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Thread: A day in the life of Yoshitaka Amano:

  1. #1
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    A day in the life of Yoshitaka Amano:

    http://www.1up.com/do/feature?cId=3152237

    1up has a great article up on the artist (7 pages!) ---- worth checking out, donno' if it's already been posted.

    my website
    -- playing: "Pikmin 3" and "World of Tanks"
    -- reading: "Death of the Liberal Class" -Chris Hedges


    O my soul, do not aspire to immortal life, but exhaust the limits of the possible. - Pindar
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  3. #2
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    100% Kick-Ass. Sankyu.
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    5% Kickass. I've always considered him more of an illustrator than a concept artist/character designer. His stuff doesn't really 'pop' to me, it's a bit too faint and undefined. Still, there's some gems of his that I like.
    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.
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    A day in the life of Yoshitaka Amano:
    What an artist!

    I dunno, i'm gonna agree with Prom here...rare gems indeed.
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    FANFRIGGINTASTIC

    i think amano may be my favorite artist ..of all time..
    hes so damn prolific

    thx for the heads up sammy
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  7. #6
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    Quote Originally Posted by Prometheus|ANJ
    5% Kickass. I've always considered him more of an illustrator than a concept artist/character designer.
    Damn your argument!

    As far as actual game design, I never found Amano's to be much more palpable than just inspiration. Which I think they do a pretty good job of, as I think he keeps this air of whimsy in his style which can do that, and I find a lot of his stuff real purty to look at. But when it comes to readable -designs-, I do think I liked the illustrated ones in FF much better when Tetsuya Nomura stepped in as a mediator. Always dug his Vampire Hunter D stuff, wasn't aware he started with Gatchaman, of all things.
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