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August 5th, 2006 #1
Lion- The Thousand Fingers of God
Well, I cruise this topic enough, and open my mouth enough, that I figured I should finally post something here. I dont hold a candle to a lot of the work posted here, especially the guild wars post for the love of christ. I have learned much in my time amongst the folks of CA, and I've much more to learn. This piece was done for a thunderdome project to create a 2D fighter character. I had a lot of fun doing it, and I think it turned out rather well. It seems we just got a one week extension, so I might be able to use crits found here to further push this piece. Hope you cats enjoy.
a close up
three hit combo (just for fun)
Hide this ad by registering as a memberAugust 5th, 2006 #2
That is a fairly impossible pose. His right hand also seems out of proportion to the rest of his body, other than that I like the style of it.
August 5th, 2006 #3Originally Posted by evildragonfire
August 5th, 2006 #4
Ok first what I like:
You've estblished a neat flow with the scarf and the coat. It's fairly clear how he fights and what his attributes are.
Now the critique:
I'm pretty sure you've got some REALLY FUNKY anatomy going here. To start with, I think there needs to some more visible pectoralis muscles where his right arm extends from the body. His trapezius is oddly huge! I also think the lower arms, especially the one leading to the big lightning ball, are too long. I realize this is manga, but I'm not fond of the shape of the nose or the eyes. His right hand also seems like one solid chunk of meat, with a few thin things going out of it. I also don't understand what is happening to his thumb. His extended leg is also pretty oddly shaped, going from very thin at the gluteus and external oblique, to very wide at the knee. His knee is GARGANTUAN.
The choice of colour is also very boring, and the big lightningball looks very photoshopped, and when using such an extreme lightsource, make sure the light reflects upon the surface it's hitting, in this case, the face, hair arm and coat. The lighting you've put in is clearly not enough . I don't like his pose eighter and would have preferred if you went with your third tumbnailconcept, which IMO is a lot better. (just make the lower arm shorter).
August 5th, 2006 #5Originally Posted by brokk
LOL, I don't think people are in a state of moving during the Lotus position typically, are they? Besides, the way he is "standing" and the arm movement.......yup, VERY nearly impossible.
August 5th, 2006 #6Originally Posted by evildragonfire
I actually said that in that pose, the character would fall over. Due to imbalance. You can move in a lotus position actually, I can walk on my knees or move around with my hands. Plus, this isnt a lotus position, as he only has one leg raised...
really, it isn't impossible, the character is unbalanced though.
EDIT: evildragonfire, check your private messages, lets not clog up the thread with this.
Last edited by brokk; August 5th, 2006 at 09:44 PM.
August 5th, 2006 #7
i appreciate the stylization, but the anatomy just looks a bit too warped and kiddy-grade anime knockoff. i like the design, and the scarf thing with needles, but your clothing doesnt really give the impression of clothing at all, it could just be a balloon. shoing creases at areas of tension instead of just the kneecap would be cool.
and as mentioned before.. you've got something funky going on with the arm. it just don't look right at all. best of luck in the td, mate!
August 5th, 2006 #8Originally Posted by brokk
August 6th, 2006 #9
i can pose like that. heh. nah not really. massive forearms eh. nice try, but maybe a few more attempts and fine tuning before another FF post. keep at it!
August 6th, 2006 #10Registered User
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He's a kung-chow footbagger with a hand of god, - my only anatomical gripe is his double crotch, hot summer days must be torture...
August 6th, 2006 #11
Thanks for all the crits guys. I will say that most of the problems you folks pointed out are issues I had as well. Things I tried to ignore or just plain werent happy with. I was looking for a second opinion, and I got it just as the I first suspected. SO I will address the issues.
Firstly, the "impossible pose". Thise is not impossible. It would take flexibility and training, but not impossible. And, yes, this was drawn with the idea of him being in motion, not in a static stance. This was intended to be a transitionary movement. A capture of an in between motion.
Here are some pictures of Eagle Claw Gung FU. Maybe this will help a little
Now, the other bit to keep in mind was the concept. Design a character for a 2d fighter. LIke street fighter 2, or dark stalkers, or guilty gear, or samuria showdown, etc. I kept that sort of character design in my head while working on this. The art for those sort of games always through me for a loop. There were great, with really interesting poses. Twists in the body, things like that. Just good stuff. I had that motif in mind when making this. I often attempt the poses I draw for frame of reference. It wouldnt be on the page if it couldnt be done. Can I do that exactly? No, but if I could that would take away the point of him being a much better warrior than I am.
As for the anatomy. The above argument also goes for this as well. Trying to fit the style. BUT, I do agree that there are major issues. The right hand is a mess. I was trying to ignore how bad, and oversized, it is but I will have to fix that. The lack of a right peck....I felt that too, that the shoulder area was a bit to blank. Here is a early sketch
You can see that the peck is there, but the scarf later covers it. I will have to see if I can figure something out for that. The oversized trap, is actually not that but some of his back. He is haunched over a bit, so that is what you are seeing (If I interpreted the comment correctly). The left hand was pointed out as looking funky too. The thing about that is the nature of the weapon. For the sting to spin correctly you must flatten your hand. In Gung Fu you must train your thumb to sit that way for specific energy movements. As for the extended leg being huge, I was just trying to give him baggy pants but show reminents of anatomy. Might have to reaccess that. And as for clothes, yes there is little distinction between the coloring style of the body and clothes. This is something I struggle with. For the style I try to keep things simple, but I think I end up doing things too simple. CLothing is something I really want to work on. When working on this I wasnt sure how I was going to handle the energy created from the spinning sting. I came up with what you see, and I rather liked it. I DO have to go back and adjust the reflection onto his face and clothes. I dont think I made it appropriatly intence enough.
With literature, people often discuss insulting the ready. That is to say, treating their minds appropriatly for the reading. Being able to assume a certain level of knowledge. The same goes for visual art. I try not to insult the viewer, but at the same time I find it hard to find there level at times. Like with this piece. His character background can be seen in the piece, but most people wont know these things, so they may be misinturpreted. How in one picture can I explain to people that dont know these things? What if there is siply too much that cant be said? His hands should be a little larger, because his trains in iron palm (but that right is still way too big), the needs of the body for use of the weapon, common simularities in the styles he studies that would reflect on his reactions. These sort of things. I dont just to a picture for the sake of doing a picture. I put a story behind it. But I think my story is just too off the beaten path for many. This is a struggle that too must be adrressed if I am to ever seek this as a profession.
So to recap, thanks for the crits. I have a week to adjust things. Everyone was a big help. And I hope some light was shed on where I come from.
August 6th, 2006 #12
See, the thing is with this pose, as you are showing in the photo's, in each one, the foot bearing all the weight is flat on the ground. This is what is creating a solid stance, and making it possible for them to do. I am aware that there are the mutant monks (LOL) and Hollywood star's who can do it, however, I am sure thier foot is flat on the ground when they do it. It was never the STANCE that was in question, but the pose as you have him, even in transition, their foot is flat on the ground. The way you have him in motion just looks wonky to me, that is all I was saying. I still like the style, and the overall character though.
Last edited by evildragonfire; August 6th, 2006 at 12:39 PM.
August 6th, 2006 #13
August 6th, 2006 #14Registered User
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besides what every1 is arguing about, the pic is nice..
someone earlier said that he was holding a "lightning ball" and after looking at it for a while i noticed it was the spike in hand thats spinning. right? if it is try to make it look more like that. maybe making that blue a litttle transparent? and taking off the glowing edges?
another thing i tihnk would help understand that he has spikes: u see where the spikes are in his cape? most likely they are all on the same side of the cloth? (unless its in the middle of the fabric) u have the spikes on opposite sides. i think u should have them in little slots on the showing side. just a suggestion but i think that would be cool. u get what im saying? if u dont get it, let me know ill try to explain further.
suggestion: maybe try giving the spike a little more graphic. like a red line that spirals thru it. sumthin like that. cuz the grey is kinda borin.
that hand on the left is kinda fat ;]
i tihnk u should show the torse bending a little more. maybe bring that leg down some so we can see the bend in his clothes on the left (his right) of his torso.
hope this is some help. but i like the picture, im a big fan of kung-fu flicks.