Contract concept work question
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 4 of 4

Thread: Contract concept work question

  1. #1
    Join Date
    Dec 2003
    Location
    with Dagon
    Posts
    1,016
    Thanks
    167
    Thanked 472 Times in 187 Posts
    Follows
    0
    Following
    0

    Contract concept work question

    When contacted to do work on a contract basis, how do you pro's usually structure the payment? Do you charge on a per-design basis or as a flat fee for a body of work? I imagine it can vary from customer to customer, so for the sake of the question lets say a large video game developer, with a request for creature design.

    Ia Ia Cthulhu Fthagn

    The Sketchbook Lives AGAIN!

    Darkergreen, My environment, and concept art portfolio

    "Its all Fish-Men in the end anyway" -Sara, my wife

    "Whenever one finds oneself inclined to bitterness, it is a sign of emotional failure."
    Bertrand Russell
    Reply With Quote Reply With Quote  

  2. #2
    Join Date
    Jan 2004
    Location
    Auckland
    Posts
    243
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Follows
    0
    Following
    0
    I would tend to break it down into 3 paymens.

    Initial Payment for development costs.

    Half way mark - ask for some more money

    Completion of project - rest of the money.

    In regards to working out how much, that depends on the work. If they are offering lots of work thats going to last 2 -3 months then drop your price accordingly. If it is a one off then charge max price.

    You can also work out a residual percentange of sales if they agree.

    Cheers

    Reply With Quote Reply With Quote  

  3. #3
    Join Date
    Sep 2002
    Location
    Southeast coast, USA
    Posts
    2,794
    Thanks
    511
    Thanked 505 Times in 341 Posts
    Follows
    0
    Following
    0
    The GAG Handbook comes in handy.

    Reply With Quote Reply With Quote  

  4. #4
    Join Date
    May 2004
    Location
    Denmark
    Posts
    38
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    It depends on the situation and if the costumer is used to do things in certain way. What frequently works well for me is to break up the work into work-sets. Say the client wants about 50 concepts. We agree in the contract on how many I'll be delivering each week and how much that will cost. Upon each weekly delivery I send them an invoice via email and they wire the money to my account.

    Othertimes the client may want to pay per area done. Say they want me to texture a certain game environement like dungeon sewers before proceeding to something else. So we agree on a time frame for the dungeon sewers and once I'm done with that I get paid. And then we continue.

    BTW, make sure to always specify the latest date for your payment in the contract and in each invoice you send them, including a penality fee for each week not paid on time. Many big companies are bloated mostrosities with layer upon layer of beaurocratic structure.

    Once your invoice ends up on somebodies desk without any last day of payment it will get stashed, and getting through can take forever. The longest I had to wait to get paid was 4 months!!! But I heard even worse...

    I can recommend the following book on this stuff, it saved me a lot of trouble:

    Graphic Artists Guild Handbook: Pricing & Ethical Guidelines
    http://www.amazon.com/gp/product/093...lance&n=283155

    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •