Sketchbook: Qwerty pop. - Page 13
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Thread: Qwerty pop.

  1. #361
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    Hey, sorry for not popping in for a long time.... i don't really know why. Here's an extra-long post for you.

    You're definately getting better at taking a little (or a lot) more time on stuff, i should learn something from you. Anatomy looking a lot better, but as well as proportion of the arm or leg, etc, check whole proportions using measurements etc to help nail in what stuff should look like. Copy a figure and change it with measuring until you've got it perfect - use big angles and small angles and various parts of the drawing to measure length and width. When you think its perfect flip it upside down or something and work on it some more.

    I like the cathedral but it doesnt mesh with the highly saturated and bright bg - make the bg grey and brown and darken it and you could have a cool moody piece there. All of your robots are improving drastically, better proportions, detail, imagination, etc. Keep doing them. Hands are getting better, some of them are weird, but mostly they are improving. Now try adding value.

    I dont know what that thing on red is, but i love it. Keep up the hard works.

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  2. #362
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    DUDE! that skull is great! your really coming along fantastic

    i cant really offer anything that has not been said already...all ill say is remember to look at your subject, try your best forget the preconceptions you already have and draw what you see. sounds super stupid and obvious i know but its difficult to shake the ideas of what something SHOULD look like and what something DOES look like


    anyway, keep it up man your doing great

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  3. #363
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    *poke*
    Are you there James?

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  4. #364
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    fishspawn-Dont worry, thanks, shall do.
    donkey-thanks, ok
    fedezz-yup, updates at bottom of page 6
    Cappy update , hands and wip dont know what it is, started a oil will scan it when its finished and dried.

    Edit : images.added

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  5. #365
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    finished wip and a random doodle...

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  6. #366
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    Hands look good and the pencil is interesting. When you're doing complex patterning, make sure you leave some clearly defined spaces as well. The contrast between space and busyness adds a lot of interest, but making a piece completely busy makes it hard to see shape and form. It also kills the composition. Just some formal stuff to think about if you want.

    S S G 2 9
    -Fishspawn-Blue Severin- rayk-

    You're an artist, not a meat camera. -Elwell
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  7. #367
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    blue-thanks for the tips.

    Ca is really slow for me ? Some more pencil fun Lots off stuff wrong , proportions , looks flat , really not that good...

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  8. #368
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    Love the hands and the dude floating in space. I agree with BSev about the busy space issue. I think you're handling those face much better, they both pop out and generally have the right proportions (something i'm struggling with lately). The problem is that nothing fits together. Check your bridgeman for joints - study the shoulder/scapula/pectoral relationship, the ribcage/pelvis relationship, the way the neck fits into the clavicle, etc. And keep drilling those proportions. Progress in here lately has been off the hook, keep it up.

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  9. #369
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    Sorry i havent been around to help lately. Im back now
    Huge huge huge improvements you have here. Awsome.

    Down to the crits. Like Blue said about the busy issue. I personaly am more of a minimalist so i dont enjoy looking at the busy stuff, but noone really likes looking at something that is all busy. Its stessfull to the eyes.

    Whats really interesting is your stuff is flat sometimes but not others. What i think im seeing is you are trying to define the form of the parts over the whole. So on say the palm in post 364 you are shading the folds of the skin but not the whole hand. But on the back of the hand in the same image its not flat because there are no skin flods so you went ahead and created the form of the whole with your shading. it was the same with a warrior i saw on the last page. You shaded and highlighted the curved skirt plates very nicely, giving them great form but they all had the same values so they all apeared to be lying on the same plane and not rotating around the figure. You must put the whole above the parts. Create the form of the whole figure then creat the form on each individual element on it.

    Leonardo DiVinci wrote something kind of analygous to this. in short he said: "We recognise our friends not from each particular part we see, but by all the parts together, we recognize the whole before the individual pieces"(sic). Your viewer must recognize the whole form first or else it wont register to him initialy and the image will be difficult to understand after that.

    keep at it
    kev

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  10. #370
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    Loving the hands and weird dude with black background. Hatching is out of control in that last doodle.
    Keep it up.

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  11. #371
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    fish, thanks for crits,i iwll do some bridgeman in my anatomy a3 book.
    kev-dont worry about it,thanks, i think i understand , i should try and adress the values of the whole image creating a light and dark side and adding cast shadows and stuff?
    fedezz-thanks,

    some sketches, ship concept and guy with quick digital colour chuked on ,think the antomy is better but his feet are croped :doh:

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  12. #372
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    Great job on that guy, awesome anatomy, detail and color. wrists/hands are a little weak, and the pants make him look flat becuase they lack that awesome value of the rest of him, as well as they don't really look like they could balance him and they are out of proportion. Basically, brush up on legs and hands, otherwise, great piece, i really like his face. I like the ship, good job using hatching to show form. Try putting it in perspective so we get a more insteresting shot, maybe 3/4 view with some cool forshortening. Keep it up.

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  13. #373
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    nice stuff in the update. Body has nice form to it. Head kinda looks flat. I agree with Fish on the vehicle, really cool but you should try and put it in a more dynamic angle. Imagine you are watching it fly off or you are in an adjacent vehicle so your leading and to a side above it or behind it and up or something like that.

    Yea basically thats what you need to do. Look at the arm as say a cylinder, so shade it as you would a cylinder but follow the curves. Then add the shading on the details. And avoid cast shadows like the plague. Many people have told me this and R B Hale has a section in his book on it. They can destroy the idea of form by covering up important highlights or values.

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  14. #374
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    fishspawn-thanks,will do
    sweetob-thanks for the advice ,

    Ok, so got to start drawing more, if i dont post daily harrass me ..
    Couple of concepts,tried to get a more intresting angle, nearly finished an oil sp its looking good so far just have to fix a couple of the features.

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  15. #375
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    Much better, now throw some of that beautiful hatchwork on that ship and it will be better in every way. I like the helmet/bust designs. Preparing harassment cannon...

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  16. #376
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    fishspawn-thanks,lol

    Another sketch ... think i may have made it too busy,not too happy with the face .Meh..

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  17. #377
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    Page 7 looking really good, i like this one in particular : http://conceptart.org/forums/showpos...&postcount=374
    and the last one shows some improvement in your pencils! nice
    ALthought, think you should not rush your stuff so much, some areas are visible rushed, some areas lack quality, but overall it looks nice, especially the faces in the last one, (masks right ?) keep it up and thanks for looking into my book

    ~Dile

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  18. #378
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    Hi, I'm here to harass you
    I dig that zombie mutant dude, what fish points out about his pants is spot on, an his head might be a tad small. The ship design and pilots' busts are cool too, it's a shame you did the ship one on that crappy paper.
    Last one looks a little bit confusing, I can't really tell how's the back dude relating to the front dude (is that striped cone part of his arm?).
    Keep it up.

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  19. #379
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    dile-thanks, i will try not to rush ,
    fedezz-thanks, yeh the paper is crap caus ei did it in school ,that skecth isnt very good wasnt paying attention.

    some sketches again.

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  20. #380
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    nice improovment need to work on the line quality!focus on the shape and try not to be sooo sketchy! keep em' comin'

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  21. #381
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    Hey man, there is some awesome stuff in here...I'm definately diggin that last one, of the creature head. I think the way you rendered it gives it unique a feel, although the area around the chin and where the head connects to the neck kind of puzzles me.

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  22. #382
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    scott-thanks will do
    pyroclasm-thanks,i was thinking of some face peircing type thing, supose it didnt work out:duh:

    heres the oil sp.

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  23. #383
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    Excellent job on that one. Nose and lips look wayyyyy better. Watch those eyes . I'm liking the recent conceptual work - keep it up.

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  24. #384
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    fishspawn-thanks
    some stuff from my head,

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  25. #385
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    Hey man, that oil sp is sweet, red background ftw! Perhaps it's because of the photo, but maybe you could push the shadows' value a notch darker.
    Stuff from imagination is getting better. Watch out for the retracted leg on the first one, it's not reading well plane wise, try pushing it to the back darkening it a bit. And it might be a tad long.
    Hehehe, stalking multihands made me laugh..
    Keep it up!

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  26. #386
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    fedezz-thanks for the crits ,

    some more stuff from my head and a quick photoshop(10mins)

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  27. #387
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    great use of shadow and texture in that digi, only problem is that the arm closest doesnt register well - think about where the folds should be and how the light would interact with the fabric.

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  28. #388
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    fishspawn-thanks,i will

    Boring angle ship...pen and photoshop.

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  29. #389
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    ,More scribbles.Cloak guys and life and ship sketch.

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  30. #390
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    Love the gold ship and the hooded dude. Life drawings look rushed and messy. Use your whole arm to draw those straight lines. If you havent yet, try drawing standing up (on an easel or lean a pad against a chair or something - you can figure it out). Standing helps you use your whole body to draw, and it makes it easier to observe. Keep up work good.

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