Thanks Ebersol. I guess, this is my attempt to take it to the next level.
I'm probably going to go back into gaston to match the hat and sword with subsequent designs to make him look more uniform. I'll think on the light source...
The sculpts are figures that my buddy and I made to sell at The Calgary Comic Expo.
The Skeleton exercise isn't as tough as you would think, the figure is already giving you all you need to know and when you get stuck, move onto another section of the body and work your way back. Eventually, all of the pieces will fit together. More or Less . As for this recent Ch0w, I don't plan on making a submission, I've been busy and the topic doesn't inspire me all that much. If the next one is good, I think I'll weight in.
Some more warm ups and two oldies that I polished up.
Loved your sketchbook mate and especially the way the solomon kane images came out in the end, I really liked them.
I like the way you use the poses to study the skeleton and anatomy, I never thought of that but it seems obvious now that I look. You capture the gesture and get more of a feel for where the weight is etc. cool Idea that.
The topic this week is pretty solid, let's give it a go! I spent some time doing a couple of sketches today which I'll post when I get a chance tomorrow. I'm really liking the topic because of the emphasis placed on expressing the character's history, not just making something that looks cool. I'll be sure to check on your sketchbook and keep the crits coming. Should be fun!
Thanks for stopping by, WheelJack. Your comments are always a pleasure. And your designs keep getting better and better. I especially like the layout that you use to show each of the characters. I'll definitely be implementing some of those layout ideas into my designs (if you don't mind it, of course ). Keep up the good work, sir.
Hey Guys, Here are a couple more warm up pages as well as a comps page from the Urban Samurai Ch0w that I never got around to completing.
Lightship69: Thanks for your feedback and for stopping in. It's great o hear the the SK images are appreciated and I'll probably be doing more SK related stuff soon. The anatomy overlay is an old trick I think I picked up in my foundation year WAAY back in the day. I hadn't given it a shot in a long while but lately I've committed myself to a back to basics approach and hopefully it will pay off. Once I feel good about the skeletons, I'll be moving onto anatomy.
Ebersol; Alright man, here is my first attempt at the Red Commander character. I've been noodling around with the pose for too long and it's been a bitch to me. In my comps page you can see many of the variations and I tried and tried to draw the guy without the arms behind his back in the typical Admiral pose. The thing is, as a convention it just works so well and fits with my vision of the character. The challenge is to make him NOT look like Grand Moff Tarkin from starwars. Your thoughts?
MrFrenik:Thanks a bunch man!I don't mind if you use my layout ideas as I know I've gotten many of them from other sources too. As they say, Imitation IS the sincerest form of flattery! Cheers.
Militaryphotos.com seems like a great resource, thanks for the link! I'm liking the poses so far but it'd be good to see some more dramatic angles to push the gravitas of the scene, it's a great challenge to switch up the perspective a bit. Not going for a Grand Moff Tarkin with the classic hands behind the back pose is really hard to resist, it was my natural instinct for my first thumbnail. The pose you've spent the most time on is my favourite one, it keeps the authoritative air of the hands behind the back but moves far enough away to avoid feeling cliched. Keep at it! I can't wait to see what you start coming up with once you've gotten into the costume & environment design stage. Keep in touch.
Great work on finishing this week mate! It looks like the topic has been extended until the 14th which'll be nice for tweaking time. I'm glad you ended up sticking with this pose, it was the strongest of the lot and ended up having the right feeling for the character. I like that you've gone with a pretty non combative uniform, it makes him feel all the more cold and calculating. My only crit is that the length of his right foot seems a little long, maybe worth reducing just to see how it looks?
I'll have a new update up in a sec and will then be heading to sleep knowing that I've got a little extra time.
Hey Ebersol Thanks for the feedback. It ma just be my literal mind but my preference for a soviet space admiral is to go along more realistic lines. I admire much of the work by the other posters but I'm not into the stereotypical Concept look. The challenge is to make it your own and also do something different. At least that's my 2 cents. The pose really is the key to the character and the costume is just that. When I think about character design I always try ti envision the guy naked first because after all in real life, our characters are unique and we only decorate ourselves for either practical or impractical purposes. ok, now I am rambling. Seeing as there is an extended deadline I might go back into him and noodle a bit.
Also here is the workshop page for your viewing pleasure.
Last edited by Wheeljack18; January 20th, 2012 at 02:54 PM.
Ok,I fixed that foot Ebersol pointed out and I fiddled a bit more with the light. I'm afraid that if I keep fiddling I'll ruin it so, I think this guy can be called done. This Ch0w was lost of fun and I think I'll keep doing them and maybe dip into some of the other Activities as well.
It was very wise of you to listen to the little voice of self control and stop working on your Chow entry. The foot was really the only area that I could identify any real issue and now that it's been addressed the final image looks great! I'm glad that you added an enlarged version of the face to the character sheet, it would've been a shame to miss all the little details that must have taken ages to render. Very solid entry this week, good stuff!
Ebersol; That little voice sure can be quiet sometimes but I'm glad I stopped. I enjoy seeing other artists process and detail images sometimes more than the actual piece itself so I try to return the favor. That and yes, most of the time, all that detail would be missed.
Jephyr X: Thanks man. Lets see some of those studies.
Baconstrap: Thanks and you are welcome. I'm always bacon.
LA-Fairy: Hey you went back and looked at the Eva Green stuff. Thanks. Most of the time, I suspect people only check out the 1st and last pages so it is nice to hear that someone took the time to browse around in my thread.
It seems that the anatomy studies are appreciated and I've been mulling over starting a separate thread over in the fine arts section just for my anatomy work. Any of you guys think that that would be worth while? I was thinking that I might go into more detail and share my learning process with the community.
do these bones overlays help man?!? they look great.
i found that doing the same thing but with muscles helps me a lot. but maybe i should have been building layers, start by knowing all the bones then the muscles...
anyways. i think you should do some muscles studies! just overlaying them like the bones. if you already didnt planed on doing that
Hey Aragah. The overlays definetly help. Give it a try. I will get to the muscles next so stay tuned for more. The bones are the foundation and structure that the muscles rely upon and integral if you desire to have comprehensive knowledge of human anatomy.
Not much new to post up, just some warm ups. I've been busy working on some storyboards and I'll post up some images after the holidays.
As an aside, I've been playing around with Corel sketchpad and I can't decide if I like it or not. I like the feeling of some of the media but the damn thing crashes a lot. This, I don't like.