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  1. #196
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    Good to see more stuff being produced.

    The Genie should never have half her body missing when its concept design. Try to incorporate it ALL. Sub-consciously maybe you were avoiding drawing the bottom half? Just curious, by all means it could have been a design decision. Most clients like to see the whole body unless its for a specific thing. For CHOW I think it states that you have to show the whole body.

    The apple is cool. Maybe add more dark blues to create more contrast (prussian Blue). Squint your eyes at your apple drawing/painting, and then at the real thing; do the values match? Too light? Too dark? Too flat? Too much contrast? These are something things I would consider. Also when painting do not be afraid to mix hues, play with different shades of green, add a completely different hue into the mix and see what happens! I believe value and saturation affects an image the most, hue just clarifies the temperature. If you mix colour it wont hurt the piece that much if you do something wrong. Do this now while you are in school; because once you do leave you will be too busy working to experiment properly.

    The mannequin looks cool. Try holding a mirror to it and see it flipped, this works wonders on seeing mistakes. I 'could' nitpick but improvements are happening all the time; and I only say I 'could' just so that you know there are still things to critique. Sit down with this sketch and really dig into it; trying to see the mistakes without having others pointing them out. All i will say is think about alignment with features, edge control, and the shading 'consistency'.

    Your Bridgeman studies are great. keep those up definitely. Maybe make notes on key areas of the arm; where it bends, where parts of the arm bulge out; where others dip. When i did these I just drew them; it helped a little but now i look back I do not think just drawing is enough, you need to realise what you are drawing.

    The thumbnails are great, just what I 'used' to do. Try markers! 20% cool grey, 50% cool grey, 90% cool grey, black, and a yellow and a blue for warm and cool lighting. Then make small thumbnail boxes and draw from the lightest to the darkest. When you have drawn in 50%, go for a rotary pen and define some details. While doing all this think about the key compositional details; such as the triangle 'A' you see in images, the rule of 1/3. The number one thing about this is to keep the details to a minimum, these details are just a form of note taking, just so the brain registers what they are. Concentrate solely on the elements, the big shapes that the viewer will see first. Trust me this works. A week or so back I was stuck at the planning stage, now I can do it real easy. Of course things work different for others, but no harm in trying.

    Keep up with the sketches, I never do these, but I can see the potential in them; they inspire, unlock. I can see you have passion in what you do. Never give up and aim high.


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  3. #197
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    I've never posted any graphic design-related stuff so I thought, what the hay! I have a lot of stuff I wouldn't normally post here for various reasons. I want to say I've been busy but the weather has been hell and been depressing the hell out of me. I'm just getting out of it now.

    poster for my friend's tf2 server. I dunno if its up yet but you guys should check it out if you play.

    Attachment 298037

    love ya guys.
    SSG 37The Show Must Go On!
    | Bard |


    | My Sketchbook |

  4. #198
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    Thanks for the crit on my post! Here's mine in return...

    I think your poster has great potential! One thing I have a problem with is the font. There is no variation and apart from 'Team Fortress' the eye loses focus on what's important. It also does not hold as much appeal as the rest of your poster.

    1. I would suggest working on the size and finding a different type face. typophile.com is a great place to start.

    2. Take note of your font placement. I feel like it's all over the place and though I suppose that's the effect you are going for, varying the colours may help.

    3. Also, I think the outlines kind of ruins the professionalism of the poster.

    4. I don't get the point of the border (are you going to print it with the white? is it online?) Note that your fonts are almost touching the edge so you may want to fix that.

    5. I feel that you can choose a better typeface for the words at the bottom (IP and DNS) It's pretty technical, so going for a san-serif font may help. (it also should not hold the same weight as the type in the rest of your poster.)

    6. The box below the man -- is it necessary to keep it there? Because it gives the poster an 'unfinished' look, like you forgot to type something there. And as a viewer, I feel slightly cheated that there isn't any. XD

    7. I like the background, but I feel like it doesn't go well with the mood of the man. It's too... tame, I think. Try looking for a more, let's see what's the word here, powerful? Explosive? Ummmm, violent? I can't remember the word (help, dictionary, help!) but go for one that expresses exactly what your game is about. Think in terms of the theme, the objective, the MOOD of your poster VS the FEELINGS you want to stir up in your viewer. Right now, I'm thinking, oh it's man with a gas mask in a well-designed poster... but I need to feel the drive and urge to visit your site/etc.

    Colourwise, there is little variation in making your poster pop. Saturate the colour scheme for the character. Here's a little example of what I mean...

    Also, notice that my edited version kind of take attention away from the fonts, so think in terms of how you can create that 'impact' but at the same time retain the 'message' of what you are trying to achieve.

    Just my 2 little cents. You could also try moving all the miscellaneous words to the box below to give the eye more visual space. =)

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  6. #199
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    Aw the weapon design is appetizing, i like to see some more of them. great works btw (if i wasn't clear lol)
    "Take everything you like seriously, except yourself" -Rudyard Kipling

    sketch

    Blog

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  8. #200
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    What progression! And in all areas, anatomy, environments, rendering, character design, comic panels... Inspiring work ethic man. It'll be fun popping in and out of here to see the evolution.
    "We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle

    SSG 69 ARTGASMIC FORCE
    Mission: To push our skills to evolve to the point of giving you visual orgasm.

    Eon l grenappels l snootchy l Peetaer l bleupencil l

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  10. #201
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    Cheers mate, really appreciate you encouragement.
    I have not much to say about the poster since I don't know much about graphic design, but I can tell you that I love it!! The cartoony style of the character appeals most, and I personally think this is the best work among yours all. Hope you don't mind, cause I prefer its cleanness and definite edges.

    Nice job!!!!:
    It should always be bore in one's mind that he must be responsible for his life........

    Welcome to My !!!!!

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  12. #202
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    Hey Mat. I really tried to crit the graphics piece but honestly there is not much there to crit! Good job man!

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  14. #203
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    wow..definately see improvements as you continued...so..please..continue!
    Please check out my sketchbook
    http://conceptart.org/forums/showthread.php?t=108223

    And my Life Studies
    http://conceptart.org/forums/showthread.php?t=109122

    Animation is hard work, BUT.....
    It's also tedious....

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  16. #204
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    My advice to you - when it comes to drawing the human figure, get your proportions down and right, before leaping into shading and detail. Even if it takes ten lines to get the shape right, you can always erase or blend away the other nine. Worry about the general form and construction, and get those down and right.

    Do you flip stuff horizantally in Photoshop, or look at stuff in a mirror, or flipped on a lightbox? You'd be amazed at what you find is wrong with a drawing when you do this. When I sit down and do figure poses, I sometimes find it very informative to "reverse them." I even did a bunch on trace paper, so I could flip them, see what's wrong, and then fix it. "Rinse and repeating" this can often help...

    A number of your figures have super long arms, or super long torsoes, or are tweaked or flattened or asymmetrical - and then shaded and detailed on top of that. Draw fewer guns, and more hands that would hold them; draw fewer sets of armour, and more bodies that would fill them up.

    Keep working with the Bridgeman, and studying up on human anatomy. If you can take life drawing with a real "nekkid" human being, that's all the better...best of luck and keep drawing!
    www.costumesketch.com
    I looked at yours, now you look at mine...sketchbook here

    "The doctor said I wouldn't have so many nosebleeds if I kept my finger outta there." - Ralph Wiggum

    "Never keep up with the Joneses. Drag them down to your level." - Quentin Crisp

    "Ordinary morality is only for ordinary people." - Aleister Crowley

  17. #205
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    Thanks xinleh!

    And great work Mat...I think I'm running out to of things to say...
    Man...you've great critics.

  18. #206
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    Maybe I'll start with the manequin....

    That was by far your most ambitious project..
    Copying something from real life isn't as easy as it looks.
    Maybe you should start from the easy bargue method....

    http://img519.imageshack.us/img519/3962/plate1pw5.jpg

    http://www.learning-to-see.co.uk/bargue-1.html
    http://www.learning-to-see.co.uk/

    If you can't do the simple ones with acurate percision... chances are the complicated stuff will be a sure miss. Baby steps, Mat. I'm not discounting what you did here because it's a nice effort and glad you are making the strides to study basics. But smetimes we skip certain areas of studies because we think we already conquered or ...that's way too easy for me.. mentality.

    Or maybe not, just mirroring with my stupid naive youth because that sure was what I did.hehe

    Anyway some help will be along your way soon

  19. #207
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    Nice sketchbook you've got here, lovin the character designs. Cant wait to see more.
    "Imagination is more important than knowledge"- Albert Einstein


    Eric wants to LEARN! Sketchbook



  20. #208
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    Xin! I had a whole post typed out in response to your points but I totally lost it in a fury of back clicks. Anyways I adjusted the poster off your crits. I don't think it got worst, at least. I'd put some more time into it if it wasn't for a friend and I was charging more

    Attachment 299740

    Ovad Thanks! I've been wanting to do more.

    Eon Wow dude, I don't think its that much but I'll take it. I'll try to stay as progressive as possible. Which is hard to top the daily posters around here.

    Unsharpened Cheers, and many thanks dude. I'm glad people like my clean-cut midwestern design sense...

    Rist Nice to hear that from you, Rist, thanks pal.

    Wailik Thanks!

    madhatter You've given me a lot to consider and do. I've used the flip canvas and mirrors before. I just think its a lack of ability right now. I'll stop with the shading! I can feel myself overrender a lot. I feel way held back when I think about drawing arms and hands. I've got a long ways to go.

    Bard That was the worst mannequin ever dude! But I'll still study bargue... why the hell not. Thanks for the links. I got up (fairly)early to do some drawing today before work.

    Envisor Thanks a lot! You're the first person with a round 1k posts to swing around here so I'm totally honored.
    SSG 37The Show Must Go On!
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    | My Sketchbook |

  21. #209
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    Mat. I like the new update somewhat. It gives the illusion of more space for the eye to wander.

    My eye seems to look at the text with the huge 2 and the newly placed text. This may be because 3 of the words line up with the edge of the 2. This might be a bad thing or a good thing, but my eyes seems to leer on that one aspect. For that alone I would believe lining words to the edges of other thibgs could be a bad thing.

    I would not know if it was right until testing it myself. If I was to test it I would make the black 2 a little less in width, and move the 4-5 lines to the right a little just to bring it away from the big two.

    Also bring the 'Local server' in-line with the black 2's bottom edge. This will serve two purposes. 1# Create an overlap with the Huge 2. 2# Be in unison with the small 2. I would have to test it to see if it was right through.

    I have done a little manipulation to show what I mean. The black lines show how you need to line things up.
    Last edited by Rist; February 10th, 2008 at 04:08 PM.

  22. #210
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    Rister I kinda like those lines you added... I like graphical elements too much. Haha. That makes good sense with the lining up thing. Personally I can't stand lining up the text with this poster. I tried it. I get enough of justified copy.

    Thanks for you're suggestions mate. I should do a layout for fun. Mock cilent, mock target audience and body cody. Utilizing most of the adobe design suite is very satisfying.



    Picked a model and went to work: Her name is Anya, pretty cute. None of the pictures showed her feet... stupid softcore porn.

    Attachment 300269
    SSG 37The Show Must Go On!
    | Bard |


    | My Sketchbook |

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