Sketchbook: Paolo Sanna Sketchbook ( Update ) - Page 7
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Thread: Paolo Sanna Sketchbook ( Update )

  1. #181
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    @softocean: Thanks for stopping man. For the skin tone, there are many technique that can be used, depend of your style. For my approach you can see this usefull link
    , I hope that help you.
    @Hyptosis: thanks man for the support eheheh
    Another page with hand and foot studies
    ciao

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  2. #182
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    quest'ultima pagina e' la mia preferita per quanto riguarda gli studi, bella pulita e precisa come al solto...continua cosi!

    ciao

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  3. #183
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    dang, look at those apengages!

    "Even a stopped clock, gets the right time twice a day."
    >>My Sketchbook<<
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  4. #184
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    Thanks guys for your words, I luv you
    In this morning I draw this sketch, studies for a scene that I think to do.
    Ciao

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  5. #185
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    The hilt of the sword has incorrect perspective, creating a a haft that has no depth and looks otherwise flat.

    The above images are well done, and the hand fine as well, its just that one small matter that popped out to me immediately.

    He who asks is a fool for five minutes,
    but he who does not ask remains a fool forever.

    Starting over.
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  6. #186
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    ehehe nice to see you Kline in my SB
    Yes, good observation, the last hand is terribly out of perspective. I did this scribble at 6.00 am and I think that my eyes were intercrosses like the sword with the hand ehehehe. Thanks a lot for your comment mate

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  7. #187
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    Quick update, One experiment with PS. I schetching this airplane completely with tablet, and I think to insert this in a sky with cloud. I used a gradient background for the constrat, but is very orrible eheheh
    WIP

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    Last edited by Dreamworker; December 6th, 2006 at 07:20 AM.
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  8. #188
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    Bah I finished this experiment, I think that I wrong the dimensions, too small for me! But anyway This is result

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  9. #189
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    nice hand study's. that right one on the bottom looks superb.

    the dude with the helmet, that left eye is a bit to high. but not such a big prob.

    keep going on!

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  10. #190
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    hi dreamworker! great improvement since my last visit! your digis are really good, I like the last airplanes, especially the brown/green one. the hands and foot studies are great too! Some sketches looks a little flat though, maybe try drawing with more values. Looking great, keep on drawing!

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  11. #191
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    Nice updates, mate! I like your lines very much - very clean and beautiful, maybe a little hard sometimes, but look cool anyway. Especially I like that hands/feet piece - great job! Airplanes are look good too, like the last one - nice colours. Keep up the good work, mate and thanx for support!

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  12. #192
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    nice sketches and studies try working with more values, build them up slowly to give the sketches more depth.



    Sketchbook :: Blog

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  13. #193
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    Thanks a lor for your visit friends, and thanks for the critics
    In my breaktime I did this portrait with HB pencil .
    I think that I will do some postures studies in the next time
    Ciao

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  14. #194
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    great studies man, the old man face is really good, also the horse studies, but not just focus on the outline, work the volumes and planes.
    keep up the hard work, the improvement is there.
    Cheers

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  15. #195
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    last sketch looks good man...now show us MORE!

    ciao

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  16. #196
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    Good going Dreamworker.

    The Hand and leg studies on top of this page are really good.
    The cg Airplane got a real good rugged look to it. Raw and deadly. Cool.

    Gotta admit with OldNoobie, the last Skethc coulda use more values.


    B Back, Wolf

    A tutor once said to me: "Let your mind go!" and it didnīt come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
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  17. #197
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    Thanks a lot for your support guys , I'm happy to see your replies

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  18. #198
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    Little update. I did this overpaint experiment on to last sketch
    Mmh I am perplexed from the markers effect that I obtained.
    Ciao

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  19. #199
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    Yes the marker effect is a good one. But now I see something I didnīt notice in the sketch.
    The light is coming right from in front or slightly to the left of him. Yet the hair is totally
    unaffected by it. And it looks a bit like a cut out. Too sharp edges. But a really nice looking
    piece it is. Maybe some more work on it in Photoshop?

    cya

    A tutor once said to me: "Let your mind go!" and it didnīt come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
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  20. #200
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    argh Wolf you are right, but I forgot one layer eheheh
    This is the real version

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  21. #201
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    as i told ya on msn, skin seems too saturated to me, and the hair misses the right volume.Don't give up mate, keep up the good work

    ciao

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  22. #202
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    cheers man!
    I dig this one a lot: http://www.conceptart.org/forums/att...1&d=1165414373
    try puching the highlights a bit more though. oh and the shadow under the plane is straight as a hill billy (*cough*), you need to shape the shades after the formation of the background in order to make it pop and the BG to gain depth.
    The portrait looks really good, but I agree with Gnoll on the skin tone.

    keep it up, you doing really good!
    tiger

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  23. #203
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    hey there! cool updates, really like the hand studies and your old knight.
    the digital is a promising start - i agree on the skin tones. to me, the eyes in general, but especially the pupils look a bit too big. but i guess you were going for the big eyes... but i really like the expression you get in the painting. take care! stine

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  24. #204
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    Hi friends, Thanks for your visit. Thanks a lot for critics :
    -yes the hair are poor, I have some problem to obtain a decent volume effect with a speddy paint ( any suggestion is welcome, also with overpaint for exemple ). I see that I have fear to put more values for shadow and light, also in my drawings, but I hope to correct this problem with more exercises.
    -Tigermilk you are right with the airplane eheheh . I hope to create some decent veichles in future with more attention.
    -the eyes in general are too big I know, but I try this expedient to put little lively ( perhaps I think that I exaggerated in this attempt ).
    Ciao

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  25. #205
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    That portrait is really good! Like the way you figured out facial planes - great hatching! Nice color work as well, I never worked with colour so I can`t give you constructive crits on this piece, but I like that painting, bro! And thanx much for your vote and constant support! Keep going!

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  26. #206
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    that eye in that portrait is a bit off. but you can fix that. not such a big problem!

    Great process.

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  27. #207
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    Cool stuff man, I really dig that horse though. It is rockin' and clean. Keep up the hard work! ^_^

    "Even a stopped clock, gets the right time twice a day."
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  28. #208
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    Thanks a lot for your support Ulver, Oma and Hyptosis
    In this lazy breaktime after my University studies, I start to sketch this knight
    C&C are welcome

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  29. #209
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    I finished this sketch, but there are some errors eheh
    Ciao

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    Last edited by Dreamworker; December 19th, 2006 at 10:28 AM.
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  30. #210
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    looks like daarken inspired you

    nice work, but head seems a little small and looks like you did the rendering too fast, but its a good sketch

    keep 'em coming!

    ciao

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