Things got a little hectic and I finished out that "Thud" thing in a bit of an ugly fashion. I need to pick it up again in a week or so to do it right and then I will post my three completed pages. Meanwhile, I am working on a fine art piece to be a third entry to the OCCCA Gothic exhibition. In about seven and a half hours I'll have a fully rendered ultra res version of this I can place my Maxim Verehin Pikachu or my Mudbox golem into. Just whipping up something hopefully tailored to the "movies, literature, dark, twisted" theme of the show. The golem will be easier for me to use because of the permissions issue. This is done in Vue 9 Complete. Attachment 1382789
Damn thing crashed in the middle of the night, I think due to an automatic Windows update that took over the CPU. I guess I'll have to break down and network the renderfarm I been meaning to make. Slow is a bummer. Of course, renderfarm means animation fully enabled (providing I learn how to do it properly). This particular scene has a bunch of wind that you can't see because I presented it as a still. This is a golem that is so old he has a bunch of lichens, by the way. Attachment 1383530
Here are a couple stills from my current project which is a kinetic novel illustration of the Book of Revelation. I have a screen cast of the two dimensional art with alternative soundtrack version of The Cask of Amontillado that I will embed tomorrow. I have the prologue and Epilogue complete for Revelation, but I have not yet had the time to screen cast them.
This is the two dimensional art/alternative soundtrack version of The Cask of Amontillado. This one seems to be the more popular of the two with the visual novel fan base. They don't seem to be down with three dimensional art for some reason.