Sketchbook: Machine Abuse Blats

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop
Page 1 of 5 1 2 3 4 5 LastLast
Results 1 to 30 of 131
  1. #1
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0

    Machine Abuse Blats

    After many years of lurking some friends have finally coaxed me into attempting to get involved with CA.org. My relationship with art has from the onset been a terbulant one, never quite taking it seriously enough at times and taking it far too seriously at others. Now that I'm comitted to persuing a carreer in it I no longer have a choice <:3

    Hokay, enough blather and on with the embarrasments!

    Name:  SOTD-03-12-2006.jpg
Views: 2293
Size:  29.3 KB Name:  SOTD-03-15-2006d.jpg
Views: 2245
Size:  22.9 KB Name:  SOTD-04-13-2006.jpg
Views: 2225
Size:  26.0 KB

    Name:  SOTD-05-02-2006.jpg
Views: 2236
Size:  29.6 KB Name:  SOTD-06-06-2006.jpg
Views: 2236
Size:  46.8 KB Name:  SOTD-06-08-2006.jpg
Views: 2198
Size:  38.5 KB

    Name:  SOTD-06-10-2006.jpg
Views: 2170
Size:  38.2 KB Name:  SOTD-06-11-2006.jpg
Views: 2221
Size:  25.5 KB Name:  SOTD-07-02-2006.jpg
Views: 2164
Size:  55.6 KB Name:  SOTD-07-04-2006.jpg
Views: 2128
Size:  28.8 KB

    ^Not sure if I'm doing it right :|

    Critiques and disembowelments welcome!

    Last edited by Machineabuse; August 22nd, 2006 at 08:30 PM.
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Aug 2006
    Location
    Massachusetts
    Posts
    4,881
    Thanks
    286
    Thanked 1,441 Times in 259 Posts
    Follows
    0
    Following
    0
    Your best overall composition is the blue interior. Very atmospheric. The three top images all suffer from the same square-with-diagonal composition. The robots can’t help but be cool, and the picture with the guy going “hee” is both a great composition and a lot of fun.

    What sort of art career have you committed to? I can give you more helpful feedback if I know where you are aimed.

    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.
    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    Thanks muchlies for the insight :3

    Right now I'm currently throwing myself at the games industry looking for work. I've been working in mods for the past 7 years or so and can't seem to commit to a specialisation in any specific field (I've dabbled in everything from models and textures to level and concept design).

    I've just finished my Bachelors year doing a Computer Arts course in Scotland and have relatively recently been inspired to power up my concept art as much as I can. Concept art would be a dream, but I'd be more than happy as a modeller as well.

    Apart from a couple years life drawing classes and some rudimentary instruction on composition and animation I'm pretty devoid of anything approaching a serious art education. I've been living under a small stack of Gnomon DVDs racing to fill gaps in my understanding. Any advice you can offer would be most appreciated!

    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    Jul 2006
    Location
    Houston, Tx
    Posts
    1,538
    Thanks
    72
    Thanked 265 Times in 202 Posts
    Follows
    0
    Following
    0
    Great work, you can render stuff a bit more though because they all look unfinished. I would also encourage you to pick up a pencil and some paper as well as doing the digital stuff and trying to improve.

    I also like the blue composition best but all your stuff is good.

    I've never had any formal training either, drawing is just a passion for me, skill and ability to generate is what counts the most, good luck!

    Niva's Links: Sketchbook | Eternal Seven Website
    Doomsday Dream Clan Artists: Clanlord | Headhunter
    Team CHOW III: Doomsday Dream Clan
    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    n1va: Thanks for the kind words I've been away from the paper for some time now so it would probably be rather interesting for me to go back to it. I need to swangle some scanner time from somewhere though.

    I tend to be very inconsistent with my rendering of detail, a heavy hand with lighting and a habit of painting at 1:1 resolution probably doesn't do me any favors in this regard. I'll learn me!

    Name:  SOTD-03-28-2006.jpg
Views: 2102
Size:  77.9 KB Name:  SOTD-04-09-2006.jpg
Views: 2109
Size:  119.5 KB Name:  SOTD-06-09-2006.jpg
Views: 2145
Size:  76.4 KB Name:  SOTD-07-01-2006.jpg
Views: 2043
Size:  71.4 KB Name:  SOTD-07-07-2006.jpg
Views: 2051
Size:  37.4 KB

    Reply With Quote Reply With Quote  

  7. #6
    Join Date
    Feb 2006
    Location
    Australia
    Posts
    874
    Thanks
    168
    Thanked 119 Times in 72 Posts
    Follows
    0
    Following
    0
    Hey shakk, nice to see you on CA finally! Looking forward to more stuff from you!

    I'd really love to see some traditional stuff as I've only seen digital work from you (my memory might not be that great). Oh and I think you should focus a bit on organic stuff, it might help you keep your art and ideas running fresh.

    Reply With Quote Reply With Quote  

  8. #7
    Join Date
    Jan 2006
    Location
    Laguna College of Art and Design
    Posts
    1,457
    Thanks
    1
    Thanked 45 Times in 43 Posts
    Follows
    0
    Following
    0
    Ooh cool stuff. I absolutely love that crashed ship. I agree with what everyone else has said about paper and composition and organic and all of that, and i'll throw in that the white backgrounds on many of your things are boring. Even just a solid other color would be a lot more... spiffy. Anyway, not bashing you, your stuff is great, show us more!

    Reply With Quote Reply With Quote  

  9. #8
    Join Date
    Aug 2006
    Location
    Massachusetts
    Posts
    4,881
    Thanks
    286
    Thanked 1,441 Times in 259 Posts
    Follows
    0
    Following
    0
    Hi again Machineabuse,

    Well, as far as concept art positions for games go, your competition is classically-trained professional illustrators. Positions are limited in number and highly sought-after. If you have experience modeling and texturing or assembling game levels, you probably have a better chance getting hired on those skills. But being able to draw stuff on the side can’t hurt.

    I make environment art for games, and sometimes I get to put on a designer’s hat and build levels out of the bits and pieces I’ve made. I’ll tell you one thing: your typical artist looking for a games job is thinking about concept art or the modeling/texturing of characters, rather than environment. We have a hard time finding qualified artists to make landscapes and interior spaces – either the individual pieces or the whole level. If this is something that interests you, I would be happy to give you pointers.

    Cheers!

    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.
    Reply With Quote Reply With Quote  

  10. #9
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    Fishspawn: You're right, I tend to overdo the white wanting to make things look empty. It's been becoming something of an odd habit a lot due to an unhealthy obsession with sillhouettes and contrasting. In my head white = empty. I'll experiment more with scene colors and moods in my future works!

    Seedling: I'd love to improve my environment art being that it's something I tend to struggle with a lot getting down on paper/digital across the board (structure, composition, narrative, etc.). If you're willing to school me the glass is empty

    Reply With Quote Reply With Quote  

  11. #10
    Join Date
    Aug 2006
    Location
    Massachusetts
    Posts
    4,881
    Thanks
    286
    Thanked 1,441 Times in 259 Posts
    Follows
    0
    Following
    0
    :-) Sure Machine, I would be happy to help you fill your glass.

    Here is a series of assignments that can help you with everything from concept art to finished level:


    Rocky Desert Environment

    None of this corresponds to a specific game engine. It’s just practice that can be done in with Photoshop and a 3D modeling program. If you can adapt this to work with an existing game engine, great!

    Part one: concept art. Your assignment is to dream up and communicate a barren, rocky environment for a 3D shooter game. The area must contain one open, arena-type area, with ledges that players can climb up; it can also contain side gullies. Cliffs will keep the players contained. Your first step is to do multiple, quick sketches to develop the color and flavor of the area. Don’t worry about the specifics of the layout yet; your task is to come up with a general desert theme that could be used to make arenas of any number of shapes and sizes. Focus on repeating elements, like large cliff-rocks, or a single cactus which could be used repeatedly throughout the environment. Do one or two more finished pieces when you settle on what specifics you want.

    Part two: modeling and texturing. Now’s the puzzle part. How do you really break that art up into a few objects that can be modeled and textured within a reasonable amount of time? Here’s one way to do it. First, think of the ground and the cliffs. For starters you can make one tiling texture for the ground, and another for the cliffs. Don’t build the actual level just yet – instead, make a small test area to look at while you refine your textures. Make a roughly human-shaped model and pop it in for scale reference.

    You can then take those same textures and make a small series of rocks and platforms that can be placed within your level. Range them in size from human to house. These, and other large elements will effect game-play, so as boring as they are, they are very important.

    Next, make little deco things. These should be from about twice human-height down to knee-height. Again, use your human scale reference. If you make one shrub, you can use the same texture to make three shrubs of varying sizes. The same goes for crystals, cactus, palm trees, whatever. Figure out one or two objects that can be used repeatedly at different scales in your environment.

    Lastly, figure out how to make a sky dome. I’m afraid I can’t give you any pointers on this, because I’ve never really had to make one.

    Part three: build the level. Start by drawing a map. Keep it small enough that you can realistically make it. Think about the exact game you want the players to play, and the tactics they will use. Then start building. Get the ground and cliffs made according to the map. Then add the large, gameplay-affecting rocks, and lastly sprinkle with deco objects. Put the sky dome on and light the scene. Take screenshots. Voila.

    I hope this helps!

    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.
    Reply With Quote Reply With Quote  

  12. #11
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    That's a pretty sweet sounding exercise. I'll see what I can come up with!

    Reply With Quote Reply With Quote  

  13. #12
    Join Date
    Aug 2006
    Location
    Massachusetts
    Posts
    4,881
    Thanks
    286
    Thanked 1,441 Times in 259 Posts
    Follows
    0
    Following
    0
    I look forward to seeing what you make. :-)

    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.
    Reply With Quote Reply With Quote  

  14. #13
    Join Date
    Mar 2004
    Location
    Norway
    Posts
    396
    Thanks
    3
    Thanked 6 Times in 5 Posts
    Follows
    0
    Following
    0
    machineabuse- like those drawings, the robots are cool!
    this exercise Seedling made sounds very nice! looking forward to see how youl do that. good luck!

    Reply With Quote Reply With Quote  

  15. #14
    Join Date
    Jul 2006
    Location
    Houston, Tx
    Posts
    1,538
    Thanks
    72
    Thanked 265 Times in 202 Posts
    Follows
    0
    Following
    0
    Hi, I'm visiting again, I really like all of the 2nd batch of sketches, especially the last one with the heli and the soldier that's layed out like a comix. You get lots of stars from me now, keep them coming and I'll visit again.

    Seedling's exercise sounds cool, I'm going to be doing something like that after the blizzard art contest is over unless cgtalk hurries up and posts another challenge real soon.... I might even use something like that for the challenge anyways. I need to go back to 3D but right now I'm having too much fun just sketching and trying to improve as a concept artist.

    Niva's Links: Sketchbook | Eternal Seven Website
    Doomsday Dream Clan Artists: Clanlord | Headhunter
    Team CHOW III: Doomsday Dream Clan
    Reply With Quote Reply With Quote  

  16. #15
    Join Date
    Jul 2005
    Posts
    146
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    hey man cool mechs.
    really like what you did on the color of concepts, will cool has more details on the mech.
    keep it up.

    draw, draw and draw.
    My sketch book
    My blog
    My web site
    Reply With Quote Reply With Quote  

  17. #16
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    Wow you gentlemen are really great at making a guy feel welcome Been looking through you're sketchbooks and man do I have a lot to learn from your art.

    I've started to do some research into arid environments for the assignment. I'll bung toghether some reference sketchsheets over the weekend.

    In the meantime I'll throw in a few more of my enviroments.

    Name:  Bleakscan01.jpg
Views: 2028
Size:  143.4 KBName:  Bleakscan03.jpg
Views: 2003
Size:  179.7 KBName:  SOTD-03-08-2006.jpg
Views: 1988
Size:  73.9 KBName:  SOTD-03-15-2006.jpg
Views: 1953
Size:  47.3 KBName:  SOTD-03-15-2006b.jpg
Views: 1842
Size:  27.3 KBName:  SOTD-03-21-2006.jpg
Views: 1832
Size:  57.7 KBName:  SOTD-03-22-2006.jpg
Views: 1783
Size:  22.1 KBName:  SOTD-06-02-2006.jpg
Views: 1781
Size:  64.7 KB

    And a few characters/scenes.

    Name:  SOTD-03-14-2006.jpg
Views: 1729
Size:  28.3 KBName:  SOTD-03-15-2006c.jpg
Views: 1715
Size:  45.8 KBName:  SOTD-03-24-2006b.jpg
Views: 1713
Size:  14.8 KBName:  SOTD-04-11-2006.jpg
Views: 1780
Size:  38.7 KBName:  SOTD-04-16-2006.jpg
Views: 1749
Size:  30.9 KBName:  SOTD-04-27-2006.jpg
Views: 1736
Size:  43.7 KB

    It was a couple years ago that I decided to get into digital painting seriously and work at diversifying the styles I draw in. I know I've nabbed/kept more than a few bad habits along the way (Really thin brushes far too soon and too frequently, etc), don't hesitate to let me know what they are

    Reply With Quote Reply With Quote  

  18. #17
    Join Date
    Aug 2006
    Location
    Massachusetts
    Posts
    4,881
    Thanks
    286
    Thanked 1,441 Times in 259 Posts
    Follows
    0
    Following
    0
    “Gentlemen”? *chuckle* I’m female.

    As if I haven’t already given you enough to do, here’s another exercise you might be interested. Do a large, scribbly concept drawing. Then make three smaller compositions by cropping the same image in three different ways.

    That may help with what I’m seeing in many of these images. The edges seem to be bossing around the elements of the composition. Don’t let the edges be so bossy. ;-)

    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.
    Reply With Quote Reply With Quote  

  19. #18
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    Whups, my bad. >.< I'm silly like that.

    I normally try to draw things off the canvas. One of the reasons I started adding the border was to have a little more 'wiggle room' to move things about. Then I started drawing within frames and cropping out the edges.

    I guess I should try even more room to play in :3 Will give it a doozy!

    Reply With Quote Reply With Quote  

  20. #19
    Join Date
    Mar 2004
    Location
    Norway
    Posts
    396
    Thanks
    3
    Thanked 6 Times in 5 Posts
    Follows
    0
    Following
    0
    wow that is some cool concepts! I love the car..
    poor dog...
    I think maybe some of the stuff need some more refining, higer res and detailing stuff inn! other than that nice work!

    I try that exersice -seedling- mentioned as well!

    Reply With Quote Reply With Quote  

  21. #20
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    frostsnake: Indeedy do. Rendering is something I need to bring myself to take more time on. Still taking a while on absorbing the whole hue/saturation aspect of painting. I keep telling myself not to light everything the same way but it's going to take a little more forcing to break out of the habit

    Righto. First up a little something I did o'er the week. A friend of mine on DA who goes by the handle of Vamore did a giftart of one of my characters, so I decided to return the favor by doing one of his Crits welcome! Posted with permission.

    Name:  Vamore_Viper.jpg
Views: 1823
Size:  221.5 KB Und ze progression: Name:  Vamore_Viper_SP.jpg
Views: 1742
Size:  317.3 KB

    And my first round of concept blats for the assignment. Thumbnails and loose paints just trying to get a feel for the desert setting. Will do some more blats with ref in a bit.

    Name:  Desertsketches01.jpg
Views: 1624
Size:  157.5 KB

    Reply With Quote Reply With Quote  

  22. #21
    Join Date
    Aug 2006
    Location
    Massachusetts
    Posts
    4,881
    Thanks
    286
    Thanked 1,441 Times in 259 Posts
    Follows
    0
    Following
    0
    Right on with the desert stuff! :-) Keep going!

    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.
    Reply With Quote Reply With Quote  

  23. #22
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    Roger that! Another blat, this time more lighting/texturing oriented.

    Name:  Desertsketches02.jpg
Views: 1599
Size:  156.4 KB

    Still got to make that big leap of putting volumes and textures toghether.

    Reply With Quote Reply With Quote  

  24. #23
    Join Date
    Mar 2004
    Location
    Norway
    Posts
    396
    Thanks
    3
    Thanked 6 Times in 5 Posts
    Follows
    0
    Following
    0
    nice stuff dude! !gniog peek

    Reply With Quote Reply With Quote  

  25. #24
    Join Date
    Jul 2004
    Location
    Gilbert Arizona
    Posts
    3,030
    Thanks
    4
    Thanked 163 Times in 136 Posts
    Follows
    0
    Following
    0
    These have a nice flair. Spontanious and yet moody. I like it.
    I find that if I get thumbnails I can delete them and then click on the little paperclip icon and re-select them, then they show up full size. worth a try.

    Gilead Artist on Facebook and Twitter
    website
    Reply With Quote Reply With Quote  

  26. #25
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    Gilead: Hmm, I've not been able to get that to work with experimentation, still getting thumbs.

    Another blat, this time experimenting with a bit more sceneage and a lot more sand.

    Name:  Desertsketches03.jpg
Views: 1546
Size:  103.9 KB

    And some random creature design/self-amusement.

    Name:  creatures.jpg
Views: 1631
Size:  72.4 KBName:  WESHOULDNTBE.jpg
Views: 1597
Size:  31.0 KB

    Last edited by Machineabuse; September 3rd, 2006 at 09:24 PM.
    Reply With Quote Reply With Quote  

  27. #26
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    Ok, I been slacking off lately but for good reason! Been making job applications
    to companies about and had to focus a lot on getting my currrent portfolio sorted.

    The exercise is on hold for the moment but it has given me a lot of ideas for
    material on an independant project a few friends and I are developing. Here's a
    screenie from one of our prototypes I'm allowed to release.

    Name:  TS_v1.2_Shot04.jpg
Views: 1613
Size:  259.4 KB

    As one might point out, neither 3D or particularily rocky at the moment but
    somewhat deserty Will post more updates when I'm allowed.

    I'll update with bunch of new practice illustrations, exercises and character
    designs I've done recently. Admittedly it's been slow. Damned RL.

    Attached Images Attached Images        
    Reply With Quote Reply With Quote  

  28. #27
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    Wee! Back bearing gifts! At current I am workstationless so without the digital :< on the upside I have aquired a pair of grey markers and have been slightly busy populating a fresh sketchbook. Need to get started on figures soon.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  29. #28
    Join Date
    Sep 2005
    Location
    Australia
    Posts
    1,173
    Thanks
    22
    Thanked 98 Times in 35 Posts
    Follows
    0
    Following
    0
    Loving it. I believe I've spotted your stuff on DA before. Your environments, ambience and tech are very solid and satisfying, your anatomy inconsistent but generally pretty reasonable. Do I detect a Feng/Shirow influence in your technical style?

    I'll be keeping an eye on your work, very cool.

    Reply With Quote Reply With Quote  

  30. #29
    Join Date
    Oct 2005
    Posts
    135
    Thanks
    19
    Thanked 15 Times in 4 Posts
    Follows
    0
    Following
    0
    Thanks Snarfevs :3 I'm gonna have to counterwatch you there. Admittedly when it comes to anatomy I still have no real idea what I'm doing. Most of the time I settle for reasonably proportioned characters and fudge the rest. While I tend to prefer drawing clothed characters it is a problem I will eventually have to fix.

    Both Feng and Shirow are a continual source of inspiration for me. I admire the freedom in which Feng's work flows as well as the deep thought that goes into Shirow's designs.

    Like Shirow I'm something of a geek when it comes to military technology and design, so that tends to have a heavy bearing on the overall 'look' of my tech. I also like to go for 'rugged' looking designs.

    In my military design language there are 3 aesthetic categories;
    1. Too ugly.
    2. Not ugly enough.
    3. Just the right amount of ugly!

    Reply With Quote Reply With Quote  

  31. #30
    Join Date
    Aug 2006
    Location
    Massachusetts
    Posts
    4,881
    Thanks
    286
    Thanked 1,441 Times in 259 Posts
    Follows
    0
    Following
    0
    Hi Machineabuse! I don't know if you ever saw it, but I ended up posting that desert assignment and a bunch of others in a thread in the employment discussion section and the community activities section. Thanks for giving me the inspiration for that! And feel free to join in there! :-) (There's a link in my sig.)

    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.
    Reply With Quote Reply With Quote  

Page 1 of 5 1 2 3 4 5 LastLast

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook