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Thread: Ostrander's Sketchbook of Shtuff

  1. #14
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    Thanks Gnoll!

    Here are some character concepts for a zombie game based on the Source engine.

    Attachment 134623

    Attachment 134624
    Last edited by Ostrander; May 6th, 2007 at 08:39 PM.
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  3. #15
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    Oooh scary! You could even push it further by having bones showing, or bits of flesh dangling from the figure. I like what you did with the first zombie's face.
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  4. #16
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    Oh I love your style. Those B&W digital sketches are simply brilliant. Haven't seen many guys doing so rough and still readable drawings with only 2 color values. For example this http://rhinohidestudios.com/images/zp%20concept.jpg . Those eyes and teeth... Pure dynamic. Also the whole body anatomy looks quite good.
    Btw, tell us if the game is getting up! Would like to test.

    Keep on rocking.
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  5. #17
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    well you certainly like your undead haha. very nicely detailed black and white pieces going down here. personally i'd like to see an undead robot haha. keep em coming!
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  6. #18
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    You are the zombie master. and that clown is sick. Love that black and white style.
    Please stop by my new Anatomy Sketchbook and critique the hell out of it.

    "If everything is under control, you are going too slow."- Mario Andretti

    My Blog (Cartoony stuff)

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  7. #19
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    Wow, those are some pretty vicious looking zombies you've got there.

    I really like your black and white lineart, but your greyscale stuff just doens't have the same punch to it. Your figures also tend to look a bit cumbersome in some cases as well, for example the biker with the helmet, and the two female orthos.

    Es fließt durch meine Venen, Es schläft in meinen Tränen
    Es läuft mir aus den Ohren, Herz und Nieren sind Motoren

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  8. #20
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    spiffiness- Thats a good idea, I'll have to incorporate that somehow, thanks!

    maknien- Thanks! I like that one alot too, it was a simple 5 min doodle in photoshop during lunch. Sometimes I can hit it and sometimes.. well...not so much.

    MadCat- Hi Madcat! Yeah I like 'em. Don't worry though I'm not all about zombies. I'll upload some other stuff I'm doing that is very saccharine.

    crazy3dman- Haha! Naw, not a master, just an apprentice. Thanks for the comments!

    dfacto Thanks! I'm not sure I get your meaning about cumbersome. Do you mean stiff? If so then I have to agree, I need to loosen up and get my figures to feel more natural. Must practice!


    Here is a W.I.P for C.O.W. #59-Creek Critter
    Attachment 134627
    Last edited by Ostrander; May 6th, 2007 at 09:30 PM.
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  9. #21
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    Nice udate. Have you worked much with the source engine?
    Acouple things about the "critter." I really think the birds sketched out on the posts are a good idea. I think they would make my eye move over the piece more. Something esle is I cant really tell where it body is coming from? Is it coming out of the ground or slithering like across the creek bed? Just something to think about.
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  10. #22
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    I love the zombies, nice and squishy. Great stuff here, look forward to seeing more. Ur creature looks good so far.
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  11. #23
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    the composision looks alright to me but i hope u put later on more contrast in

    the zombies are really cool like the lines

    SSG 33

    -|Nyx|-|Ostrander|- |(c)|-|Machineabuse|-|Anthriel|-
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  12. #24
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    Sweet stuff, i love zombies, and you make them all so sweet and rotten so i like your stuff alot! Keep em comin!!!
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  13. #25
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    haha i love it!, its head is unfinished but other than that, its pretty hot stuff, is this gunna go into color at all?
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  14. #26
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    Just reiterating what others have said already: Up the contrast by adding more darks and lights, and make it clear as to whether it's slithering along the bottom of the creek or coming out of the bottom. If it's slithering, change the angle of the belly somehow (O_o) and if it's the latter, maybe put in some displaced rocks/soil and more ripples. Also, there might be a bit of light coming from the right of the creature under the belly or bouncing off the water, so you might be able to squeeze in some lighter details in there as well.
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