Thanks for checkin out my page! Great stuff goin on here, you definitely improved since your first posts. That last self port is looking good!
You did a great job with this one! http://conceptart.org/forums/attachm...1&d=1154496020
I love your feet and hands studies, but it seems like you are looser with the feet, and a little too tight with the hands. Try too accentuate, or even exaggerate the curves on the hands, as you do on the feet. The feet are brilliant! Keep it up!
Last edited by guastaferro; August 27th, 2006 at 04:53 PM.
rayk - thanks! Yeah i knew i was doing something wrong, i think that's a good explanation. I'll see what i can do.
gustaferro - thanks for dropping by mine! I'll work on those hands. Thanks for the complement
Here are a couple of sketches from my big sketchbook and a digi-paint over of an old figure drawing for my thread avatar. I was trying to use more bold values and not blend. let me know what you think of it. 1.5 hours.
I've been drawing a lot of heads lately, just out of my imagination, trying to get them down. First i was doing the standard approach you get in how to draw comics books, with the oval divided into quarters, etc. Then, through this thread i was introduced to the ron lemen approach of drawing a sphere with chopped off sides and adding the face onto it.
Recently when guitarjames told me the foreheads were wrong i re-examined the whole thing. Now i've been using blocks and carving the face out of the block. I find this helps me to get the features in proportion, because they are set back in the head, and i dont cut off too much chin or forehead. The only reason heads look round is because they have flesh on them, skulls are rather boxy.
So as i've been observing people around me i've been iimagining them as boxheads with carved faces and its really helped me to grasp 3-d heads with correct proportions a lot easier.
Last edited by Fishspawn; August 27th, 2006 at 10:58 PM.
Youre speeding through these Theres definatley improvemnets here. Escpecially on the faces they look more 3d. Keep working on the forms though, there are still times where things look flat. More loomis studies! They have helped u alot already. These are coming along nicely.
last update the head is to big on the figure with fin ears abd the hands arent quite there yet i think it because the fingers are to long compared to the palm
the last peice is my favrouite out of them but it looks a bit stiff and you need to push the values
keep at it
Doodles. It's schoolin time so less time for study, although my life drawing class will get into gear soon, so you'll get that. But expect lots of doodles, and expect them to get cooler. Here's some of todays.
Note: I still like crits on doodles, my quick thoughtless stuff should show strengths and weaknessess just as well as finished pieces, maybe expose them more. So keep em coming!
Yay! Some of the ink(?) doodles are looking great, very dynamic and expressive. That is the best practice you can get: a mixture of structure studies, renderings and doodles. You learn different things from different type of practice, things that complement each other.
As for the landscape, try using other brushes if you are going for the speedpaint feel. With structural brushes you can lay lots of details in no time, instead of rendering each individual tree i.e. Plus, using textures in different layer modes also helps a lot (I know I promised a texture tutorial, as soon as I finish my td entry I will get to it, and update my sb ) Barontieri has some cool brushes, useful for enviroments; and m@ posted his in his exclusive sketchbook at the members only area. I suggest you give them a try, at least just for fun.
And the edge variation on your charcoal sp is lovely, do more pieces in that style, I think it's superb.
Keep 'em coming.