Sketchbook: Dustin Walker's Sketchbook! - Page 9

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  1. #241
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    Update on the cave ehnnn.


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  3. #242
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    lots of improvement here! especially the last couple pages..

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  4. #243
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    Thanks Slimin I appreciate the kind words.

    Heres' an update on the above image, I reworked his face and moved it around, I think I'm down messing with him for now, I'll probably start on the other guy.



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  5. #244
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    Quick little malboro sketch


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  6. #245
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    Finished!, Tried to keep this loose and fun


    Here's a process image. I started with a really loose line drawing that looks like something a toddler created so I don't know if it's worth showing in the process.


    Last edited by Koh; April 28th, 2012 at 09:46 PM.
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  7. #246
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    I'm pretty disappointing in this, blah, I changed my mind so many times while working on it.

    Someone tell me how to put youtube videos in my post!


    Last edited by Koh; April 30th, 2012 at 06:36 PM.
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  8. #247
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    Cool art man, really did the chick blowing gum a couple of pages back. Awesome stuff, keep it up.

    DeviantART // My Sketchbook
    If you have the time please show me some love and +watch or come by and check out my progress and crit me!
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  9. #248
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    @Jaik, much appreciated


    Here's a sketch of action bastard from shinchan


    heres a video of the character lol
    http://www.youtube.com/watch?v=l9qmY6TiiCs

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  10. #249
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    I wanted to paint some really simple monsters tonight after doin a bunch of loomis for some reason, so I started thinking of what made me enjoy monsters and I remembered monster in my pocket.
    I really loved the simplified designs and wanted to take a shot at it and I ended up making a mini tutorial.


    Note, this was just for fun and it's not the only method of course.

    I also apologize for my terrible hand writing.


    Last edited by Koh; May 3rd, 2012 at 04:53 PM.
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  11. #250
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    Koh thnx for the crit, you have some interesting pieces here.

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  12. #251
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    just went through your SB, nice progress... spending time on purely studying head and figure anatomy and structure will help you a lot.
    Try playing with complimentary colors and use cold vs warm in your paintings to balance them out.
    [yt]put the id # HERE[\yt] is how you add yt videos, good luck!

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  13. #252
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    @Samurai_Nik, No problem, I appreciate the kind words.

    @Danny_K Thanks Danny, I'm working on all of that stuff, I just don't post it, mostly because my scanner blows, but I'll do some more digital studies. Faces and hands have been my bane for a few months. As far as colors go, I'm always experimenting in fact I'm working on something right now to push it further.


    Ok so, I'm working on a personal project to paint 100 monsters, the idea is to try and get really creative with design, but to also push my self to work more on construction and color as well as speed up a little.

    I'm also going to name every one and try to write a short description, maybe it will turn in to something special when I'm done with them all.

    Here's one of them I did today, Help me name him!
    EDIT* heres a demon to go with him
    Edit2 added a quick sketch of my next monster, smelter skelter


    Last edited by Koh; May 4th, 2012 at 07:17 PM.
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  14. #253
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    Smeltor Skeltor lol

    Just 95 more to go.



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  15. #254
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    Nice smeltor skeltor, i'm looking forward to the pun-galore

    Why not up the game even more by say for example, do x amount per week/ month just to add a little heat.

    oh and maybe some material studies? characters like the log monster could benefit with some well informed textures.
    Its all about pushing yourself and taking that extra step.
    *subscribed*

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  16. #255
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  17. #256
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    @ Lumens, hey thanks, I'll work on my materials, as for setting a goal, it was going to be 3 a day, but I keep sort of over thinking them and it's taking me much longer than my first few monsters.

    Berry Demon from today.

    Little higher res than my other monsters.



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  18. #257
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    Welp, all of my stuff got lost when my domain went down, I guess I'll have to find a way to reupload most of my stuff, sorry for the delay on updates.

    This is something I've been foolin around with, let me know what you think and I'll work on getting stuff re uploaded.

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  19. #258
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    Done with the vampire dude, I need some crits, I know his arms are kinda long but I was hoping it would help him seem more freakish like a Nosferatu or something.

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  20. #259
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    I kinda abandoned posting here for a bit because my web host was lost, so I lost most everything i've posted for the passed two years, but I'll post more some my recent junk.

    This is a lot of crap so bare with me.

    Hopefully photobucket doesnt take a poop too















    This one is really big so I'll leave it as a link
    http://i34.photobucket.com/albums/d1...lessdesert.jpg

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  21. #260
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    Working on this again and there is still a ton of problems, taking a while.



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  22. #261
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    Your updates look good, definitely on the right track with all those studies! For the latest painting of the girl, I would say to tilt her a little more forward in space and exaggerate the space between her legs to give it some more drama. She looks like she could use some highlights, since some of her brightest colors stay in the mid-tones for the most part. Try setting up a new layer, fill it in with black, and select the overlay mode "Color" for insta-B/W to better gauge your values. Maybe do the same with some paintings you like a like/admire to help figure out what you're looking for? Just an idea!

    Keep at it!

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  23. The Following User Says Thank You to Sapphirelullaby For This Useful Post:

    Koh

  24. #262
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    Uhm, I'm not sure if this is just me, or not, but in this last sketch of the girl, it looks less like she's running and more like she's falling over. Uhm I guess you could try to adjust the legs, or maybe the torso...to make it look more dynamic. I dunno...like I said it might just be me O_o

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  26. #263
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    Thanks guys,

    @ psychobuddy, shes supposed to be swinging the staff to create a sand storm, I need to re-evaluate the pose and stuff, definitely a learning experience as far as dynamic posing goes.

    @sapphirelullaby, thanks, I'm definitely not done rendering as far as lighting goes, even though i'm pretty deep in to my process, I'm starting to become pretty dissatisfied with this image, I'm going to keep trying to push it to finish but the technical hurdles are really killing it for me right now.

    I do the greyscale trick every now and then, I need to check it with that image, I know its very midtone heavy right now.

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  27. #264
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    Couple quick environments, trying to learn and experiment it feels good.





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  28. #265
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    yeah~! it makes my eyes feel orgasmic!

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  29. The Following User Says Thank You to Ramalooke For This Useful Post:

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  30. #266
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    Couple more environments sketches




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  31. #267
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    Been quite a bit since my last update, here's a few things.
    Mostly sketches, nothing in any particular order..
    Missed you guys.
















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  32. #268
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    tried to take a look at previous pages but im not seeing much work, it might be a glitch or something. but this last page is great!! hope to see more!

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  33. #269
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    @ Kevin, I lost my webhost a while back and a lot of the stuff is gone, sadly.

    Sketch for today.


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  34. #270
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    Sketch from today. About 1hour.

    Gotta a lot of work to do on this.



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