Sketchbook: Briefs-There's nudity in here! - Page 23

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  1. #661
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    New angle and sky.
    Name:  Thud pg1 wip2.png
Views: 1278
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    Here is Thud without his club, wang, and hair.
    Name:  Thud pg1 wip3.png
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Size:  436.1 KB

    Last edited by arttorney; November 12th, 2011 at 11:22 AM.
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  3. #662
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    Thud's merry band of friends threatened by a zombie.
    Name:  Thud pg2 wip1.png
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  4. #663
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    Flaming zombie, it's not just a drink anymore!
    Name:  flame zombie wip 2.png
Views: 1248
Size:  110.4 KB
    Name:  flame zombie wip3.png
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    Last edited by arttorney; November 14th, 2011 at 09:09 AM.
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  5. #664
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    Fur WIP.
    Name:  fur wip.jpg
Views: 1251
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    I'd say this is a little more like it.
    Name:  fur wip.png
Views: 1238
Size:  169.3 KB
    Here are three different poses for our hero, Thud the Re-Slayer!
    Name:  fur wip thud.png
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    Last edited by arttorney; November 21st, 2011 at 12:18 AM.
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  6. #665
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  7. #666
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  8. #667
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    Thanks for checking in, robot. You are the lucky 666th reply in my sketchbook.

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  9. #668
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    Comet and flame zombie #2, also for POW 55
    Name:  comet wip.png
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    Name:  zombie #2.png
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  10. #669
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    Things got a little hectic and I finished out that "Thud" thing in a bit of an ugly fashion. I need to pick it up again in a week or so to do it right and then I will post my three completed pages. Meanwhile, I am working on a fine art piece to be a third entry to the OCCCA Gothic exhibition. In about seven and a half hours I'll have a fully rendered ultra res version of this I can place my Maxim Verehin Pikachu or my Mudbox golem into. Just whipping up something hopefully tailored to the "movies, literature, dark, twisted" theme of the show. The golem will be easier for me to use because of the permissions issue. This is done in Vue 9 Complete.
    Name:  pikachu background.png
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  11. #670
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    Damn thing crashed in the middle of the night, I think due to an automatic Windows update that took over the CPU. I guess I'll have to break down and network the renderfarm I been meaning to make. Slow is a bummer. Of course, renderfarm means animation fully enabled (providing I learn how to do it properly). This particular scene has a bunch of wind that you can't see because I presented it as a still. This is a golem that is so old he has a bunch of lichens, by the way.
    Name:  golem for internet.png
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  12. #671
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    Let's see if I can figure out how to embed youtube in here.
    <iframe width="420" height="315" src="//www.youtube.com/embed/rhho2g31wkw" frameborder="0" allowfullscreen></iframe>

    Nope.

    When in doubt, use the board's task bar.

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  13. #672
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    Here are a couple stills from my current project which is a kinetic novel illustration of the Book of Revelation. I have a screen cast of the two dimensional art with alternative soundtrack version of The Cask of Amontillado that I will embed tomorrow. I have the prologue and Epilogue complete for Revelation, but I have not yet had the time to screen cast them.
    Name:  revelationsplash.png
Views: 184
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    Attachment 1951752
    Name:  asianbookgirl.png
Views: 182
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    Name:  revelation 11-6.png
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  14. #673
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    This is the two dimensional art/alternative soundtrack version of The Cask of Amontillado. This one seems to be the more popular of the two with the visual novel fan base. They don't seem to be down with three dimensional art for some reason.


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  15. #674
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    The first image won me a prize in the Farmaker speedpainting challenge last August. The other two are assets for my Book of Revelation kinetic novel project which is ongoing.
    Name:  Alien_terrain_2_lo_res.png
Views: 148
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    Name:  sea-mountain.png
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    Name:  plaguevialsassembled.png
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    Last edited by arttorney; April 29th, 2014 at 01:29 PM.
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  16. #675
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    Here is some more stuff I did during my relative absence. Soon I will have internet in my new apartment and otherwise be settled in. I will get back to work on current material then.
    Name:  wagons ho 2Dfinal.png
Views: 128
Size:  378.6 KB
    Name:  The Girl Without Hands.jpg
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    Name:  Numeral Pile #4.png
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  17. #676
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    20 minute speed paint- Vue 9 Complete. (For Daily Sketch Group 1699- Incoming Storm)
    Name:  DSG speedie.png
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  18. #677
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    I was piddling around seeing if I could really take a collada rigged figure into Vue 9 (which I apparently could, but could not figure out how to pose once inside). I just posed it a bit in Blender and goofed around with the texture.
    Name:  tigress.png
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  19. #678
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    Brutally original - and quite disturbing - sketchbook. Really interesting work!

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  21. #679
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    These are thumbnail sketches for the current Environment of the Week (entitled "The Wall"). I didn't yet build the wall.
    Name:  wall1.jpg
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    Name:  wall2.jpg
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  22. #680
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    Materials wips for environment of the week.
    Name:  wall3.jpg
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    Name:  wall4.jpg
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    Name:  wall5.jpg
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  23. #681
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  24. #682
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    I'm inking some old pencil drawings I made for a Panels of the Week a few years ago (called "Playback").

    Here is the one I just finished.
    Name:  joe inked1.jpg
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  25. #683
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    Name:  wall final.png
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    Here is my final for the current environment of the week.

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  26. #684
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    My Vue 9 unravels the posing of Blender and Makehuman figures and presents them in a "T" pose. Supposedly it cooperates with Poser so I bought a copy of that. I doubt if this is how I am supposed to use it. I suppose I should watch some tutorials. I thought this was comical enough to share.
    Name:  poser1.png
Views: 61
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    I wonder how the Hell I got Thud and the gang to be posed in Vue? I'll have to go back and examine those files. They were posed with an earlier version of Makehuman and textured with Art of Illusion.

    Edit: Thud and the gang are not rigged. That prior version of Makehuman would pose people and just export them as objects of a specific shape. Messing around a bit, I have figured out how to display the bones and found an edit object icon in the upper Vue taskbar that will allow me to manipulate bones. It will take practice to get good at this.
    Name:  montresor.png
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    Last edited by arttorney; June 2nd, 2014 at 12:41 PM.
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  27. #685
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    Here is the physical painting I made from the pilot drawing in post 675. It is 36" x 48" gallery wrapped. The other attachment is the pilot drawing for the next one in the series which will be 37.5" x 48"
    Name:  numeral pile.JPG
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    Name:  dogpile3.png
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  28. #686
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    There is still a need to do some more work with the raw sienna. Too much of the pthalo blue underpainting is showing through.
    Name:  dogpilewip1.JPG
Views: 90
Size:  251.4 KB
    My reprap 3D printer kit is almost all here. I lack only the nuts and bolts kit and the hotend, both of which I think I get today.
    Name:  reprap.JPG
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  29. #687
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    I've done some additional work on the acrylic painting. I got my remaining parts for the Reprap printer on the 12th. The son of an attorney I do some work for will help me assemble the printer this summer before he heads off to engineering school. When we get it together, I intend to print out the plastic parts for a second printer. I've signed up for a laser cutter class July 6 at a nearby hackerspace so I'll be able to cut out the frame from acrylic or wood. We should be able to make a second printer for him for under $300 in unprintable/uncuttable parts (which his mom will pay).
    Name:  dogpilewip2.JPG
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    Last edited by arttorney; June 15th, 2014 at 04:30 PM.
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  30. #688
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    I like the two paintings in post #685 very much. Their designs remind me early 3d games like Elite 2 or Mike Singleton's Midwinter & Ashes of the Empire. The "wall" environment also has an old school feel of the first voxel games like Commanche. I'm totally fond of your recent works!

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  31. #689
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    Thanks. I am consciously combining the color schemes of Clyfford Still with the precisionist tendencies of Charles Scheeler and modern 3D drafting techniques. I am perhaps in the last decade of my life and it is time for me to put together what I have learned. I will probably also work in some exploratory mark making if I can do so without killing the effect of my edges.
    Name:  dogpilewip3.JPG
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    Last edited by arttorney; June 16th, 2014 at 08:23 AM.
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  32. #690
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    This is a 3D wip for Industrial Design of the week. They don't allow 3D in there so this is actually in the nature of a thumbnail and I will be copying it out in traditional media (ink and marker).
    Name:  grasshopper.png
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