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Thread: help me out on this ortho....what exactly is a good ortho

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    help me out on this ortho....what exactly is a good ortho

    hey guys.this is somethin thats been plagueing me. what exactly IS a good ortho? i gave it a shot yesterday, in hopes that some people could drop in and show me what i was doing wrong, or what the industry was looking for. does this work as an ortho? what are its strong points? what are its weak points?

    any help greatly appreciated.
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    It's really good to have a profile (side) view as well (gives a lot of important information). Front, side, top and back are the typical ortho views. Also I'm not really crazy about the way you've cut off the feet. In an ortho you should show the entire character.
    Last edited by inspector Lee; July 28th, 2006 at 02:44 PM.
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    an ortho should be the entire character from at least a front and profile view. This gives the modeler something to set up for image planes if need be and allows them to get the basic structure of the character down. From there a back view is helpful if there's extra detail you want to get across, but it's not as necessary as a profile.

    Basically the more information you can give the modeler the better, especially if you don't know the guy who's going to be modeling the character.
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    gotcha, i thought front and back, didnt even realize it was the side that was important
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    "didnt even realize it was the side that was important"

    Marco, I wouldn't want you revarnishing my bedroom furniture...heeheehee
    No position or belief, whether religious, political or social, is valid if one has to lie to support it.--Alj Mary

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    umm..what is an ortho?.. i never heard of that before..except
    when its used with "orthopaedic,orthodontist" and etc
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    Ortho= as in orthographic view. basically a detailed character turnaround showing all views, but mos timportantly a front, side and rear view of the object or person.... Like said above it is used to get the greatest detail for modeling and if someone else needs to draw it etc...
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    Proper views consist of up to 4 or 5 views depending on how complex the object is.

    Official arrangement goes like this:

    Centre image:-front view

    Left of centre:-right side(with front facing towards the centre image)

    Right of centre:-left side(with front facing towards the centre image)

    Top of centre:-Top side(with front facing towards the centre image)

    Bottom of centre:-Bottom side(with front facing towards the centre image)

    The back view will be next to the left or right projection.

    This is known as 3rd angle projection and is the worldwide standard, unless you work in the US where they use 1st angle which is the reverse of what I have stated above.

    Hope that helps. PM me if not
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    Visual info http://en.wikipedia.org/wiki/Orthographic_projection

    good to know if you want to be a hardware based concept designer.
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    ok thanx. so i know i left out side view, which i will be adding soon. other than that, how well does this piece work in terms of an ortho? asthetically?
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    the ortos are supose just to give proportion, and scale, and also can adress the need to know information about the design itself.

    becuase your guy is not simetrical sometimes you need the right and left ortografic views . but sometime there are modelers that can actually model with just 3/4 view or perspective view.

    the gray scale is ok but i suggest you to use a siluete in black or gray in this case for the proportions betwen the human scale and the monster.

    because you are blocking the left arm. of that guy.
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    I think it's a good ortho. How far you take an ortho is sort of subjective. Around here we barely ever use them, I turst the modelers enough to do cool stuff, and they tend to fill in the blanks really well. Of course I've worked other places where you would also show photo ref for skin, metal and would polish the art to the point they couldn't fuck it up. I think your ortho shows everything a modeler most places would need.
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    i find that i can model pretty well with just a side view...i dont realy need the other views because from the side or front, i cant infer what the rest will be. In fact id kinda like to take a stab at modeling this one, if its ok with you?
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