You and me both sabe. Well, I'm saying otherwise with that landscape. Ask for crits and you shall receive. With that landscape, the sky comes across as way flat. A piece is usually more interesting if there are differently sized elements. With all the patches of color being the same size, it reads as kind of boring. Don't think of it as painting the sky in an interesting way, but as painting it how it should be seen. It looks like your light source is coming from the upper left, but it's not hitting the top of the ruined wall on the left, or the side of it. Your horizon line is too low, draw some vanishing point lines and you'll see where they intersect. Think of areas that would reflect little bits of light, like edges of building walls. Colors look pretty good. If you fix that stuff, then you'll have a much stronger piece. Also, for your characters, make sure they follow vanishing point rules as well, the guy with wings is standing on a different plane than the box he's on.
NopainNogain - Thank you. Next project will be photo-ref.
rayk - Wow thanks for all the crits! You can tell me if i got it right this time.
sabe2003 - Hehe. Thanks. I've tried doing people in the digi realm and it hasn't turned out well so far, but i'll keep working on it!
Blue Severin - Thanks! Your info helped me a lot, along with rayk's. You can let me know how you like my changes. I don't really see what you mean about the guy with wings... can you explain it a little differently? Or show with crude red lines in PS... Anyway, thanks for the crit-tastic post.
New version. Changed the angles on the buildings, added more spots hit by light, took out some stuff, added more atmospheric fading, messed around with the sky and the color scheme in general. Crit her up!
looking better good improvment ,i think you should try using more opaque brushes when using digital
and really set a umm whats it called ...a focus in your pictures like on the desert island . hope i helped
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
--- Frank Herbert, Dune - Bene Gesserit Litany Against Fear
Check out my Sketchbook! Critique and Criticism welcomed.
Some of these figure studies are fantastic. I'm very glad to see how loose your lines are in them. That is something I wish very much I did myself, however I don't. Keep it up and you'll be drawing circles around the best of them! ^_^
Alright, i have been kind of relaxing with regards to art lately, mainly just my figure drawings and a little bit of PS doodling. This has got to change. My motto when i really "started" my life as an artist one year ago was "back to the basics". I was going to work my way up from ground zero and become the best. I've come a long way since then, but i've lost sight of my goal. So now, here, i'm going back to the basics again. Every day i will do either a SP, still life, or life figure study and post it here. Only traditional media, the wacom is going to get some rest.
If i don't keep it going EVERY day, i want harassment, lots of it. Here begins my journey. Last two were 10 min and 30 min respectively, portraits took up the rest of the time.
you are working hard - thats good! I can see some progress here, esp. the last nude is much better than previous
I can see that you are struggling with flatness in your art you "think" 2 dimensionaly you must learn to build your figures from basic geometric forms not by 2d shapes like when drawing figure from life.
Golden rule: "Dont copy the model, analyze it!" - it means look after proportions and angles but dont just copy shapes without knowing the purpose of it.
Instead learn to use base geometric forms like cube, ball, cylinder and cone - first draw lots of them from any possible angle you can imagine beware of right perspective.
You must draw like a sculptor thinking in 3 dimensions not just in lines and 2d shapes! Draw through your figure like its made out of glass - just draw also the invisible parts to you.
life drawings are looking better ,i think the legs are a bit small on some,
the hands are looking better,when doing the fingers , i nstead of just drawing them on ,build them up with little cylinders.
portraits,youve improved ,bur the first ones ,the eyes are a strange shape , they should be more of an almond shape., the noses look a bit off , so do some nose and eye studies , and try and get the form right , such as the eye is a ball and the eyelids act like visors and close over this ..
Yeah, gesture overload! It's good to see you focusing in a particular goal.
Overall, they are looking good. My 2 cents: watch them hands and feet, you tend to draw them a bit too big. Also, pay particular attention to the wrists, they look more like a continuous bend than like a joint.
Keep the pace man, I'll certainly harass you if you get lazy
bloop..that sp is your best one yet altough the wrist look a bit broken and i think you rushed the shading?next time you do one spend a long time shading it. ohh and have you ever tried cross hatching ,somthing new to try.
you are doing well! I like the standing woman with redrawn right arm/hand - this is exactly what will lead you to success in drawing - it seems simple but its actually the best figure you drawn - builded from base blocks and totally lack the 2d flattnes which is right!
if you want see fruits of this approach, check this and rest of this site
james - thanks, i agree about the wrist, it was rushed :/ I have done a lot of cross hatching, but not lately... maybe its time to dust off the ball point pen!
libor - thanks, i was actually thinking of your advice when i did that one, will do more like it soon!
Hyptosis - thanks, its fun, you should get back into it!
Mo' figgas. We had a substitute teacher tonight and she actually had us do planned excercises. (my usual teacher is kind of relaxed) Here's some mass gestures, negative space - mass gestures, and a pulling the light tones out with eraser - 45 min.
Last edited by Fishspawn; January 10th, 2007 at 06:37 PM.
looking good ,improvment. The last ones torso is really well done,has a lot of form, but the arms and face let it down a bit you can draw hands because we can see in post166 but when you put them down in your other drawings they dont seem as good? ..