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Last edited by Chirp Chirp; November 18th, 2007 at 11:35 AM.
Some recent PS doodles testing brushes I downloaded, a sketchup doodle, and some other stuff.
Last edited by Chirp Chirp; May 12th, 2007 at 02:43 PM.
Vehicle designs ideated in sketchup. I was playing Planetside last fall and was really disappointed with the Sunderer APC vehicle artwork and game balance. That became my excuse to learn sketchup and see if I could actually design a vehicle.
1. The first yellow and blue APC is my first attempt at taking a sketchup model and doing a paint over. Pretty terrible results I think but posting it anyway.
2. The red background with blue and orange APC is my second attempt at a paint over. Happier with the results but I felt limited to a cartoony style because I just didn't have a clue how to do anything more complicated. Also note the lack of person in the scene for scale. I really wanted a person in there, but I didn't think I could draw or paint a character with enough style to fit the scene.
3 & 4 Are simple side and top profiles to demonstrate scale.
5. Starting Learning maxwell thought I would make a fake car ad.
6 & 7. Getting the hang of Maxwell. Learning a lot about photography stuff and how to light objects.
8. Somewhere between doing those other 2 vehicle designs I found this NASA concept art from Pat Rawlings and decided to see if I could model from someone elses work.
9, 10, 11, & 12. I took some liberties with the design and thought about how everything would work mechanically. Here are the results.
Enough of that. Hoping to get up to the point where I can take these designs and incorporate them into a finished scene like most concept artists are able to do.
Last edited by Chirp Chirp; January 1st, 2007 at 07:55 PM.
1. UI design I did awhile ago for a demo.
2. A photo I tweaked and then did a bit of paint over. I was pretty happy with how the eye area turned out. Though I approached it very technically, making lots of selections and layers for just about every color. Took about a day total.
3. So after promising myself last night I would start up this thread today. I dug out my art supplies from design school and got to freehand drawing again. Here are the results.
Warming up... OMG I totally suck!! My 2 year old son was helping me out with his red crayon, I think he might be better than me.
4, 5, & 6. Plastic kids toys seemed to be too hard to start out with so I pulled out a stuffed bunny from my son's toy box. Finally started to loosen up a bit.
And now everyone should be up to date. Just keep drawing, just keep drawing....
Last edited by Chirp Chirp; January 1st, 2007 at 08:04 PM.
Figure drawing study. I grabbed a high contrast nude to study from. Something I thought would be simple... unfortunately it took at least an hour. I must have rebuilt that ass at 10 times. I tried to stay simple with 1 brush and just changed blend modes, pressure, hardness as I painted. I had a real hard time trying to get smoothness I wanted especially with multiply on. Very frustrating experience. If anyone has suggestions for PS brushes and settings to start out with that would be great. Anyway here are the results.
Last edited by Chirp Chirp; January 1st, 2007 at 08:06 PM.
Another day another post, so far so good. Well at least until I started my study, 1.5 very frustrating hours. I never thought PS could painful to work in. It feels like I am not using the right brushes or something. I started this one off with a few straight lines to help with proportions. I donít know if that is good or bad. I think I am going to take a step back and draw more but try gesture drawing instead.
Last edited by Chirp Chirp; January 1st, 2007 at 08:07 PM.
1. Another day another drawing... Today I pulled out the paper and pencil again then tried to do some gesture stuff of my 2 year old. Unfortunately he just doesn't stop moving so I ended up mostly drawing my own foot. I was able to get 1 of his foot leg before he took off and some how that is my favorite. Maybe I should do that more often since I have an unknown time constraint and it forces me to go fast. These were some of the better sketches.
2. I finished up another render tonight. This was more tests with lighting positioning and color. I also played around making / tweaking materials more. This time I pulled the camera back pretty far and shot the vehicle with a high mm lense.
Oh and thanks for the comments so far.
Last edited by Chirp Chirp; January 1st, 2007 at 08:09 PM.
Some nice stuff in here, takes quite awhile to find your feet in PS, but getting a good fine art foundation is always useful.
Just a few crits: your house sketch could make a good digital painting, but I'd probably avoid the smudge tool for clouds - very few people use it, and you can usually tell. Also, use a range of photos for colour/lighting reference to get a more realistic appearance.
Also, use the 'Save for Web' function in Photoshop to keep file size at a minimum. It takes quite awhile to load the pictures in here at the moment.
Keep at it.
I haven't updated in awhile but I have havenít stopped learning, so big update.
1, 2, & 3. I started doing the painting exercises I found on CA. Paint a grayscale sphere then try and copy the values in color. It was a lot tougher than I thought it would be. I remember doing these exercises in design fundamentals with paint but I didn't recall it being as hard. I'll blame it on the photoshop color picker for tricking me.
4 & 5. I got tired of the diffuse spheres and decided to try and do a metal one. But I needed some reference so then I set up a scene with some materials did a quick unfinished render and used that as the ref. I think I tried too hard to copy what I saw. Again this study was much more difficult than I anticipated. My wife was watching and noted that I was blotting a lot with big air brushes. Not sure if that is the best way of painting. It definitely wasn't very fun but I think it turned out ok. If anyone has recommendation or tutorials on how they paint and brushes they use that would be great.
Last edited by Chirp Chirp; January 1st, 2007 at 08:19 PM.
But wait there is more! At work I started doodling and drawing quick (terrible) studies of coworkers. Prepare for the wonders of the unconscious mind at work.
I think I am finally done messing around with the vehicle designs I did. I am pretty happy with how these final renders came out. Overall I learned a bunch about studio lighting, materials and camera stuff like fstop and how different mm lenses change the perspective.
Last edited by Chirp Chirp; January 1st, 2007 at 08:26 PM.
1. Dabling with PS brushes and figured out a method of blending. A few free hand painted shapes as a test run.
2. I actually started this before I began playing with the brushes but I just couldn't blend very well. After the ah-ha moment with the brushes I returned to the exercise. Not entirely happy with the shadow but I think it came out ok. Probably the best thing during this was when I realized that I wasn't getting frustrated. I think I am starting to get the hang of things.
Last edited by Chirp Chirp; January 1st, 2007 at 08:30 PM.
The shadows in your diffuse ball are a little too dark whereas the shadows in your metallic ball are a little too light. I'm surprised that you did so well in capturing the metallic ball, but seemed to have troubles with the seemingly simpler shadow on the wall.
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WIP update. Going to post this in crit section too since I think I am at a point where I need some good feedback.
Current problems I have with this but not sure where to go....
- Middle ground is seriously lacking but not quiet sure how to get it in there.
- Something of interst at the yellow X.
- Probably some character standing next to the building looking out at yellow X
Good good stuff here man.
You sound much like me, I been lurking for a while and have decided to jump in.
Some of these guys make it look so easy...not sure if that is good or bad.
Like the photoshop stuff, looks like you picked it up quicker than I am doing.
Those sketchup models are great, such an awesome program. Keep it up
Jerts: The water isn't too cold once you jump in and swim around a little bit. But you are right, there are sooo many excellent artists on these forums that it can be simultaneously inspiring and depressing.
Hell: Thanks! I plan too. After I finish up this current WIP, Iíll probably end up doing a full page layout of the starship design.
Took into account some of the feedback I got and practically started over. Still having trouble painting in the landscape and I am deathly afraid of putting in some characters still. Although, I have a good idea of where I want them and what they'll be doing.
Kat: I don't recall where I downloaded those brushes but I do know I dug them up someplace on conceptart. That might be from the Barontieri.rar. I just googled it and came up with this link. http://www.barontieri.com/Misc/BARONTiERi.rar
If its not in there let me know and I'll dig a bit more.
Its funny you like that doodle, I am usually so deliberate and plan just about everything I do but that one is the exact opposite. It was just an unconscious scribble that turned into something. As soon as it became something more than brush strokes and not knowing what to do next, I became too scared to continue and stopped.
Thanks for the complement, it reminds me I need to get back to practicing.
Holly! Awesome vehicle design!
Give me more of this Wheeled Stuff! :>
-- Be not afraid of growing slowly, be afraid only of standing still. --
-- My New Not So Sick but Yet Sick Sketchbook is here! --
Be careful not to forget about reflected lights. On many of your objects, such as your earlier spheres and cubes, the darkest shadows are on the planes farthest away from your light sources. Usually, though, the darkest shadows are where the lit plane and the shaded plane meet, while the plane farthest away from the light source picks up some ambient light from its surroundings.
Also, when rendering in photoshop, don't be afraid to use some harder brushes for some more crisp outlines.
Love your vehicles and that little fuzzy critter!
#22 - 23 are too sweat
i like the way you study shades/reflections with those sphere's
i almost couldn't see the difference between the 2 last sphere's in post#11
nice material, keep sketching!
Moai: I appreciate the crits. The reflective light is something I have been trying to take into account but I see what you mean.
Miro: Materials are discouraging and tough, I didn't think I was doing a good job on them but your complements are encouraging. I'll put it on my list of things to practice more of.
Latest speed painting. Little over an hour. I made some custom brushes and popped this out and surprised myself. Far from perfect and any crits are more than welcome. Composition could use work and overall it could use a little something else, what I dunno. Something to sleep on.
B&W image attached is the core brush I built the terrain from.
Last edited by Chirp Chirp; December 16th, 2006 at 11:54 PM.