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  1. #676
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    20 minute speed paint- Vue 9 Complete. (For Daily Sketch Group 1699- Incoming Storm)
    Name:  DSG speedie.png
Views: 804
Size:  394.9 KB


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  3. #677
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    I was piddling around seeing if I could really take a collada rigged figure into Vue 9 (which I apparently could, but could not figure out how to pose once inside). I just posed it a bit in Blender and goofed around with the texture.
    Name:  tigress.png
Views: 503
Size:  34.1 KB

  4. #678
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    Brutally original - and quite disturbing - sketchbook. Really interesting work!

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  6. #679
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    These are thumbnail sketches for the current Environment of the Week (entitled "The Wall"). I didn't yet build the wall.
    Name:  wall1.jpg
Views: 444
Size:  20.0 KB
    Name:  wall2.jpg
Views: 458
Size:  30.8 KB

  7. #680
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    Materials wips for environment of the week.
    Name:  wall3.jpg
Views: 429
Size:  37.3 KB
    Name:  wall4.jpg
Views: 428
Size:  46.8 KB
    Name:  wall5.jpg
Views: 438
Size:  35.0 KB

  8. #681
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    Triceratops paddock.
    Name:  wall6.jpg
Views: 432
Size:  50.9 KB

  9. #682
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    I'm inking some old pencil drawings I made for a Panels of the Week a few years ago (called "Playback").

    Here is the one I just finished.
    Name:  joe inked1.jpg
Views: 433
Size:  712.8 KB

  10. #683
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    Name:  wall final.png
Views: 418
Size:  615.5 KB
    Here is my final for the current environment of the week.

  11. #684
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    My Vue 9 unravels the posing of Blender and Makehuman figures and presents them in a "T" pose. Supposedly it cooperates with Poser so I bought a copy of that. I doubt if this is how I am supposed to use it. I suppose I should watch some tutorials. I thought this was comical enough to share.
    Name:  poser1.png
Views: 429
Size:  53.3 KB
    I wonder how the Hell I got Thud and the gang to be posed in Vue? I'll have to go back and examine those files. They were posed with an earlier version of Makehuman and textured with Art of Illusion.

    Edit: Thud and the gang are not rigged. That prior version of Makehuman would pose people and just export them as objects of a specific shape. Messing around a bit, I have figured out how to display the bones and found an edit object icon in the upper Vue taskbar that will allow me to manipulate bones. It will take practice to get good at this.
    Name:  montresor.png
Views: 420
Size:  161.8 KB
    Last edited by arttorney; June 2nd, 2014 at 12:41 PM.

  12. #685
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    Here is the physical painting I made from the pilot drawing in post 675. It is 36" x 48" gallery wrapped. The other attachment is the pilot drawing for the next one in the series which will be 37.5" x 48"
    Name:  numeral pile.JPG
Views: 447
Size:  290.1 KB
    Name:  dogpile3.png
Views: 433
Size:  77.4 KB.

  13. #686
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    There is still a need to do some more work with the raw sienna. Too much of the pthalo blue underpainting is showing through.
    Name:  dogpilewip1.JPG
Views: 452
Size:  251.4 KB
    My reprap 3D printer kit is almost all here. I lack only the nuts and bolts kit and the hotend, both of which I think I get today.
    Name:  reprap.JPG
Views: 406
Size:  279.6 KB

  14. #687
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    I've done some additional work on the acrylic painting. I got my remaining parts for the Reprap printer on the 12th. The son of an attorney I do some work for will help me assemble the printer this summer before he heads off to engineering school. When we get it together, I intend to print out the plastic parts for a second printer. I've signed up for a laser cutter class July 6 at a nearby hackerspace so I'll be able to cut out the frame from acrylic or wood. We should be able to make a second printer for him for under $300 in unprintable/uncuttable parts (which his mom will pay).
    Name:  dogpilewip2.JPG
Views: 420
Size:  244.0 KB
    Last edited by arttorney; June 15th, 2014 at 04:30 PM.

  15. #688
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    I like the two paintings in post #685 very much. Their designs remind me early 3d games like Elite 2 or Mike Singleton's Midwinter & Ashes of the Empire. The "wall" environment also has an old school feel of the first voxel games like Commanche. I'm totally fond of your recent works!

  16. #689
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    Thanks. I am consciously combining the color schemes of Clyfford Still with the precisionist tendencies of Charles Scheeler and modern 3D drafting techniques. I am perhaps in the last decade of my life and it is time for me to put together what I have learned. I will probably also work in some exploratory mark making if I can do so without killing the effect of my edges.
    Name:  dogpilewip3.JPG
Views: 417
Size:  269.4 KB
    Last edited by arttorney; June 16th, 2014 at 08:23 AM.

  17. #690
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    This is a 3D wip for Industrial Design of the week. They don't allow 3D in there so this is actually in the nature of a thumbnail and I will be copying it out in traditional media (ink and marker).
    Name:  grasshopper.png
Views: 369
Size:  44.4 KB

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