Figures are getting stronger for each post dude I'd love to know how much time you spent on them though.
here's a crit/suggestion. In your lates update, I see that you put in little accents here and there, but they do not convey the form. Unify and refine your shadow shapes more. For the sake of structure, neglect the reflected light you see in the shadow. Try to be as specific as possible with the shadow shapes and pay close attention to the edge variety. If you have a drawing made of two tones (paper value, shadow value) and you find that the form is still not described well, it probably means that there are areas that still needs to be more spesific...andding more values/shadow accents or whatever won't fix the problem.
Last edited by AndreasM; January 1st, 2009 at 02:58 PM.
Hyver: HAPPY NEW YEAR!! doood u need to post stuff in your sb! I hope the new year brings you new things PetiteMistress: lolz thanks happy new yearz! potjekaas: I hope u have a happy new year as well, and u keep up the good work too! u are making strides AndreasM: I always appreciate your advice. I agree with you on that...I think part of the problem is I have enough time to do the big shadow shapes, and then only start to refine them...and then TIME UP/GAME OVER and it ends up getting visually confusing... :s S.M: bien merci! you are too kind Sorknes: thanks! I will post them every tuesday...assuming I still have the money to go in the future
this model was such a struggle for me to draw... she is like 5'10" and super long arms and legs [which I inadvertently exaggerated a bit] :s
so the top one is 30 minutes
bottom ones are 10 minutes each Attachment 557860
deadred: I am usually just drawing the outlines of the shadows and then filling them in, more or less, cross contour across the form danielc: ok ok ok :| jdeegz: thank you for your kind words. I am working on designing a cohesive world right now, as a 'full' portfolio [characters, creatures, environments, props, vehicle..etc] that I can submit to studios when I graduate in May. I had some weird cinematic dream, so I am basing it off of that, and trying to think out a more basic design sense of the game, so I have something more solid to go on.