Sketchbook: Fishspawn's Journey - Page 5
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  1. #121
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    Hey fish!

    Whoa man, it's getting hard to keep up with ya! It's good your starting to do more painting and colour. I think you need to put some focus into drawing environments and perspective, don't see many of those in your sb.

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  2. #122
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    hey man that picture shows huge improvment from your last

    when you put the textures on i think try and go with more of a texture in relation to what youve draw
    exp. tree - leaves ..where as you put square things?
    if u did do that then just ignore me

    james

    p.s congrats on page 3

    idelwise pirate my sketchbook

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  3. #123
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    Wow this may be a record!

    dindon - thanks, thats my goal!

    camilografix - many thanks

    sith - alright i will, thanks for checking up on me

    rayk - Hehe, i have the pressure of trying to get into art school looming on me, thanks, and ill work on that perspective

    james - Thanks. I was actually using morphed versions of my sunset painting as textures, but i guess i didnt get rid of the edges very well. Ill keep working on it

    Really tired tonight so ill post the figures first thing tomorrow, heres a perspective doodle for you rayk.

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  4. #124
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    Here are some of the promised figures. Silhouettes for james, color for boredom, some conte, some charcoal. I was kinda bored because it was the same model again, but i think i learned something.... i just don't know what.

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  5. #125
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    I see you've been trying some stuff That's the idea, experiment, experiment a lot, there are no fixed rules for this. Btw, your charcoal gestures are superb. Just keep them coming, it's really exciting to see the evolution of this sb.
    Cheers!

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  6. #126
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    fedezz - its always a pleasure to hear from you, thanks for the support

    This isn't really a "drawing" per se, but it did involve photoshop, and i thought it was entertaining. It was more editing, but i had fun using techniques that i've learned throughout my PS usage. I have some friends who really like sonic the hedgehog... this is for them.

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  7. #127
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    Yay, perspective and figure studies always a good thing. Hmm, as far as crits go, I'd say just look at artists you like, try to figure out why you like it, and incorporate it into your work. All that measuring, working on value, and things like that go without saying because it looks like you're already working on it.

    S S G 2 9
    -Fishspawn-Blue Severin- rayk-

    You're an artist, not a meat camera. -Elwell
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  8. #128
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    Blue Severin - Sounds like fun, i'll keep working hard

    I was really not in the mood today. I sat around for about 20 minutes just smearing odd colors in PS, i tried painting in difference and some other modes, and eventually i saw an interesting composition. Once i started to get it down my program crashed and erased all of my work >.>; So i re-worked the compo to make it less "side view" like all my other stuff, and i tried a 3/4 top down-ish thing... anyway, heres the rest of the time ~1.1 hr total.

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  9. #129
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    hey, the figuers are looking better and nice perspective studies

    on the digi i think you have overused the tree brush thing and there isnt really any foreground

    keep at it . james.

    idelwise pirate my sketchbook

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  10. #130
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    hey man, really nice sketchbook you've got here. you've shown alot of really nice improvement since the first post. your life drawings look wonderful, nice gestural quality in alot of them. I like how you are experimenting with a number of different media, great way to learn multiple approaches to pieces. I must say though, looking through everything I love the pastel gestures you did on the first page (had alot of dresses if that helps narrow the pieces down hehe). such nice movement in all of them. you're pushing yourself really well, and the only thing I can think to say is maybe to do a tonal study or two. just draw a still life only looking at the different tones; no linear work. take your time and be really patient with it.. really helped me get used to drawing with more contrast and helps gain a nice control over a media. once again great work man, keep it up!

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  11. #131
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    james - thanks, yeah youre right

    onir - thanks, those are my favorite too, ill try a tonal study sometime

    Woke up with a cold yesterday, hence the lack of update, and the grossness of todays update. Same place, different angle and time.

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  12. #132
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    nice enviros. you might want to play around with the size jitter on the tree brush you are using on those, and maybe add some foreground elements on the one you just posted. remember when doing landscapes that things get lighter and less saturated as they get farther away.
    I like your life drawings the best, in this one: http://conceptart.org/forums/attachm...1&d=1157739521 i can really get a sense of weight of that big girl. i'm not sure if it was intentional but it looks like she's starting to tip over the thing she's leaning on. either way it looks cool. keep it up.
    -az

    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
    --- Frank Herbert, Dune - Bene Gesserit Litany Against Fear

    Check out my Sketchbook! Critique and Criticism welcomed.

    or my Deviantart!

    · or check out my: Blog
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  13. #133
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    artzealot - thanks for the good crits, i'll be sure to take them into account when i next paint. Heh, it wasn't intentional but it's a good idea to play with

    Still not feeling good, and i still have figga class tonight. So today you get the school doodles and tomorrow you get the figgas. I was feeling tranquil when i did these - so i took longer than usual on them, probably ~30 min per page. I should really take longer on stuff more often...

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  14. #134
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    Life drawing, as promised. All charcoal, nupastel, or conte, and all on newsprint except the last one, which is on "charcoal paper". Crit away.

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  15. #135
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    pap, the life drawings ae looking good but i think the legs are a bit small on some , remember 3 heads for the torso and 4 on the legs ,and maybe do some studies of the leg

    poartraits looking good to bur watch the lips ad maybe do some lip studies too

    woot .james.

    idelwise pirate my sketchbook

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  16. #136
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    james- thanks, i always appriciate your crits. I was thinking more about the legs tonight.

    More figga drawing. Um, not much else to say. Last one was 1 Hr. Crit them up!

    Editzor: some re-works of old digipaints for fun, messing around with stuff. I think i learned something... and they definately look a lot better.

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    Last edited by Fishspawn; September 15th, 2006 at 02:55 AM.
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  17. #137
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    Damn, those figures are looking wicked. This one is my favorite, you handled that tricky foreshortening just right. Crap, wish I could take some life drawing classes in this crappy country
    Keep the pace man, your doing fantastic!

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  18. #138
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    That figure drawing is pretty sweet. You young guys are making me feel like a lazy bum. Don't use such saturated colors in your enviros, unless they need to be there, like accents. Look at sparth's landscapes, his colors kick ass.

    S S G 2 9
    -Fishspawn-Blue Severin- rayk-

    You're an artist, not a meat camera. -Elwell
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  19. #139
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    it's great to see so many people with a passion for art. that really comes across in this SB. Keep on with both the drawing and digital. I believe that at root of most great artists is someone who has the skills with the pen and pencil

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  20. #140
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    fedezz - Thanks! that stinks that it's hard to find life drawing where you are... i'll keep drawing them for you

    Blue severin - Thanks, i looked at some of his stuff and i see what you mean. I'll try to take that into account next time.

    tekdj - Thank you, i will continue to work hard with all media!

    Today was kind of a day of rest - still trying to get over my cold. Here's another rework and some more recent hands.

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  21. #141
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    hey man, that 1 hour pose looks solid. the hands could use a little work but i know that you probably just ran out of time. fantastic job on the foreshortening btw. not an easy pose. one thing that is holding it back is the face. keep workin' those faces in your book. once you got those down, and you get another hour pose- she'll be a beauty. keep it up fishspawn

    btw pain hand... hilarious

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  22. #142
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    sith - Thanks! I think i may work on that one more because of all of the positive feedback i've gotten, and i'll continue to draw as many faces as i can tolerate each day

    Loomis studies and a speedy ~1.25 hours. Crit them up and spit them out!

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  23. #143
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    sweet, lots of improvement with the colors. Nice heads too. Just tighten up that enviro.

    S S G 2 9
    -Fishspawn-Blue Severin- rayk-

    You're an artist, not a meat camera. -Elwell
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  24. #144
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    i looked through your thread. wow, there's a lot of improvement over the posts, especially your drawing. keep it up.

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  25. #145
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    Those heads... fantastic!! My only crit: the placement of the eyes are weird in some of the faces. I now, I now... the placement of the eyes is a bitch. Just do the routine mirror check to find the flaw, and a tip that helped me is to draw first their right eye if you're right handed. If you're left handed, the other way around.
    And the palette on the last enviroment is sooo much better. My advice there: the dark elements on the foreground are too scattered around the edges of the pic. Try grouping them in only one place (probably touching two edges of the pic), to help the composition. And don't get carried away using only one structural brush (the rake here), but don't go over the top making it look like a brush set catalog , it's a matter of balance.
    Cheers!

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  26. #146
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    yeh the heads show alot of improvment keep it up on the faces
    on the digi because youve mainly used the rake on the same size i cant really define anything or see whats going on . So try ading in some harder edges and a litlle bit of detail..

    keeps it ups .james.

    idelwise pirate my sketchbook

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  27. #147
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    Stalling for homework

    Blue Severin - Thanks man, i plan to

    kuroart - Thank you! it's always nice to hear encouraging words

    fedezz - Thanks, i tried that method for eye placement and it seemed to help a little - i'll keep working on it. I'll make sure to make some of those changes as i keep working on my enviro.

    James - Thanks, will do

    Slow at work today, so here are some sketchzorz. All from my head. My friends are complaning that i don't draw enough clothed people anymore :/. So here's some stuff. EDIT: More work on that enviro.

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    Last edited by Fishspawn; September 17th, 2006 at 06:18 PM.
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  28. #148
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    Final unless someone says otherwise.

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  29. #149
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    you're doing really good

    I have notice great improvement in your characters. don't stop doin life drawing

    for your environnement , you should use more photo or life ref , it will help you put more details

    keep it up and post more

    JM

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  30. #150
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    Hey Fish!!!

    Awsome updates, your faces are really improving! The look pretty mad.

    In regards to environments, there is definitely an improvement happening. Few points you should remember - most environments have either 1 or 2 vanishing points on the horizon and the third either below or above the horizon (if it's a straight on shot then it will be so high that all the lines are parallel anyway).

    The last painting you did, one of the perspective lines on the bottom of the building points to a vanishing point in the sky which effectively breaks the environment.

    Perspective is one of those things that takes a while to understand but once you do it's really easy and fun thing! My suggestion is invest in Feng Zhu - Concept Design 2 - Sketching Environments dvd from gnomon. It really helped me take my understanding of using perspective in environments further (I'm naturally environment sided so maybe I had less issues then most people do).

    With painting, try starting out by blocking in the whole scene in grays and dark grays (can be a purple shade, blue what ever) to have a value range going. Then add colour over that. Hope that helps.

    Keep it up, your gunning through this!

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