Sketchbook: Fishspawn's Journey - Page 26
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Thread: Fishspawn's Journey

  1. #751
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    Nice stuff, really like the figures. Keep up the good work.

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  2. #752
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    Blue Severin - Thanks for the crits man. I completely agree. I can conceptualize shapes and planes in sketches but when i try to add value and refine something i lose that structure somehow. Gotta work on that.

    Animation Idiot - Thanks for the references and the advice! Definitely focusing on gestures as much as I can, and trying to learn the basics well so that I can play around a little more

    Grandmassa - thanks

    Howie - Thanks for dropping by

    Sorry for the week-long absence. I had family visiting, then i got halo 3, then I had to catch up on all the work i didn't do while playing halo 3 Here's a 1.5 hour speedy in PS. Trying to work my colors a little better with the stuff i'm learning in class with oils. Crit away!

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  3. #753
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    nice, good anatomy and good colors.

    whats your halo 3 gamer tag? we should play a little tonight if you have xbox live!
    -jim

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  4. #754
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    video games are evil, evil I tell you they consume all your time and nothing gets done.



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  5. #755
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    jdeegz - thanks! My xbox live tag is Fishspawn as well but i have trouble getting live to work for some reason :/

    oldnoobie - yes that's why they are fantastic

    Here is my latest sculpture.

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  6. #756
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    that's a really nice sculpture, i like the form alot. what is it made out of?

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  7. #757
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    Plaster, we filled a half gallon milk carton and carved away at it Thanks, I had fun.

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  8. #758
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    dig'n the plaster i really like the dude on 752 cant wait to see some mo

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  9. #759
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    Thanks Grandmassa, tried to take him a little further. +1.5hr

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  10. #760
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    wicked new stuff, the claw thing is awesome =P

    "Even a stopped clock, gets the right time twice a day."
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  11. #761
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    i like your concept for this guy, but i was thinking about the helmet. first i thought that you should use a different design with it being wider than it is tall because of his posture, i think it would help it alot more. (if he was perfectly straight up and stiff, this helmet would work well) but then i also thought about his hands. they are blades right. well, what use would a helmet be (other than to keep from getting hit on the head) if he can't take it off without poking himself? but instead of getting rid of the helmet, what if you did somthing completly different and made a technology that would allot him to take his helmet off with his blades? I was also thinking it would be kinda cool for him to have a smaller blade that is parrallel to the original one, kind of like a thumb. the forearms are a bit short, so maybe elongating the blades or his arm would help too word!
    -jimBones!

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  12. #762
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    hyptosis - thanks

    jdeegz - thanks, i'll see what i can do

    bleh, drove a lot last weekend and i've been lazy all week. Here are some figures - most are 5 min. Drawing two models at once is fun!

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  13. #763
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    too bad they didn't SCISSOR... awe scissor me xerxes!! rofl...
    it's been a lazy week mon frere, don't beat yourself up about it, haha

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  14. #764
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    Nice Multiple Characters Thats Really Hard For Me But Yall Seem To Have It Down Thanx Fo All Your Great Advise Ya Rock 8)

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  15. #765
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    jdeegz - thanks

    grandmassa - thanks man, glad i could be helpful.

    Here's the latest two master studies in oils. They look like they have blue all over the left side but thats just becuase it's shiny

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  16. #766
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    Here's my 2nd figure sculpture. We did one that we only worked on for 1 day but we had to tear it down and my camera was out of batteries. This one we worked on for 2 days (8 hours) and i managed to take pictures. Scale is 1/2 the model's actual size. Any advice is welcome.

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  17. #767
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    Here's a new perspective drawing in progress. Note: the lines are all parallel and vertical, Its just the camera distorting it.

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  18. #768
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    Gestures. Last two are 10 mins, the rest are 5 and lower.

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  19. #769
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    nice work on the sculpture and the gestures are looking good.



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  20. #770
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    thanks oldnoobie

    Did this in figure drawing today... 3 hours of work maybe?

    Doing a bunch of doodles lately, we'll see if i get around to posting them.

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  21. #771
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    Here's a symbol i made for Critical Reasoning class. It symbolizes my belief system and faith. It is created from other symbols but each has been alter to fit the meaning in a unique way.

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  22. #772
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    the shape of this object is like an escher work.

    i think its a helmet but the shading and linework make me believe it isn't.

    yeah, we should get back to posting more often, but it is hard for me to do without a scanner =\ maybe if i find 100 bucks ill buy one =\

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  23. #773
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    The figure sculpture looks pretty accurate. My favorite posts are definitely the piles of gestures, those have definitely gotten a lot better. On your latest post, I'd say spend more time getting it to look right. The messy linework isn't really working for it, and the inside's value is pretty light, doesn't set it back inside. I know it's just a tiny sketch, but the caring about everything you draw will get you better that much quicker.

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    You're an artist, not a meat camera. -Elwell
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  24. #774
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    jdeegz - thanks man, you can always use a camera

    blue severin - thanks! I actually spent a long time working on it but i kept going back to earlier versions because i didn't like my progress - i see what you're saying though - i'll try to work on it some more.

    Here are some studies, each about 2 hours.

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  25. #775
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    4 hours. Charcole and white conte on grey paper.

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  26. #776
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    Digi speedpaint char.

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  27. #777
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    nice speedy - you got the form down good, i just ge tconfused around the hand and weapon(?) area. perhaps anothe rminute on that would be sufficent

    i hope you are estatic with those charcoal works - the fucking rule - especially the 4 hour one. lets see a digi with four hours in it, i bet you can do even better

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  28. #778
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    I like the shading in the two hour poses better than the four hour pose, also the drawing seems better in the shorter ones. Digi has way better form than your previous ones. Maybe even take it a step further and refine your edges a bit more. Keep updating, they're getting better.

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  29. #779
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    jdeegz - thanks man, i actually was pretty unhappy with them so its good to hear some positive feedback

    blue severin - yeah the 2 hour drawings were studies from another artist, the 4 hour was from life. will do - thanks

    here's a 1.5 hr paint over a 10 min figure drawing. Advice desparately needed! (most of the itme was spent on the face so thats where i need the most help )

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  30. #780
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    yo fishy - are her feet extended? is she on her toes? - i think that her right elbow or upper armor s hould be resting on her knee. - im guessing her hips are like a skrit sort of poofing out, my guess is to make it not so round and drop her wait down alot, maybe show some inner thiegh. her hair is huge, not really diggin that but if you want to keep it i would eliminate most of it on the left of her head. but yeah, main problem is the amount of upper thiegh we see, sort of use her vajajay as a vanishing point for her legs

    later yo i wanna keep this painting goin so dont get bored of it, if you do, post it up here and ill tell yah what to do

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