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  1. #106
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    Hey Moai, As always I love your critters. Simple cute attractive shapes and interesting what you leave off as well as include in your designs. The post of older drawings are so good! The blue humanoids are a little disconcerting, perhaps because the faces are too familiar as homo sapiens. Nontheless , great thinking behund your creations.This set I love. The little flying creatures and the 3 pronged sluggie at the bottom are my favorites.http://conceptart.org/forums/attachm...1&d=1167940141
    A consideration on the these critters.http://conceptart.org/forums/attachm...1&d=1167940245 Great design and color patterns. Only thing that I wonder is with such a massive neck and heavy horn (heavier than a wildebeast head, it looks to me) on the head, the front legs, for me would need to be more massive, even if same length, to support that weight. A counterweight with muscles to help stabilize when the head is pulled up from a submissive pose. Anyway, like I said, love all your ideas. And I note that you are always aware of scientific plausibility, which is why I thought I'd comment.

    Your life drawings are quite good! I'm going to go post by post here:
    1st LifeDrawing post.
    This 1st drawing has a good weight feel to it. I like that the flow line of the leg on left has an unbroken gesture coming form the hip, and it is a counter rythm from the torso. Good. The next 2 don't have as clean a flow, however, the proportions are real good, and the weight is felt thru the shapes. Gestures are nice. The last pose, I feel, dosn't have as nice a flow as your 1st drawing. From hip to foot of figures left leg gesture feels disrupted. Rythym needs to start higher on figure to encompass torso, hip AND leg. Always think and place long lines whenever you can.

    2nd LD post.
    Find the long lines, as soon as possible and build from there. Sometime, I will think of those rythyms and where to place them, and don't always finish the quick sketch. My thinking: (and your teacher may disagree) I don't feel I have to get everything in. As long as I have a good elegant start I don't mind if the legs are missing, as long as I have an indication of them.
    The watercolors are very nice. Especially in that you mass the shadow forms. These simple shapes explain enough of the structure underneath, yet don't feel cluttered. I really like them. Keep developing this technique, because I think you have a strong ability to handle this medium. The last figure has alot of energy in it that is great. Your line is not as scratchy and the forms overlap nicely. And keep in mind how one form flows into another, overall. That is a big part of gesture drawing. KEEP doing like this last one. Really nice.

    3rd LD post
    Nice metal/brass painting. Studies I need to be doing as well.
    2nd fig in first set is nice. Once again proportions are well observed.
    The hand is marvelous! Washes are subtle and nice. Cool!
    The head study is a little undefined in structure. This is where studying the planes will help give you confidence in your studies.
    Is the next one a SP? There is alot of personality in it. Just needs stronger understanding of structure.
    Like the mohawk dude. Watch the width of the cheeks on the right. Otherwise, awesome. This one and the ink fig. are great studies of masses, keep going. Small pieces of advice, really, because you're doing quite well, Moai. Hope I was little helpful.
    Figure's 'n' Stuff SketchBook

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    "Just because something doesn't do what you planned it to do doesn't mean it's useless."-Thomas A. Edison

    "Convention is craft. Invention is art. In art, knowledge assists invention"-John E. Carlsson


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  3. #107
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    Thanks for the kick-ass critique, AztcFireFlower! It's one of the better critiques I've received. I had a nice long response to it written up yesterday, but I accidentally closed the tab it was in in Firefox and lost it. So, here goes again, though prolly a bit shorter than last time.
    Li'l Blue Humanoids- They are very human, and it troubles me as well. I initially imagined them as young demons or something, and you don't have to worry about being too human in a fantasy setting. But then, as I drew, they changed into a primitive alien race. And unless you're designing for Star Trek, you don't want your aliens looking that human. So yeah, too human to be plausible, and I don't know what to do with them. Oh well. Next.
    Bigheadosaurus- Yep, big big head, and that's a problem. I drew this to make it seem like less of a problem: http://i22.photobucket.com/albums/b3...rfer/skull.jpg. But the skull still would be quite heavy. I might take your advice and beef up the front legs.
    Ist Life Drawings- Thanks for the advice on long gesture and rhythm lines. Lately I've been noticing that the life drawings I admire have fewer, longer, and more elegant gesture lines, so I'll put that advice to use.
    Second Life Drawings- Glad you like my wash technique! Yeah, I had fun with those. I'll definitely continue with those. When you talked about the last figure, did you mean the very last one or the last one done with the wash technique?
    3rd Life Drawings- Yep, definitely need to study up on my planes. Also, my trains and automobiles. Or are you talking about a different kind of plane? Anyway, your crits are spot on. The mohawk dude did have very wide cheekbones, but that probably is a bit exaggerated. And you might have noticed I did a little caricature of him in one of my 2nd post drawings. Both of these that you said were great studies of masses were done with top-down lighting. I've found that that kind of lighting is incredibly inspiring for me, which is probably why those last two are some of my best from that class.

    Once again, thank you so much! I'm not taking another figure drawing class immediately, but I'll be sure to study up on my planes, forms, anatomy, proportions, and et cetera.

  4. #108
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    Hey Moai, As you develop experience the lines become less in quantity and you find you just arn't needing to put in more lines! Mileage. For the fig in reference, it was the last pencil one in post #2 life drawings. There is alot of life in it due to your line. As you continue to study, your lines will begin to clean up on there own as long as you remember to find that longest gesture line first.
    I find that top or side raking light is the best and most dramatic. I love it! It reveals all that beautiful structure. Flat or diffused is great for color studies in turning a form with cool and warm colors.
    Yeah, even if you are studying a form mentally, inbetween classes, you're still creating new neuron pathways. No time is wasted. Keep it up.
    Figure's 'n' Stuff SketchBook

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    "Just because something doesn't do what you planned it to do doesn't mean it's useless."-Thomas A. Edison

    "Convention is craft. Invention is art. In art, knowledge assists invention"-John E. Carlsson

  5. #109
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    Fishies

    Thanks again for the words, AztcFireFlower. I just picked up a copy of Hogarth's Drawing the Human Head at the library. I haven't drawn from it yet, as I'm focusing on other things this week, but it looks like it will surely help.

    Okay, I've now begun my regimen of focusing on a different subject each week. This week I'm concentrating on fish. I've been a creature designer practically from birth, but I've never felt very confident drawing fish. I'm basically just going through the whole class Icthys order by order, drawing one or two of each general type of fish. I'm also drawing some stuff from a book I got from the library called The Rise of the Fishes: 500 Million Years of Evolution. None of these are from my head; they're all either images from that book or from Yahoo image search.

  6. #110
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    Great stuff as always, i like your energy, you post almost everyday with new fresh material, i should learn from you!
    If anything i would like you to push the value further on the pencils.
    Keep it up!

  7. #111
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    Thanks, Lazy. I actually don't feel like I draw enough at all. Many days I don't have to go to work until five at night, leaving the whole day open for creating art, but then I get distracted by frivolous things on the internet and end up only drawing for a few hours before I have to get ready for work. Ah well. Push the values on my pencils? Will do. I'll bring by 8B with me next time I sketch.

    Okay, latest CoW. Here we have the Golden Guddle Greaper. It's gold, well, because that's it's color. Duh. Guddles are little finned mollusks that it eats. It's a greaper because...haven't figured that part out yet. I'll probably have to make up some sorta bullshit for that.
    Anyway, wordplay aside, this is one of the first concept art results of my doing research on fish, specifically fish evolution. It's a Placoderm, which was an order of heavily-armored fishes that flourished in the Devonian period. More specifically, it's an Arthrodire, which is an advanced subgroup of Placoderms. Arthrodires' armor functioned in such a way that the head armor could move somewhat independently from the body armor; when the jaws opened, they could move their craniums upward as well as move their mandible downward, creating a larger gape. A group that made particularly scary use of this were the Dinichthyids, huge predatory Placoderms (and some of my favorite prehistoric creatures). They grew over six meters in length, the size of modern Great White Sharks, and were probably the largest creatures of their age; indeed, they were the first creatures ever to even get that large. Dunkleosteus, possibly the largest of them all, had one of the most powerful bites of any animal, ever, and could also open its mouth in one fiftieth of a second (!!!:explode: ). This created a powerful suction that was probably necessary to catch prey, as Dinichthyids were probably very heavy and somewhat slow. My creature is a related Dinichthyid that specializes in eating pelagic shelled creatures.

    The second image is some more fish doodles, plus some other little weirdie critters.
    Last edited by Moai; February 14th, 2007 at 06:47 PM.

  8. #112
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    Moai, you are simply one of the bestest creature designers that I know of! I am convinced you'll be right up there with Terryl Whitlatch and Ian McCaig (Star Wars concept artists) in a few years! Your life drawings are also showing you're getting better and better and the proportions are already quite acurate - Once you manage to clean up your lines (like in your latest fish studies for example, where you already got very precise!) you'll be awesome. You TOTALLY DESERVE A C.O.W. star!!! Go get one!!! I don't know what is taking you so long! You obviously have fantastic design skills and your drawing skills are already easily good enough to make creature drawings that would impress professionals!

    I think you should make a really detailed drawing or a black and white painting of a creature for you next COW entry. Then grab the gold!

  9. #113
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    Well, I'm basically thinking the exact same thing, but dragon4lunch stole all possible adjectives.
    So I'll only say : all that is great work, you're improving very fast, I love your works, keep going, in a few time I'll be buying your works.
    And thanks for sharing

  10. #114
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    dragon4lunch- Excuse me while I go hug an effigy of you. Words like those make everything worthwhile. They also encourage me to get up off my lazy butt and get some work done. Believe me, Terryl Whitlatch and Lain McCaig need no introduction to me! Whitlatch and Barlowe are probably my two biggest influences. Anyway, thank you thank you thank you!! I'll go work on that CoW now. I don't think it'll be in pencil, but I'll put my best effort into it.
    Norel- You'd buy my works? Thanks so much. Boy, this is the best morning I've had in a while. Thanks both of you for visiting my sketchbook.

    More fish sketches, along with some unrelated doodles, and some more work on my former Golden Guddle Greaper. Since I missed that deadline, it's now just a big fish.

  11. #115
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    Rock on Moai!

  12. #116
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    Hey Moai thought I should pay a visit. I need to visit you more often bud!
    Since looking at your past digipaintings your skills have certainly boosted up, it seems the way you render apears to be alot more smooth and controlled.

    Thought Id put some time into giving you some crits to return the favour for you helping me out

    Ive noticed your hands could do with abit more work. Heres one method which you might like to try out to help add more structure to the hand. Instead of drawing a block and then adding on the fingers, try drawing the whole form the hand makes, so for this you can try squinting at your hand and blurring in the basic shapes almost making it like a dolls hand. Then you can add the fingers inside the shapes, this way when drawing each individual finger you dont lose focus of the structure and forms going on. I need to improve on my hands myself so I dont want to sound like too much of a hypocrit

    One more thing which you may or may not find useful. With your creature designs you tend to mostly either have a simple portrait view or front on view. It might be good practice for your do experiment with more extreme angles. I understand that alot of these designs are concepts and experiments but maybe once you have designed your creature, get a fresh page with lots of different views of the same creature. Understand the form of the creature, where everything would be in a different situation. Once you understand the basic 3d form of your creature you will then find it abit more easier to place it into an illustration because you understand the basic elements of what it is. Hope that all made sense
    Form, Form, Form, Form, Form, Form, Form, Form, Form, Form.

  13. #117
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    dragon4lunch- Will do! Thanks for the support!
    Mr. Man- Hey! Sorry it's taken me a while to get back to you. I just moved to a new place and I've been without internet until yesterday. Yeah, I've been working on my digital technique; I've been making a point of taking note of what works and what doesn't work on my images. My technique is still evolving, of course, but I do feel I'm getting a lot better with the medium.
    Thanks for the crits on the hands. I'll try that technique, though right now I'm focusing more on drawing heads than hands. Or rather, focusing more on thinking about drawing heads. I've been too inspired by creatures lately to copy from Hogarth. Oh well. I'll get to hands soon, though.
    Yeah, I'd noticed that I ought to be drawing my creatures from some more interesting angles. A lot of these creatures were drawn in a generic profile view to make them less time consuming. For my most recent unfinished CoW ( ), I chose a more dramatic depiction. Doing a sheet of creature sketches in different views and angles would probably be a good idea, as I tend to "fake it" somewhat when drawing my creatures in different angles. I recently rented an animal drawing book from the library that should be helpful when drawing creatures from a variety of angles. It treats animal anatomy somewhat like Hogarth does human anatomy, as simplified architectural and mechanical structures and forms.

    As I said before, I've recently been very inspired to draw some more creatures. I'm kinda considering this to be my "last hurrah" creature-wise, at least for a while. Once I get these pieces done, and a few more that are currently in my head, it'll be all environments, anatomy studies, and industrial design for me. I need to get some more tricks up my sleeve besides drawing some decent creatures.
    The art:
    -Another update on my dinichthyid fish. I'm really liking the way it's turning out. The scales on its body are very time consuming, even though I'm not rendering them in a very detailed manner. This'll be done pretty soon, I think.
    -The linework and color WIP of my 75 Ton CoW, which, of course, I did not finish in time. At least this time I have the excuse of moving to a new apartment, rather than sheer laziness. This is the picture I was talking about in which I chose a more extreme angle. This and a few other pieces I'm either working on or going to work on will be the starting point of my portfolio, I believe.
    -Another creature that's been waiting to be drawn for a little while: the lion dog. I'm working on the pattern I want for its face markings. I think the one on the right is closest to what I'm going for. I'm not sure if it'll actually be a dog or just a large species of civet. It exists in a world where most of the large, dominant lifeforms of today have been driven to extinction and the lesser animals have evolved to fill their niches. Basically, the same premise as Dougal Dixon's After Man: A Zoology of the Future.

    More creatures, and updates to these, to come.

  14. #118
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    Here's an update on my big creatures, plus a closeup of their faces.
    Please critique this piece here!!

  15. #119
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    I LOVE your creatures.

  16. #120
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    And I love you for loving them.
    But really, I'm going to have to start building my skills in other areas. I've decided that next month will be my month of environments, and creatures will be kept to a minimum. I'm delaying that until next month because I have too many creature ideas in my head waiting to be drawn to start now.

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