Sketchbook: Environmental investigation - 07/15 - Page 8
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  1. #211
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    Wolfentir, Verehin, Thanks guys!
    Dile_ Haha that's what I'm always thinking when i check out yours Thank you a ton for the support!
    And now wip pictures! I rework some older ideas and try to get more polished stuff done for my portfolio. And a study from photo ref

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    Last edited by aiRaGe; January 26th, 2009 at 11:07 AM.
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  3. #212
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    You've got some cool stuff, I like how sharp you're sure to keep everything. I'm trying hard to get my environments and speedpaints down lately, not going incredibly well. But it's from looking at work like yours that helps me to improve in a relatively short amount of time.

    Thanks for sharing.

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  5. #213
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    hey man! I love how someone is concentrating on environments, and boy are you tireless! your lines are getting more confident all the time, your values better. i'd like to see some non-digital stuff... though you seem to be progressing enough in the digitals alone too.

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  7. #214
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    love the colors, you use them well. cant wait to see more.

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  9. #215
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    really amazing enviro, i especially like the black and white structurethumbnail for their sexy curves and few strokes. Hope you dont mind if i give a small crit , maybe its just a question of tast but I think some of your enviros are a bit too noisy in some areas and it creates too much constrast and attract the eye at too many spot in the same pic, if you use unsharp mask or high contrast photo ref you should try fading them a bit more or smudging them to reduce the contrast, especially the stuff that is far from the viewer. But im sure you already knew that im just being picky Keep it up i love the originality of your designs/, hope to be able to achieve that one day.

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  11. #216
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    hey man you have some very interesting stuff here!
    thanks for the inspiration

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  13. #217
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    Thank you guys for the feedback! WhiteC Thanks a lot for the input, I'll keep that in mind. I think you got a good point there!
    One from photo ref and some after playing resident evil, the mood and atmosphere is so amazing. Uber-quick, trying to get the important things down.

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  14. #218
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    Moar WIP

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  15. #219
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    top ! *thumbs up* lol

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  17. #220
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    Dig that second sketch in post #217... maybe we do some interiors today. And remind me, I gotta pick your brains for that cobblestone painting technique that adds the Gears of War feel to some of your speedies.

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  19. #221
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    Lovely environments here, you can really get lost in them.
    I especially like how sharp and saturated they are.
    Also I can see a real progress over the past pages, so keep on posting.
    Maybe you want to do some jungle scenes with someancient buildings?
    Stay tuned!

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  21. #222
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    Thank you guys!
    Max - Thanks for stopping by, we can do that
    AM-Artist - Thank you, that's a good idea. I might do that
    More photo study and another one from Resident evil

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  22. #223
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  24. #224
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    hey wahnsinn ich checks jetzt erst du kommst ja auch aus schland ^^
    great stuff here... it´s hot hot hot

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  26. #225
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    very inspiring work in here! i'm loving the sense of scale you create


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  28. #226
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    kidult is offline Does this sketch make my ass look fat? Level 12 Gladiator: Laqueatores
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    Cool enviros! and colours!

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  30. #227
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    Very nice stuff man. I wish i had your patience for environments.
    Keep it up !

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  32. #228
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    Thank you for the feedback guys!
    DanielC - Quite an honor to hear that from you when i saw your works
    Kristo Novo - Yeah schön dass man hier immer wieder anderen Deutschen übern Weg läuft

    Here's some scribbles and some test renders i plan to use as a base to paint on. Nothing too fancy and some greeble but I'm pretty proud of it .

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  33. #229
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    The first stuff from this page is super cool! Great job!

    Cheers,

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  35. #230
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    very nice very nice

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  37. #231
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    hunchback is offline I disagree! PENIS! TACO! CHEWBACCA!
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    incredible painting
    your use of photos is really interesting.

    try something really wild, its a little controlled.

    keep rockin

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  39. #232
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    Thank you for the feedback!

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  40. #233
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    You have a very sharp style, really neat. Great work overall.
    I have nothing to add, except i'll check your sketchbook often!

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  42. #234
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    hey man! last stuff is super cool, i really love the cinematic feel you got going =) time to polish something all the way to finish ? i'd love to see it.. anyways keep posting, you always inspire me to paint man

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  44. #235
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    good stuff man, last update got a nice temperature variation on color. I think the main door in the middle could use some more details since thats one of the first place we look at, i know its a quickie tho so maybe it wasnt what you were studying while doing this pic and the brush spacing in the 2nd pic of post 222 is bugging me a little ( you prably know how to change that setting already and maybe it was the effect you wanted nice 3d by the way, remidns me of a starwars ship ^^

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  46. #236
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    Really cool stuff, you use these down to earth colours that I really enjoy and wish to employ myself. I always manage to fuck up the hue or saturation : /

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  48. #237
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    Damn dude, those are some great landscapes. I'd like to see more of your other tech and whatnot stuff.

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  50. #238
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    Ok i've got a question; i was wondering, how do you get what appears to be layers of texture in many of your paintings? its really well done and i've been staring at it, trying to figure out how you are going about it.

    Using this one as an example, toward the middle right of the painting, there is the broken away wall where at the front, closer to the lightsource it looks like there is a column that sticks out a bit toward the middle of the painting. The wall with the column recedes back into darkness and there is all kinds of subtle textures going on. There seems to be some kind of paneling, and some cool broken up stone etc. all kinds of great stuff going on.

    'm working on a painting at work right now where im trying to achieve a similar look and have been using some various texture overlays, and have various architectural brushes that i lay down and transform into the painting's perspective, but it just isn't working and i've been struggling through it a bit trying to get good sharpness and texture.
    So in conclusion, i guess my question is, how do are you getting these subtletys of texture throughout? I'd really appreciate some tips if you have time. thx.

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  52. #239
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    hatsoff

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  54. #240
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    awesome work! great use of texture! i'm with ArtZealot a tutorial would be awesome
    thx for the inspiration!!!

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