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April 2nd, 2008 #1201
ok so i painted over the last image, and made a
pass over the edges, made them softer, detail the vines
and do some small work on the character at the bottom,
some reflected lights from the background on the fungus helmet,etc etc
i was turning on and off the layer with the changes
to see the adjustments but is hard to tell without it,
but i feel it looks more solid and finished
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April 2nd, 2008 #1202
April 2nd, 2008 #1203
too many posts in one day Gabo, I'm gonna let this one slide, just watch it in the future .
I'm doing okay ,busy, in the middle of pre-move fixing things packing getting rid of junk looking to sell ughhh so no scanning for me hope to be all settled in a month or soo.Hope you guys are doing well
oh yeah I'm glad you liked the clip I thought you might.
April 2nd, 2008 #1204
Well, I think I have serious problems with composition and exposure levels. I don't overexpose enough, so my enviros look gray and un-atmospheric. I still approach composition like a 5 year old, I just start throwing down figures on the paper, then I have to squeeze in stuff near the corners. I also lack the ability to approach composition at an abstract level, masses first, figurative stuff later. I probably can't do that since I'm so focused on design first, the rest later.
I probably just made a mess here in my frenzy to jot down ideas.
It's underwater, and you have dead space. Maybe fill with Fish, Coral and maybe some previous victims floating about? Maybe too much wildlife would move focus from him, but it could also add to him, making him seem a part of nature. His fungus could merge with the corals, etc.
His loincloth isn't terribly interesting design-wise and it's getting a lot of space (and color attention). It's yellow and under water red dies first, then green then blue, depending on depth.
Tried some leg poses. Played around with a different weapon.
I didn't get that a guy was being choked so I moved him up and made a knee jerk "help I'm being choked" pose. His face also contributed to me not being able to read him, so I just made something with lines which could suggest perspective and humanoid features.
Darkened the choke vine. Not sire what to do with the foreground cliff, maybe it needs to separate in color from the background, value and or hue, or texture... or something.
Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.
April 2nd, 2008 #1205
Hi man, I´d like to know more about your painting technique. I would say that you don´t use the opacity (controlled by the pen pressure) setting in your brush. My question would be, whenever you pick the colors that you use let´s say in a grey scale, do you put some sort of palette in the very page where you´re working? i.e. you take your darkest color, and put I don´t know, a 60%, 75% and 95% sample of that color (to use later at 100%)? Or you just put the main colors at the begining and you sample from the screen?
Do you really don´t use the opacity setting, and then blend the tones at the end?
Could you tell more of this? When you work with colors, how do you pick them?
Last edited by lennon; April 2nd, 2008 at 08:43 PM.
April 3rd, 2008 #1206
Prometheus|ANJ: Dammit Niklas! >.<
i dont know what to say, i will try
implement some of the color corrections
you did and i love the coral idea and arrangement
of those lines that will help bring in the viewer inside
the illo, about the pose of the guy i agree, i looked
at this for so long and took for granted what it was,
but is too late for me to revisit sadly :-(
About your work i think you are the biggest critic of it
and i guess thats why you push your work to be better
and it works cause it is cool but you should accept some
pats in the back from time to time, specially from yourself :-)
Thanks again dude that was awesome paintovers
lennon: I use a roundbrush with pressure sensitivity on size and opacity
for 80% of the latest works, i lay the colors with no opacity at first
for all main big masses and then do linework on top and then render
on top of everything, hope that helps :-)
April 3rd, 2008 #1207
April 4th, 2008 #1208The Art Addict
- Join Date
- Jan 2008
- (Indiana, USA)
- Thanked 15 Times in 15 Posts
Yep, I really agree with Prometheus's suggestions. It would really add to the piece.
I really just love your style, robo. In your latest one, it just shows it even more. I'm diggin' the whole simplified bulkiness. I guess that makes sense since you do industrial designs!
April 4th, 2008 #1209
Holy mother of hell!!!! looking good pld:
Choose to live a life that matters.
* My sketch book : http://www.conceptart.org/forums/sho...d.php?t=117461
**My finished work : http://www.conceptart.org/forums/sho...38#post1632938
O.K now let`s ROCK
April 4th, 2008 #1210
April 5th, 2008 #1211
yoitisi: hehe yeah i kinda missed doing some
mechanical stuff, thanks for writing :-)
DAVEZILLA: and its faster :-), rendering
soft curved surfaces does take time and care
thats why i usually do straight panels
Amir the night wolf:thanks dude
Kaffinated: no prob , thanks for your time to write :-)
April 5th, 2008 #1212
April 5th, 2008 #1213
April 6th, 2008 #1214The Art Addict
- Join Date
- Jan 2008
- (Indiana, USA)
- Thanked 15 Times in 15 Posts
April 6th, 2008 #1215
April 6th, 2008 #1216
Thanks for sharing that website for Peggi Kroll Roberts. You're right, her work is amazing. Four Corner Clouds is an incredibley powerful image.
April 7th, 2008 #1217
April 8th, 2008 #1218
I envy your mastering of light & space, im gonna say something probably people will find silly as a comparison but it reminds me of how classical painters captured that in their oils, like Velazquez
well.. if Velazquez painted mechas in a digital medium it would look something like this
Sketchbook - http://www.conceptart.org/forums/sho...d.php?t=121022
Blog (text is in spanish tho, but full resolution images) -
April 8th, 2008 #1219
Really, sir! You astound me at the
amount of art you produce with such
Your submission is really great and
I wish Prom critiqued your work before
you submitted it. I'm sure you will gain
some prize anyways!
The bots are what I wait for in everyone
of your post! Thank you for fulfilling my
day! ha ha!
April 8th, 2008 #1220
Cirrus: that is very kind, I appreciatte
you writing and looking at the sketches
i guess we all love Velazquez around here
and is a big influence on our heroes too
so we are all influenced by him somehow
MattGamer: yeah Prom's posts mean a lot
to me and his opinion has big meaning
and i also wished i had the time to revisit it
but i don't :-( anyway thanks a lot for
writing i hope you are doing great
April 8th, 2008 #1221
lovely work as usual gabo I'm gonna say I actually really enjoy the backround on this one nice edge and hue variations
April 8th, 2008 #1222
April 8th, 2008 #1223
April 8th, 2008 #1224
Victor B: yeah i was trying to be more selective
with the background . . . or maybe spent more
time on it than usual
yoitisi: yeah i bet you guys are tired of seeing
the same stuff over and over again, is just is
like exercise for me, lots of repetition :-S
ill do better in the next years and try do
different poses and more action
Texahol: oh no! all my creatures end up looking like
rats, i suck at those ;__; guess im scared of doing creatures
couple of studies before going home
April 9th, 2008 #1225
It's always good to start something new!
The high contrast in your paints are such
a refreshing view other than the normal
non-contrasty images I make everyday.
I think I will study some of your images to
get the feel and rhythm of what you
accomplish here. Thank you for posting and
encouraging me in my walk through this
art journey we all are in.
April 9th, 2008 #1226Registered User
- Join Date
- Oct 2006
- Sweden, Gotland gamedesign& graphic education
- Thanked 7 Times in 6 Posts
mmmm lovely update^^just made my day with all that inspiring sketches you done hm but never thought about drawing a nature giant? i would really be curios how it would turn up with your awesome creation mind cheers
April 9th, 2008 #1227
April 9th, 2008 #1228
sweet suits of armor. some of the elements make them seem a little hard to move in (female waist... male shoulders), but generally really great stuff.
it'd be nice to see a whole series of different suits, ranging from infantry to grand marshal. or whatever.
April 9th, 2008 #1229
Friggen awesome stuff as usual. Btw, how do you make such straight lines in all of your images? I've been trying vectored lines but they seem so cumbersome. I rarely do architecture and mechanical stuff on my computer because I have such a hard time with straight lines ...
April 10th, 2008 #1230
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