Art: VG Character: Astronaut

Join 500,000+ Artists

Its' free and it takes less than 10 seconds!

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 12 of 12

Thread: VG Character: Astronaut

  1. #1
    Join Date
    Oct 2002
    Location
    Austin, TX
    Posts
    259
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Arrow VG Character: Astronaut

    ***Pics updated 6.29.03***

    This is a character that I have been designing over the last couple of weeks - here are some quick, late-night sketches of the space suit that the character wears:
    VG Character: Astronaut

    VG Character: Astronaut

    both masterpieces, i know

    Anyways, here's what I've gotten done on the model so far:
    VG Character: Astronaut

    VG Character: Astronaut

    Last edited by Adam; June 29th, 2003 at 07:22 PM.
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    May 2003
    Location
    Hartford KY
    Posts
    16
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    I think it looks great so far! When I first looked at your sketch, I thought the foot was going to be his arm! LOL

    Anyway, keep it up. These boards here are slow, so just be patient, people will respond when it's imperative too.

    I really like the clean geometry you have of the head so far. But I don't know why it's all triangular polygons. Is there a reason for this? Games maybe?

    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Oct 2002
    Location
    Austin, TX
    Posts
    259
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    thanks for the encouragement wc! LOL about the foot thing...I definitely ran out of room on that page but didn't want to go on to the next one...the model is triangulated for 3 reasons - one, I honestly like having that much control over my polys (i'm a tad OCD) - i know i can see the "lines" easier if i used quads, but i think paying attention to ALL the lines is harder but worth it. You can make sure that every face you make is just right (not saying MINE are but it works in theory ). Two, I'm modeling him in a modeling program that I wrote myself over the last month or so, and since i know dick-all about 3D programming (or at least did when I started the modeler) it does not yet support quads or n-gons. Third, the model is intended to be used in a game, so I figure it can't hurt for him to be triangulated anyways

    And yeah, these boards ARE slow but I figure they're slow for everybody, so it doesn't necessarily mean i've created a total abomination (although it doesn't rule that out either ) Hopefully the finished product will elicit a few more responses (be they good or bad)! Thanks again!

    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    Jun 2003
    Posts
    197
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    nice try with you concept|art adn good work with your 3d objective.

    DNA Daily Sketchbook
    Give Me A Place To Stand And I Will Move The Earth
    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    Oct 2002
    Location
    Austin, TX
    Posts
    259
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    thanks dna! i appreciate the encouragement - i also posted a new render of the head as i wasn't happy with the old one. The head is about 1000 triangles or so.

    Reply With Quote Reply With Quote  

  7. #6
    Join Date
    Feb 2003
    Location
    Amsterdam, Netherlands
    Posts
    1,133
    Thanks
    11
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    Hey man,

    Is this done in Blaine?

    Good progress! Is there still a beta available?
    Although i really need my quads ;-p to work well...

    E.

    Power is nothing without intelligence.

    Sketchbook!
    Reply With Quote Reply With Quote  

  8. #7
    Join Date
    Oct 2002
    Location
    Austin, TX
    Posts
    259
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    erik - there is a beta of Blaine3D available now, just click here. Everybody wants quads, so they're on the list of features to add, but before I add them I need to add smoothing groups and visgroups and stuff like that, and also edge handling (so i can do some edge extrusion and possibly some beveling functions). So someday, quads and n-gons will be on there way, there's just a few critical things that have to be added first. Also, the render was done in Deep Exploration (Blaine definitely can't do that yet ) thanks!

    Reply With Quote Reply With Quote  

  9. #8
    Leia Guest
    testing

    Reply With Quote Reply With Quote  

  10. #9
    Join Date
    Mar 2003
    Location
    Berlin / germany
    Posts
    110
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    you are definately no fan of smoothinggroups eh?

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
    Reply With Quote Reply With Quote  

  11. #10
    Join Date
    Oct 2002
    Location
    Austin, TX
    Posts
    259
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    LOL

    no smoothing groups yet the program i'm modelling him in doesn't support them yet, so i'd have to remake the smoothing groups every time i exported him for renders, and i'm a BIT too lazy for that...the only reason the render is there is because it looks marginally better than the wireframes once the mesh is finished i'll pull it into maya, tweak it, tex it, all that good stuff. This is very much a WIP thread

    Reply With Quote Reply With Quote  

  12. #11
    Join Date
    Oct 2002
    Location
    Austin, TX
    Posts
    259
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    my man's got some hands now, hope you all like!

    Reply With Quote Reply With Quote  

  13. #12
    Join Date
    Oct 2002
    Location
    Austin, TX
    Posts
    259
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Astronaut man here will be going on hiatus for the rest of the summer. He, along with my other cg projects, has begun to usurp the role that my ever-patient girlfriend deserves, and so he is being "removed from office" so to speak. This is for the healthiest, trust me thanks for the feedback so far guys! Hopefully I can finish him this fall and bring him back here.

    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •