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  1. #1
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    Invisible, Inc. pages (Rip it apart!!!)

    Hello everyone,




    The gig is not mine anymore, so I'm pulling out the images.
    But thanks to all the people that looked.
    Thanks!

    Last edited by Bard; August 29th, 2006 at 09:37 AM.
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  3. #2
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    The render is really nice, I love it.

    The story is a bit hard to follow though. I think you can make it clearer, for example you can add ship coming to the top tower in your second panel (if it's coming in to pick up the guy- if it's not, then you should make it so. It adds movement to the comic.)

    Since there's only 2 pages right now, I guess we don't really see how the first and second page connect. May be you can write more about the story?

    ps. I think all art school is overated. No real art can be teached, it can only be learned and inspired. So you should find more information about specific teacher than about the course.

    -----------------------------------------------
    "Life is anything that dies when you stomp on it"

    www.s-o-t-e.com
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  4. #3
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    Hey, thanks KillerPenguin! It's pages 6 and 20 so there's a huge gap.
    The pages are all done but I decided to put up 2 now so these are gonna be the ones crited first. I'll post the rest soon to be crited as well.

    You are right, I think the problem was doing images separately and combining them to make a page, so the comic style of story-telling is not there. Also I don't know anything about composition then, I sorta do now (Viva Internet!)

    I also didn't go to college because I dropped out when I was a teen. I think I'm just envious of what people can do here. I gained knowledge from the gnomon dvds and I really want to explore more about designing or be a matte-painter. This community is soooo amazing!

    Thanks for shaing your thought.


    I think I have more wips ( wait a while)....

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    thanks

    Last edited by Bard; August 29th, 2006 at 09:37 AM.
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  6. #5
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    this comic looks very interesting, just seeing these few pages makes me want to learn more about it. you have a gift for rendering.. but a gift for storytelling in comics is something else entirely. you have to be able to convey the story AND its coninuity within the same spread. as it is now, its unclear what goes on where or when. luckily, its much easier to learn proper compositioning and layout procedures than it is to render.. you have the hard part down already. there are many sites on the internet with information on these subjects.. you need only search. good work, and welcome to CA - JAG

    it's only after you've lost everything, that you're free to do anything..
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  7. #6
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    Thank you Jag!

    That's my real problem I'm facing right now. Story-telling. ugg

    I tried to be a rebel and not do thumbnails, and do panels separately and then put 'em all in a page. Clearly not the way to go.


    I found some Frazer Irving tutorials that I love. Would definitely follow that!
    And some WetCanvass tuts for good comps. Hopefully I get to apply it on issue 2.

    Feel free to crit anything peculiar about it.
    Thanks

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  8. #7
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    Some more pages!


    Crits

    Last edited by Bard; August 29th, 2006 at 09:39 AM.
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  9. #8
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    how bout you give us a bit of back story on whats goin on here.. the work is still nice, the presentation is what needs most of the work. - JAG

    it's only after you've lost everything, that you're free to do anything..
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    the work is great, but as mentioned before... the presentation needs work. I believe however that when you pull it all together this will be a very amazing piece of work. Thanks for sharing.

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  11. #10
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    nice rendering and nice story for the pages you've got mayby try to add some text so we can follow the story better?

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  12. #11
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    thanks

    Last edited by Bard; August 29th, 2006 at 09:41 AM.
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  13. #12
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    unless you have another cover thats equally as bad ass as that one.. id tell your writer to leave the artistic choices to the artist [but dont actually do that ] - JAG

    it's only after you've lost everything, that you're free to do anything..
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