That is pro stuff! looks awesome to me
and no problem! Keep it up, the last one looks ok'ish aswell,
but theres alot of stuff that looks off, anatomy and perspective mainly,
The right leg of that fakir for example, its soooo tiny, but could be fixed pretty easy, the underleg has a very wierd angle, wich makes it look SHORT
try to place the foot a little bit back, and fix the fatness of the over leg and it be good,
Also, that Grey thing on the edge of the mountain? what is that exactly ? water ? TEARS ? itd doesnt look very belive able to me sice it look
like a matte-surface! nothing like any liquid i can think off
the background related to the fore ground is what makeing me feel bad about the perspective, also the dull colours in the foreground doesnt look so good, you
have some nice red on the shaded part of it, but on the top, its just 3 main values, and they doesnt define form any good, also, there is some sort
of highlight ? on the edge of the mountain / the shaded side, what does it do there ? where is the light supposed to come from ? it looks to me like its comeing from left, but then the shadows on the ground saying its comeing slightly from behind?
If its comeing from left. then the piece is fine, exept just for that, the ground-shadow, if its comeing from slightly behind-left, then why is that guy falling down haveing highlights that define a strong light ?
Just something to think of man , you have improved with colours and stuff
since last, so in fact, this is a "Awesome work" update , im just being a picky
IA: thank you again for getting me to do these. It's been a good learning experience. Dile, thanks...and I'm glad you changed your name...again. Whatever that new one was....it was hard to remember jester, thanks man.
On this one I didn't use any gridding or value picking...I think some of my values aren't the best choice. Also the "high res" jpeg I was using was hardly high res. I found my self smooshing pixels trying to achieve the right effect on hermes face...so I just gave up on that and decided to try to make it a quicker study and just get the jist of everything. Another good learning experience in value and edges.
Last edited by Texahol; January 1st, 2007 at 10:54 PM.
After studying every single picture and comment in your thread.. I'd have to say you have shown a sick amount of improvement since you started this thread man.
It was fun going through these, took me about 2 hours though haha >_< (maybe more cuz of dile's comments *snorts*) Its fun reading crits though even though its not my work. Some people left really good pointers you should really value what people have told you.
I'd say my favourite works in this sketchbook would be
001.jpg - nice cowboy and critter
angelnose.jpg - Cool looking green guy
asstastic.jpg - looks way cool without the paint job
birdrawr.jpg - cool creature
femwarrior1.jpg - I like this .. weapon looks out of place though
gunwarrior.jpg - really nice
uhm.jpg - very cool graphic design elements
It is really funny how you'd do these mindblowingly cool pieces then have these really low quality acrylic paintings pulling your work down. I guess its just the medium thats tough for you? All in all Im astounded with the progress. But at the same time you've already had skill from the beginning. Your gestures really make the rest of your stuff look like crap (its THAT good) .. I really want to do more gestures.
The latest mastercopies are just WOW man.. its clear that you have very good interpretational skills.