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Thread: (- Quake Wars E3 Poster -)
July 1st, 2006 #1
(- Quake Wars E3 Poster -)
hey guys, long time no post
Anyways here is a poster i created for this years E3, it was used as 14 by 20 foot poster on the Nvidia stand and also a smaller version for hanging up around the Activision and id Software booth.
unfortunately i had less than 1 week to create it so its not as dynamic as i would have liked it....but thats work i guess
sorry if you have seen this posted elsewhere,
Last edited by Arcipello; July 2nd, 2006 at 07:13 PM.
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July 1st, 2006 #3
Actually i work full time at Splash Damage so its just part of my job
July 1st, 2006 #4
links broken (;_; )
July 2nd, 2006 #5
July 2nd, 2006 #6Registered User
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veeery fuckin tight! me loves it!
(imagining this in the metioned size... gives me goose bumps... :-))
July 2nd, 2006 #7Registered User
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- Nov 2004
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July 2nd, 2006 #8
haha, less than a week? You're a fucking madman
really cool painting.
July 2nd, 2006 #9
You know, I actually think that the contrast between the verticals (giving the piece stability) and the sheer bowel-opening destruction creates a lot of tension that works better than some guy whipping around in some unlikely pose. I know it can be cliche' in some instances, but here, it works.
And works extremely well. Fantastic image.
July 2nd, 2006 #10
I think this is looking extremily good! Action, dynamics, lighting and so forth. I especially like the explosion with the flying tank!The only thing that I could possibly crit would be the Strogg in the foreground. He feels somewhat like a pasted 3d-model on the otherwise awesome painting. Perhaps you've simple rendered him that well! =). It might be the rimlights that feel as if they were part of a normalmapped 3d-model. I don't know. But IMO the strogg "pops out" too much. In fact now that I examine it even further, It feels as if the strogg AS WELL AS the ledge he is on is a spearate painting. Apart from the lighting, which binds them together, it feels a bit lonely in all that dark shadow in the background. That's my humble opinion anyways.
July 2nd, 2006 #11
July 2nd, 2006 #12
July 2nd, 2006 #13