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  1. #181
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    less time less time

    robogabo - Daily Robo sketches & Mo


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  4. #182
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    Work silhouette one blob
    then linework inside
    then render and constrain values

    robogabo - Daily Robo sketches & Mo

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  6. #183
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    robogabo - Daily Robo sketches & Mo
    koji kondo Asako Niwa

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  8. #184
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    i got this book named
    modeling the figure in clay by
    bruno luccehesi and is step by step
    on sculpting ,, something i dont do
    but since is something similar
    to what rey bustos does it was very
    interesting seeing photos of building human
    anatomy from bone to muscle it gives a
    different flavour to study anatomy from this
    ones , so heres some sketches after
    studying from the book

    i still feel that i lack on overlap intensity
    also on volume or rendering with pencil
    i mean you guys can do thin VS thick depending
    on lightsource and all sorts of atelier sweetness
    i wish someday i could be trained like that T__T
    i wanna learn so bad

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  10. #185
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    munch munch sketchy

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  12. #186
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    la laaaara laraa and ill draw a cilinder here
    some finger s here . . derrrrr times over !!!!

    i spend a lot of time of the lunch doing the linework that
    well no render at all T__T
    but heres todays sketch

    you can see i didnt fix the edges, blobs coming out
    of the linework , etc etc etc . . blah

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  13. #187
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    derrrr here i go again,
    spend lots on the linework
    but im trying to get more greedy from
    time to time , adding more characters
    and vehicles and environment, mo like a
    scene instead of a pinup, wich i still like
    doing pinups . . . . .

    hahaha those plataforms look like they
    are made of carboard and tape

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  15. #188
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  16. #189
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  18. #190
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    hehehe thats funny

    now the sketch
    g3 rocking in the free world
    robogabo - Daily Robo sketches & Mo

  19. #191
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    So this time started with a design
    made side view, thinking , how would i
    extrude this shape, made a couple and deleted them
    why?
    well usually do a couple for warm up and see wich
    shapes i like to work with for this sketch

    the challenge here is not rendering , nor technique
    . . . not that i ever had one T__T but a challenge
    of making a side view and the making 3/4 of THE SAME
    model back and front, sometimes i feel like concept art
    relies on technique and rendering and ends in a nice
    awesome picture, what about ideas? art director might
    ask something and you gotta do it fast and show it

    does it work? no? well keep on going, how would the
    shapes would look in the game in gameplay?

    i just think is a couple of interesting questions
    to think about and this is a fun exercise too

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  20. #192
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    just going for the linework and design

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  21. #193
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    hangar thingy

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  22. #194
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    im not very satisfied with the right leg

    thres some lighting falling
    on the left leg that makes it look is
    on the wrong angle for walking derrrr . . oh well

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  23. #195
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    so i was thinking on doing
    a little project of test pilots
    and make stuff for them to ride

    so made first sketches of the pilots

    first part from a magazine trying not
    to copy but analize overall shapes and
    arrangements, my wife reminded me of the
    Ron Lemen lecture at Gnomon workshop
    about chracter design so . .

    second part is without reference
    trying to do shapes
    and then features, you can see i was drawing
    from an angle since all heads are skewed
    hehehe my desk is busy

    last part is the dudes
    1)smart and ill guy
    2)strong and stubborn energetic
    3)old experienced guy
    4)young snoob

    can you guess wich one is wich? . . .
    i guess ill keep on working on these
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  24. #196
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    ;_; i lost some
    of the perspective but is
    just a doodle so is ok

    i mean some elements dont
    align well like mirroing fins
    or other stuff thats suppose to be same on
    both sides , im trying to do single strokes
    for every plane i used the pen tool for
    some sharp edges . .doraemon,
    i guess thats why i like sharp edges
    it would be hard to make this without
    natural media . . .

    thats why sargent and richard schmid are
    so entrataining to see their alla prima tech is
    amazing . . brushstroke is outstanding
    on canvas and no way back . . .

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  25. #197
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    guess you guys are
    pretty bored of the same thing
    so im gonna try make more changes}in daily sketches
    i wish i could start having some more
    architecture too . . man theres no time . . .

    ok so no prespective this time just
    freehand it and have fun with it a battlefield
    that guy inflames in the back looks stiff
    it should be a more dramatic pose of it
    being consumed by the flames . . oh well

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  26. #198
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    da bears lost :-(

    some sketches during the game
    robogabo - Daily Robo sketches & Mo

  27. #199
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    seems shapes are neutralizing
    each other, no disctinctive silhouette
    is really boring and well not good

    robogabo - Daily Robo sketches & Mo

  28. #200
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    i threw a little of presentation
    to this one, still my free time
    project of test pilots this time used
    the johan steller (streller is the correct name >_<)
    for a old WWII suit with some mods by me

    still Satoshi Kon and Tatsuyuki Tanaka
    are on my mind for inspiration for their
    simplicity in their designs still so direct
    so much communication with visual information
    "less is more" and every line has a purpose

    robogabo - Daily Robo sketches & Mo

    thanks everybody for their support
    and inspiration love you guys and love this forum
    doscientos posts yay !

  29. #201
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    color study

    trying to select the color for each
    brush stroke, its saturation, hue and value

    robogabo - Daily Robo sketches & Mo

  30. #202
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    i couldnt finish this one
    but since is color study is ok

    i wanna be able to paint the characters
    in a NOT "coloring inside the lines way"
    laying down the brushtrokes with color
    or at least value to make it come out

    is really hard from imagination for me
    so is a good challenge, specially doing more
    than one and moving around with props . . .
    ok ok is too much , well like i said
    you can see the guy in the back unfinished
    . . .tried to cover him with smoke HAHAHAHA
    but like my wife said . . he is stealthing AHA !!

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  31. #203
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    watching Mex vs US game sketches

    ;_;

    using flat side of the graphite
    more like a brush feeling and adding
    2 values plus white of paper for bright parts

    robogabo - Daily Robo sketches & Mo

  32. #204
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  33. #205
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    for much that i want to do more
    digital color studies is hard to come
    back from more than 8 straight hours
    staring at the monitor at the studio and using
    the wacom ;__;

    so thats why this boring posts of me
    look all the same , im really sorry
    well one thing i can say about this ones is

    i used the broad side of the graphite,
    and for some tried not to do too much linework
    and some more value white gray and black
    (those usually lack a lot of proportion)
    see some black accents?? those are usually in the
    shadow mass area, be careful to include those
    preferabily there , trying to usepencil like brush

    1)rythim line
    2)head measure division
    3)skull, ribcage and hips
    4)arms and legs
    5)inner divisions like face hands etc.
    6)cloth lines
    7)rendering and cake icing

    robogabo - Daily Robo sketches & Mo

  34. #206
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    i remember seeing in Kevin Chen notes
    about the profile line of the model, and also
    on head shapes on the loomis book,
    all this pilots im doing is just a couple of guys
    to use on the mechas so i need some symbols
    characteristics that will amek them different
    from a distance, so this pages focus on that

    so between:
    1)head shape skull
    2) hair line and design

    can i achieve a disctinctive character??
    is a good challenge
    robogabo - Daily Robo sketches & Mo

  35. #207
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    some life drawing

    ill try do some value background
    i think it helps pop the sketches
    a little more and is a liiitle better presentation
    right?

    robogabo - Daily Robo sketches & Mo

  36. #208
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    stereotype female mecha
    you can imagine the pilot

    robogabo - Daily Robo sketches & Mo

  37. #209
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    another quick sketch
    starting with, linework
    then lowering the contrast and darkening
    blob value on top and then rendering :-)

    robogabo - Daily Robo sketches & Mo

  38. #210
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    I love this show
    so made a little sketchy for the captain
    cause he is cool

    robogabo - Daily Robo sketches & Mo

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