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March 22nd, 2008 #1171
Man.. Thanks for load of inspiration and good thinking. I wish I can be as good as you one day or better! And I will be..better
Hide this ad by registering as a memberMarch 22nd, 2008 #1172
Nellin:thanks dude, i´m sure you will
be better, keep up the good progress
ok so update on the final illo
gotta work on the edges, specially
on the surroundings or left part,
add some of that moss texture on the body
and maybe also on the rock, design the enemy
at the bottom and just more general work
around the fungus man
also gotta work on giving highligts to the parts
i wanna send front some more and tone down
the ones i want to recede, make some more
lost edges here and there . . this thing is way smaller
im worried it looks alright at this size
but at 1000 x 1000 which is
the entry size . . . dunno might look crappy
and not much time left :-S
March 23rd, 2008 #1173
looking awsome man. really like the color composition you chose.
given that you don't have much time left i'd say only focus on details around the main character and possibly start adding more interest to the interaction between him and the foe. Given that everything looks like it's made of rock you could probably make a rather convincing environment pretty quickly.
keep it up. really rooting for ya!
March 23rd, 2008 #1174
GusTheRobot: thanks dude :-D
i will keep on working hard on it
i appreciatte your support
worked some more on the illo
redid the rocks again, did the details
on the fungus man, like shoulder leaf
and some moss texture, expanded the
canvas to give more air and played
around the shape of the vine.
still need to tweak some values
and get working on those edges
. . . not to mention the colors
need some rework too, lots of tweaks here
and there, gotta describe those lost volumes
on the main character also
March 23rd, 2008 #1175
March 24th, 2008 #1176
Idiot Apathy:thanks Tom
more work on the illo, added some
texture and detail here and there,
worked some of the contrast and now
i just need to zoom in and fix little details,
overlaps so then i can make some lost edges
on the contour and do the magic spores particles
and rim light on the fungus man . . . it´s getting there :-)
March 25th, 2008 #1177
The final illustration has some nice Gabo-colors and brushstrokes in there
One thing though, the foreground and especially the figure he's pulling up don't work for me. The anatomy of the figure is a bit unclear (is that it's head, how is it's arm bend and where is the hand), which are mainly caused because I miss some recognizable features like eyes or mouth. Also, the difference in color/contrast of the branch versus victim is a bit abrubt. I'd expect it to be a bit bigger too (foreground) and darker, or a cast shadow on the rock the main character is standing on.
That said, I think this'll end up high in the contest. Keep it coming
March 25th, 2008 #1178
yoitisi:alright, i tried to rescue som of the shapes of
the enemy below, thanks for the feedback :-D
ok so far
modelsheet 90% done,
just need to rearrange stuff
and remove the color and make it grayscale
final illo done just need to choose
a better font and arrangement of entry info
need to start on the concept sheet, so
probably would just grab all sketches and finish it that way
. . . .almost there
March 26th, 2008 #1179
Wow te esta quedando increible!!! Yo por fin tengo un tiempo libre para meterme a CA y mirar los progresos de todos. Me gusta mucho esta ultima ilustracion, da la impresion del Stalker y nos deja deseando mas!!!
Yo ya llegue a Canada y estoy todavia estableciendome, comprando de todo y trabajando duro. No he tenido tiempo para terminar mi entrada. Pero bueno espero que una vez tenga mi nuevo computador, intentare de terminarlo asi sea despues del termino.
Te mando saludos y keep it up!!
March 26th, 2008 #1180
facosta: Como estas Fer? me da gusto saber
que ya estas instalandote y de buena salud en Canada
algo menos de que preocuparse, gracias por escribir
espero todo vuelva a la normalidad ya que estes
bien instalado, la mejor de las suertes, saludos !
Alright, it´s all done, just need to push
the submit entry button, so the question is
Is there any contest rules i´m missing,
is all in 1000 x 1000 pixels, under 350kb
model and concept sheets are render in one single color
which is the forums official color, included the
forum logo in the character as a weapon and
the final illo has the class, race and power description
i don´t think im missing anything?
now into the character faqs ----->
Character Name: Zaeiiu
Character description: human like creature
from the planet Vaikunta (same as Vishnu)
chosen to give his life force to awaken
the magical artifact and become one with it.
His mission to gather information by all means
of the mysterious metallic bug like creatures
that have been coming out of the black space whirlpools (wormholes),
and bring one to the presence of the gods
to discover their motivations.
Character class: Stalker
Artifact power: Vegetation, fungus helmet used
to release spores that cause machine malfunction,
poisonous to living creatures and sometimes
creates a fog used to blind the enemy , vines
capable of reaching long distances and choke or grab
and sharp leaves used to cut through things
in a whiplike motion.
Secondary weapon: Game artisans logo sword/dagger
Winning pose shot
Alternate color version
Alternate Color version
March 27th, 2008 #1181
dang. some package you got there.
i can't see anything missing. seems to explain everything pretty completely.
witnessing the entire process up until this point was rather impressive
my only crit is the vine in the final illio doesn't have the same vine texture that the one in the model sheet does.
just that little bit of extra texture in the final illio would really pull everything together i think.
awesome work man. silly rooting for ya!
March 27th, 2008 #1182
Yep that is way cool right there
I agree with GusTheRobot, the texture on the vine could be a bit stronger. It would connect the character a bit more with his victim, makes it read a bit better without drawing too much attention away from the main character. Also, a few more cast shadows on the victim and especially the vines around its neck would really help to explain it a bit better still, as the vine around its neck blends a bit with the victim right now.
Anyway, it was great seeing the whole process, thanks a lot for showing it all
March 27th, 2008 #1183
WTH.. what did you do to his left knee?! And why does it feel like the sword is a poor choped of 3d model?
 sketchbook  [nsfw]
- Just Call Me Bruce!,
- a la bapsi,
- Shifty McSly,
- Marian Rowling,
- poetry man,
- FUZION PREDATOR,
- Ryan Provenzano,
- Martin J Intarat,
- Alex DL,
- Bobby Rebholz,
- Kelvin Liew,
- Drive By Uppercut,
- Principe Daemoniorum,
- Matthias Hausmann,
- Mocha Monkey,
- Komrade Posey,
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