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  1. #1201
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    >>>

    ok so i painted over the last image, and made a
    pass over the edges, made them softer, detail the vines
    and do some small work on the character at the bottom,
    some reflected lights from the background on the fungus helmet,etc etc

    i was turning on and off the layer with the changes
    to see the adjustments but is hard to tell without it,
    but i feel it looks more solid and finished

    Name:  dw3_robogabo_winpose2.jpg
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  4. #1202
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  6. #1203
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    too many posts in one day Gabo, I'm gonna let this one slide, just watch it in the future .
    I'm doing okay ,busy, in the middle of pre-move fixing things packing getting rid of junk looking to sell ughhh so no scanning for me hope to be all settled in a month or soo.Hope you guys are doing well
    oh yeah I'm glad you liked the clip I thought you might.

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  7. #1204
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    Well, I think I have serious problems with composition and exposure levels. I don't overexpose enough, so my enviros look gray and un-atmospheric. I still approach composition like a 5 year old, I just start throwing down figures on the paper, then I have to squeeze in stuff near the corners. I also lack the ability to approach composition at an abstract level, masses first, figurative stuff later. I probably can't do that since I'm so focused on design first, the rest later.

    PO's

    I probably just made a mess here in my frenzy to jot down ideas.

    It's underwater, and you have dead space. Maybe fill with Fish, Coral and maybe some previous victims floating about? Maybe too much wildlife would move focus from him, but it could also add to him, making him seem a part of nature. His fungus could merge with the corals, etc.

    His loincloth isn't terribly interesting design-wise and it's getting a lot of space (and color attention). It's yellow and under water red dies first, then green then blue, depending on depth.

    Tried some leg poses. Played around with a different weapon.

    I didn't get that a guy was being choked so I moved him up and made a knee jerk "help I'm being choked" pose. His face also contributed to me not being able to read him, so I just made something with lines which could suggest perspective and humanoid features.

    Darkened the choke vine. Not sire what to do with the foreground cliff, maybe it needs to separate in color from the background, value and or hue, or texture... or something.

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    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.
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  9. #1205
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    Hi man, I´d like to know more about your painting technique. I would say that you don´t use the opacity (controlled by the pen pressure) setting in your brush. My question would be, whenever you pick the colors that you use let´s say in a grey scale, do you put some sort of palette in the very page where you´re working? i.e. you take your darkest color, and put I don´t know, a 60%, 75% and 95% sample of that color (to use later at 100%)? Or you just put the main colors at the begining and you sample from the screen?
    Do you really don´t use the opacity setting, and then blend the tones at the end?
    Could you tell more of this? When you work with colors, how do you pick them?

    Last edited by lennon; April 2nd, 2008 at 08:43 PM.
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  10. #1206
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    Prometheus|ANJ: Dammit Niklas! >.<
    i dont know what to say, i will try
    implement some of the color corrections
    you did and i love the coral idea and arrangement
    of those lines that will help bring in the viewer inside
    the illo, about the pose of the guy i agree, i looked
    at this for so long and took for granted what it was,
    but is too late for me to revisit sadly :-(

    About your work i think you are the biggest critic of it
    and i guess thats why you push your work to be better
    and it works cause it is cool but you should accept some
    pats in the back from time to time, specially from yourself :-)
    Thanks again dude that was awesome paintovers

    lennon: I use a roundbrush with pressure sensitivity on size and opacity
    for 80% of the latest works, i lay the colors with no opacity at first
    for all main big masses and then do linework on top and then render
    on top of everything, hope that helps :-)

    >>>


    robogabo - Daily Robo sketches & Mo

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  12. #1207
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    Bigdog!

    Nice updates, seeing you do mecha's has been a while I agree with the paintovers Prometheus|ANJ did, though some composition changes could be less busy.

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  13. #1208
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    Yep, I really agree with Prometheus's suggestions. It would really add to the piece.

    I really just love your style, robo. In your latest one, it just shows it even more. I'm diggin' the whole simplified bulkiness. I guess that makes sense since you do industrial designs!

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  14. #1209
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    Holy mother of hell!!!! looking good pld:

    Choose to live a life that matters.

    * My sketch book : http://www.conceptart.org/forums/sho...d.php?t=117461

    **My finished work : http://www.conceptart.org/forums/sho...38#post1632938
    O.K now let`s ROCK
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  15. #1210
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    thank you for the fine work! It is very inspiring.

    "Good composition is sort of like pornography. You know it when you see it. "


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  16. #1211
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    yoitisi: hehe yeah i kinda missed doing some
    mechanical stuff, thanks for writing :-)

    DAVEZILLA: and its faster :-), rendering
    soft curved surfaces does take time and care
    thats why i usually do straight panels

    Amir the night wolf:thanks dude

    Kaffinated: no prob , thanks for your time to write :-)

    >>>

    robogabo - Daily Robo sketches & Mo

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  18. #1212
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    love the BigDog image (the video of this sucker is amazing) and the crazy viney fungus man with a scythe looks great, I'd have maybe put his arm out more to the side as it seems more natural that way.

    that is all

    cheerio

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  19. #1213
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    young paddy1: Thanks dude, cheers

    >>>

    robogabo - Daily Robo sketches & Mo

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  21. #1214
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    I'm lovin' the gestures. For the tennis set from last update, how do you draw them so quickly? They're really good action shots.

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  22. #1215
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    DAVEZILLA: well i got this how to play tennis book
    that has sequence photographs so i used those
    as reference for the sketches

    >>>

    robogabo - Daily Robo sketches & Mo

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  24. #1216
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    Thanks for sharing that website for Peggi Kroll Roberts. You're right, her work is amazing. Four Corner Clouds is an incredibley powerful image.

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  25. #1217
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  27. #1218
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    damn
    I envy your mastering of light & space, im gonna say something probably people will find silly as a comparison but it reminds me of how classical painters captured that in their oils, like Velazquez
    well.. if Velazquez painted mechas in a digital medium it would look something like this



    Sketchbook - http://www.conceptart.org/forums/sho...d.php?t=121022
    Blog (text is in spanish tho, but full resolution images) -
    http://upwardbrush.blogspot.com/
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  28. #1219
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    Really, sir! You astound me at the
    amount of art you produce with such
    quality.

    Your submission is really great and
    I wish Prom critiqued your work before
    you submitted it. I'm sure you will gain
    some prize anyways!

    The bots are what I wait for in everyone
    of your post! Thank you for fulfilling my
    day! ha ha!

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  29. #1220
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    Cirrus: that is very kind, I appreciatte
    you writing and looking at the sketches
    i guess we all love Velazquez around here
    and is a big influence on our heroes too
    so we are all influenced by him somehow

    MattGamer: yeah Prom's posts mean a lot
    to me and his opinion has big meaning
    and i also wished i had the time to revisit it
    but i don't :-( anyway thanks a lot for
    writing i hope you are doing great

    >>>

    robogabo - Daily Robo sketches & Mo

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  31. #1221
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    lovely work as usual gabo I'm gonna say I actually really enjoy the backround on this one nice edge and hue variations

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  32. #1222
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    Yep that last one has some cool colors going on. I also like the pose, it is a bit more dynamic than your usual mecha's

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  33. #1223
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    so you do mechas/vehicles/planes/environments/characters/props....but where are the creatures? heheh I've always wondered about that

    by the way, that last mech has a robopenis hanging a little to his left.

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  34. #1224
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    Victor B: yeah i was trying to be more selective
    with the background . . . or maybe spent more
    time on it than usual

    yoitisi: yeah i bet you guys are tired of seeing
    the same stuff over and over again, is just is
    like exercise for me, lots of repetition :-S
    ill do better in the next years and try do
    different poses and more action

    Texahol: oh no! all my creatures end up looking like
    rats, i suck at those ;__; guess im scared of doing creatures


    >>>

    couple of studies before going home

    robogabo - Daily Robo sketches & Mo

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  36. #1225
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    It's always good to start something new!

    The high contrast in your paints are such
    a refreshing view other than the normal
    non-contrasty images I make everyday.

    I think I will study some of your images to
    get the feel and rhythm of what you
    accomplish here. Thank you for posting and
    encouraging me in my walk through this
    art journey we all are in.

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  37. #1226
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    mmmm lovely update^^just made my day with all that inspiring sketches you done hm but never thought about drawing a nature giant? i would really be curios how it would turn up with your awesome creation mind cheers

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  38. #1227
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    MattGamer: well just trying 2 main big values
    light vs dark and leaving the areas of no
    interest in low contrast, thanks for writing dude

    Crazydude: i´m glad you liked the update

    >>>

    This time started it at lunch and finished
    it before going back home

    robogabo - Daily Robo sketches & Mo

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  40. #1228
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    sweet suits of armor. some of the elements make them seem a little hard to move in (female waist... male shoulders), but generally really great stuff.
    it'd be nice to see a whole series of different suits, ranging from infantry to grand marshal. or whatever.

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  41. #1229
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    Friggen awesome stuff as usual. Btw, how do you make such straight lines in all of your images? I've been trying vectored lines but they seem so cumbersome. I rarely do architecture and mechanical stuff on my computer because I have such a hard time with straight lines ...

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  42. #1230
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    also subscribed.

    Lake Hurwitz
    .HUMILITY.INSANITY.LOVE.

    .PORTFOLIO.
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