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  1. #61
    Join Date
    Feb 2004
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    Gainesville, FL.
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    Thanked 19 Times in 19 Posts
    amazing, love the stuff that didn't make the cut. Brilliant ideas, thanks for sharing
    Check Us Out!!!



    Unbreakable


    zao75231

    couplandrob.daportfolio.com


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  3. #62
    Join Date
    Sep 2006
    Location
    Belgium
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    Thanked 47 Times in 26 Posts
    Wow, this is great stuff! I love the CGI images with the soldier... Wich 3D Software did u use? Best regards and good luck with the game.

  4. #63
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    Feb 2006
    Location
    Belgium
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    Thanked 313 Times in 113 Posts

  5. #64
    Join Date
    Sep 2003
    Location
    Seattle,WA
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    Thanked 35 Times in 32 Posts
    I've seen it, looks good guys.
    "absorb what is useful, discard what is useless, and keep what is essentially your own." - Bruce Lee

    Bojee's Monkey Brain
    http://www.conceptart.org/forums/sho...=29869&page=54

  6. #65
    Join Date
    Jan 2006
    Location
    Toronto
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    111
    Thanked 33 Times in 17 Posts
    dude thats some of the most badass stuff ive ever seen... needless to say AMN nice work

    cheers
    reax

  7. #66
    Join Date
    Aug 2005
    Location
    V.B. Virginia
    Posts
    268
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    6
    Thanked 4 Times in 4 Posts
    Your work here is incredible! I can see the thought process in your designs and concept flow. The sketches are nicely done, and the 3D render of that soldier has life-like detail. Very impressive!

  8. #67
    Join Date
    Jun 2003
    Posts
    22
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    Thanked 1 Time in 1 Post
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Big Huge Games: From Concept to Game
    Last edited by bhg_dave; September 19th, 2006 at 05:36 PM.

  9. #68
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    Aug 2006
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    pld: .... You are a god .. pld:
    I havnt seen one piece of artwork that is short of amazing...

    If I could ask just one question.?

    Q : How did you get so amazingly good at drawing?

  10. #69
    Join Date
    Apr 2006
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    Wow... this is absolutely powerful. Love the last picture of the vinci warrior guy.
    _________________________________________
    ZZ

  11. #70
    Join Date
    Sep 2003
    Location
    Seattle,WA
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    Thanked 35 Times in 32 Posts
    "absorb what is useful, discard what is useless, and keep what is essentially your own." - Bruce Lee

    Bojee's Monkey Brain
    http://www.conceptart.org/forums/sho...=29869&page=54

  12. #71
    Join Date
    Feb 2004
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    Thanked 3 Times in 3 Posts
    Fantastic works, really impressive and original! Bravo!
    "Do Not Fear mistakes, there are none"
    -Miles Davis-
    3D Works
    Blog
    Website

  13. #72
    Join Date
    Aug 2006
    Location
    Mumbai, India
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    too good work... aw inspiring.
    though i am havin problems accepting the creature with four hands. i mean what will be his skeleton like? his lower arms will not have that kind of muscles, specially at the joint of torso. something is wrong...

    regards,
    hemant

  14. #73
    Join Date
    Nov 2004
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    holy shit! im an illustration major at mica

    ill definitley be stopping by!

  15. #74
    Join Date
    Jun 2003
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    Hey, I'm a MICA Illustration graduate! Go MICA! :-)

    Dave Inscore
    Big Huge Games co-founder and art director

  16. #75
    Join Date
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    Where is MICA??

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