is the thread close oledi???
is the thread close oledi???
I have a dream of working in the game industry as a concept artist. I have trained as an industrial designer in the U.S. and I have practised industrial design for 12 years here in Athens. I am now 37 and I have decided to try and follow my dream and become a concept artist.
However, Greece does not offer anything like that, therefore, if I get an offer I will have to move away from familly and friends taking my wife with me. I was wondering if you knew anything about how concept artists are hired. Are the jobs usually temporary(on a project by project basis) or are they more full-time? If I have to move around the world every time I have to get a job it is going to be difficult..I will probably need to work for a studio on a more full-time basis. Is that scenario realistic?
I am getting my portfolio ready as we speak and I will be sending it to many studios around the world. If you want to see what my self taught work is like go to http://spill-blog.blogspot.com or go to my gallery here on CA. I am Stathis. Thanx!
Just subscribed to this thread. Good stuff, plus 5 stars!
would you please tell the interested readers out there about the game industry point of view about lack of degree or concept art exp. when they sort through potentials?
I am aware most want to skip education thinking they can learn all the basics
on their own. How does the industry feel about this?
Are they willing to consider one that don't have the degree but have the strong drawing skills?
I am also aware that, art skill are not the only thing they look for, most times artists are very connected and emotional about their works. They are not motivated or inspired when an assigment comes along that is not to their liking. Is this also a factors as to why the industry want young artist to go to school?
your advice is most valuable.
One extra thing I'd like to mention is that even the artists that mostly do concept work are expected to know a thing or two about modeling/texturing/animating/pixel art/vector art, etc. The reason for this is so that they can step in and help out as needed AND so they can gel better with the production and development teams. Every project has a different scale and set of goals, and concept art -- at least to a certain extent -- needs to reflect that (especially if bits of it are meant to be used in the game itself).
I've personally never heard of a full-time/part-time artist being hired by a games company without having some sort of technical expertiese...
In the above post from IncubatorGames, re: Seedlings post. . .I'd like to add that "yes" often times at a studio the artists can wear many different hats. When I worked in a production studio, it was a very small studio and I was the dir of animation--but what this really meant was that I lead a small animation team and we also created concet art (drawings, charactor sketches, models, as well as textured, and created all our spfx) we would do what ever we needed to get and complete jobs, I even learned to become an editor. . .BB Edit-then EDit (shows how long ago) At the time I/we had never even heard the term "concept artist" instead we did "previsualization" but looking back concept art and produciotn work was exactly what we did.
I have a question though. . .I got out of the industry-biggest mistake of my life. I chose a diff career path when I married- now I want to get back into the industry, preferably employed by a game company-no freelance. . .So how? Do I literally knock on doors in San Fran, LA, San Diego, with no appointment? Do I relentlessly email the few people I sort of know? I don't want to offend/burn bridges? I have attended every major art show I can such as APE (alternative press expo, SF), Wondercon SF, Game Developers Conferance (SF), San Diego Comicon, and have met some great people, got some solid input on my portfolio, and have improved after every show. . .but now what? Am I good enough? I think so. And O have studio exp. So how do I get back in?? Thoughts? It is more competetive now, and also I am older is this bad--in my 30's not a kid out of college. I believe I still have A LOT to offer. . .it's what I was made to do. . .
This is amaaazing, I love the assignments you've included as well.
I've only gotten a chance to skim it, but when Winter Break starts, I'll assign myself to self-improvement school and read through all of this.
This whole thread is so incredibly helpful!
Ditto, very helpful... I'm an Industrial Designer, keen on developing concept art using his wacomand. You find you build up skills but need to focus them on projects.. hey presto,.... thank you for this thread
Wanwan, agreed! This is really an amazing post in an already amazing thread (Seedling)
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