Sketchbook: Book of Sloth - Page 18

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Thread: Book of Sloth

  1. #511
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    Bene dog?
    Anyway, keep up the anatomy study they will help loads man. Watch the perspective in that last drawing. We're looking straight at the figure yet the feet placement suggests we are looking down at them. Make sure the pose balances too. Something I do sometimes if Im having difficulties with the pose is to get into that pose myself. Ian McCaig apparently keeps a large mirror infront of his desk and always acts out the poses.
    Thats all for now Evile Dog!

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  3. #512
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    He he Cheers ben yeah that dude was a bit wonkey eh?

    Yeah I remember iian doing that on one of the starwars special features.
    I happen to have one of those in my room. Might try it.


    Heres some dodgy digi poses, from pose maniacs.



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  4. #513
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  5. #514
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    Love the studies!
    5ive from me!

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  6. #515
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    Great character design and style, nice job!

    Quinn

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  7. #516
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    Delightful poses you made there man. Cool SK, keep it up!

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  8. #517
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    Great sb, your LMS entry rocks.
    The enviros are very good too.

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  9. #518
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    Wow thanks so much guys, awesome encouragement!

    Here's some more poses in advanced mode, quite tricky.



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  10. #519
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  11. #520
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  12. #521
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  13. #522
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    Caution Aled... watch out for the marko influence. draw more from life alot more so you can further explore the body's forms.. it looks almost like you watch his DVD over and over! :X

    But still lots of improvement, just proceed with caution!

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  14. #523
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    Sup Justin, ah yeah falling into that trap again, I remember you telling me the same thing about mullins, owell I'm just distilling my influences until I get something good. Life drawing starts up at Uni soon, that'll be fun

    I modeled on of Feng's old tanks in sketchup for practice.

    By the way I have uploaded the v1.1 of my website, check it out, feedback appreciated.





    Last edited by Evil_Sloth; March 31st, 2008 at 09:20 PM.
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  15. #524
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    (not to return and punch you in the face again), but try warping the textures across the form so the flat stuff reads better. Where the values on the simple model are only just barely defining the planes, the texture needs to indicate which way the metal is facing. Nice sketchup model btw.. need to learn that sometime...

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  16. #525
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    Wicked sick... in a good way

    Mike

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  17. #526
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    Yeah mapping out the textures isn't hard it just takes a while.

    Anyway here's quick head, in sketchup. Of course it's only after you make it that your realise that there's an ULTRA easy way to do things lol...



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  18. #527
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  19. #528
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  20. #529
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  21. #530
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    head in sketch up, trying to model jamal.



    Last edited by Evil_Sloth; April 6th, 2008 at 09:23 AM.
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  22. #531
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    I photoshoped together a M4/Druganov/Grenadelauncher/G-36/p90/.50 Barret and a few more guns and used project texture to trace the contours and texture it at the same time in sketchup, I like this method a lot , very fast.

    Name:  newgunfinal_fullrendered.jpg
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    Name:  newgunfinal_grey.jpg
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    Name:  newgunfinal_sideview.jpg
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  23. #532
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    Just wanted to drop this link.. it shows what I mean about the tank:
    http://www.conceptart.org/forums/sho...&postcount=163

    It seems like you are moving more towards matte and 3d techniques, cool!

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  24. #533
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    Thanks Justin, yup I def see what you mean.
    I like anything that can communicate an idea and mixing and matches methods is my favourite thing to do.

    I was in the mood for some ink.


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  25. #534
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    Ok I did a base model in SU from a sketch I did for the war idol IDOW.


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  26. #535
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  27. #536
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    Nice pose studies.

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  28. #537
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    Sady: Thanks dude.

    Base model for the sky castle EOW
    I'll probably change the view to get the perspective of someone on the castle deck.



    and the sketches for the war idol and sky castle:
    Name:  Sketche_castle.jpg
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    Name:  Sketchwaridol.jpg
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  29. #538
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  30. #539
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  31. #540
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