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Ages ago someone posted some conceptart from the Gears of war game - was it Hawkprey?
Anyway, I was so blown away by the C.O.G soldier dude I dashed home and started designing various military personnel. Here is the most finished one, a bit less Sci Fi, a bit more contemporary.
This was inked using flash, cloured in PS.
Crit yer hed's off
Y O n S o N
...Contemporary??? Crickey dude...if your country ever goes to war with mine I'm not playing!Originally Posted by yonson
Nice piece mate, although I think you may have over-done it with the shoulder armour a little, apart from the shoulder gun, they don't seem to serve any purpose (they're not protecting any vital organs) other than giving something heavy to carry around. I'd tone them down to something equalling the knee & shin armour. Plus the Confederate bandana would make a doozy of a target for the enemy, so what about giving him a helmet, maybe just hanging off his belt if he is off-duty, & you want to show his face. Also, I'd like to know how, exactly, does he look through that awfully flimsy looking scope on the shoulder gun?
Ahah! I forgot to mention that the flimsy little tube is a torchlight!!
It's tracks motion and rotates around that little spindle.
But cheers man!
It's the Hulkster!!!
I would verify his head with a reference. To me, it looks like it is off somehow...I think his ear is too far back from his face, yet there seems to be too much head behind it. Maybe it's just the ear's location on the head or maybe it's just the armor playing tricks on me.
Also, I'm not fond of his camo.
The lineart is supertight though- the variation.
I also dig the detail you put in rendering the straps on his armor, holster, and bandolier.
"Afraid not of none of you cowards but of my own strength"
nice piece... at least i find nothing wrong with it
Great work on the char although as people have pointed out, his shoulder pads serve no purpose. Check out most modern body armour, it provides coverage for vital organs and joints while retaining mobility. Shoulder pads just protect a whole lot of empty air and would slow a soldier down, as well as being huge white targets bobbing about in any sort of rural combat area.
Also, his gun is well designed but sadly 2 dimensional, and thus doesn't sit with the rest of the piece at all.
My sketchbook Critical Feedback = Luv
The design is to my liking, but I would take shading a bit further, it would support the 3Dness even more!
There's some nice stuff going on here, but I have a couple of issues...
The thick black line that leads directly to the tip of his nose? Definitely a no-no.
The polka-dot camoflage.
The cardboard cutout gun. (Although it does explain how he can carry something so huge.)
His left foot (in profile) is at an odd angle.
**Finished Work Thread **Process Thread **Edges Tutorial
Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!
"Work is more fun than fun."
"Art is supposed to punch you in the brain, and it's supposed to stay punched."
great character design. maybe armor a bit like footballplayers but hey, why not?
I like your piece. The painting is quite good. About being proportional or not, I don't care, because you're clearly showing your style, and it is well balanced, it means that it is clear to me you draw very well.
About the lines, maybe it is too tight really.
Elwell pointed out that line which goes to the nose. I agree with him. About the polka-doted camouflage, maybe it's better if you give it more movement.
Good work, soldier! HAHAHA You're a very good artist, keep painting.