need anatomy/lighting crits *updated*
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  1. #1
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    need anatomy/lighting crits *updated*

    ok this was done as a request, it was quite simply so i focused on anatomy and lighting in particular.

    those have usually been my weak points, so id appreciate any crits/help. thanks!

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    Last edited by imdrunkontea; August 25th, 2006 at 05:44 PM.
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  2. #2
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    It's not bad, the anatomy is pretty decent.
    Some of the flaws you could look at are the foreshortening, some of the invented muscles you have in the lower torso and hip area, and the lack of compression for instance in the hip/ass area.
    The lighting is rather diffused and difficult to pin point as is, you have a vague idea of what you want but it isn't defined. So far all the highlights, midtones and shadows are all evenly distributed which contributes to the problems in the lighting. Good call on the secondary lighting but avoid the background color as that.
    The face is pretty good and the most attractive feature of the piece.

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  3. #3
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    Her right leg is bugging me,it seems unnatural to me.Maybe try to loosen it up,I tried that pose but it hurts my nads so try asking someone to do it for you lol

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  4. #4
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    I don't know what else to say but this is very interesting

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  5. #5
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    thanks for the help, i appreciate it

    i see a lot of the changes that would help, unfortunately many of them would be rather difficult to implement at this stage, but at least i tried to fix the hip muscle issue.

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  6. #6
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    I like what you've done with the colors. The lighting is ok. That right leg is the main fix.

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  7. #7
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    thanks! well i might feasibly be able to change it..

    if i may ask (dont do this out of your way of course ) but can someone do like a lil outline or something? cuz altho i see how its wrong, i really dont know what to do to make it right.

    much appreciated

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  8. #8
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    the mouth doesnt seem to curve around the figure's face. it seems to be sitting on the side of the face. same with the eyes. its hard to ground a figure while sitting it on a solid background. it is very possible to add some elements that she sis sitting or laying on, while still focusing on the character. all it takes is a lil simple shading, or some simple shapes to push and pull the background. otherwise, nice.

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  9. #9
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    redline over your image

    Here are my suggestions for the pic. Not great work on my part but it may help.

    I think selling the foreshortening on the right leg is definitely the tricky part.

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  10. #10
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    wow thanks!

    i actually just finished editing the leg when i saw this, ill go back and see if i can fix some other things too

    the leg as i just changed it i think looks more natural (in any case ive done so much cutting/rotating it hurts my eyes) but many of these are great suggestions

    thanks again!

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  11. #11
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    Her right lower leg needs to be a lot thicker, since it is closer to the viewer. Right now it's thinner than the left leg, which is further away. I also think the right foot should be a bit longer.

    Other than that it looks really good.

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  12. #12
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    ok i tried to put as many of the fixes as i could, some i wasnt able to do

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  13. #13
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    one of the main issue to me is the mouth. since your eye is very directed to the face, it's an important detail. If needed use a reference or ask someone to pose for you. The perspective is off on the lips (facing us too much).
    Other than that good shading, concept and execution.

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  14. #14
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    I think she has an incredibly thin stomach...almost looks anorexic. And I dont think that the fingers in her left hand could be bent like that.

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    from the direction of the light, there should be more shadow under the right leg, the highlights should be extreme as venom is a liquid like creature the highlights would be like those found on a pool of wet black ink.

    I'd definitely recommend getting some ref for the face, the features seem twisted around the central axis.

    The anatomy of the stomach area would only work in a comic book scenario and she wouldn't survive a day in the real world.

    All in all it looks pretty good, I've definitely seen a lot worse (in my own sketchbook).

    cheerio

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  16. #16
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    With the leg fixed I like it over all in general. Minus the crit about the mouth.. i believe fixing that line will help a lot as mentioned.

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  17. #17
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    thanks for the help guys..this is the best ive come up with to fix the face/leg

    i think im gonna start working on the background next

    edit: the more i look at her the more i cant get over the face. any tips for improvement? its not just the lips, something just makes it seem..flat and weird.

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    Last edited by imdrunkontea; August 25th, 2006 at 04:21 PM.
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  18. #18
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    i messed with her head/face a bit and now ive started the background (im even worse at this than anatomy and lighting )

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  19. #19
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    Her right leg seems unnaturally short to me

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  20. #20
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    its supposed to be foreshortening -- its probablya failure of the shading that makes it look short

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    Last edited by imdrunkontea; August 25th, 2006 at 10:49 PM.
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  21. #21
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    Hey, I hope you don't mind, and I know it's way late, but her pose seems kind of stiff. This is a quick sketch to show what I mean.

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  22. #22
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    indeed, that pose looks much better

    ah well..maybe ill be able to draw that well/quickly in a couple years... =(

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  23. #23
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    One thing that bugs me a bit is that all value gradiets ('shading') on the suit goes like 12321-12321, it's often neat to make them go like 123-123 on some places, i.e. kill them off and start a new one suddenly. It can also describe the forms better on the suit as there'll be some interesting edges. The knee and chest is a good place for such tricks. Might happen on the biceps where it meets the delta muscle too.

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  24. #24
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    i think i see what you mean...

    jsut saw this when i came to post this, i think this is near final

    edit: could still use some help on the face too please

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    Last edited by imdrunkontea; August 26th, 2006 at 05:04 AM.
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