Results 721 to 750 of 1098
Thread: Fishspawn's Journey
September 25th, 2007 #721
Hide this ad by registering as a memberSeptember 25th, 2007 #722
September 25th, 2007 #723
September 26th, 2007 #724
September 26th, 2007 #725
September 26th, 2007 #726
Mr. Spect - Thanks man good to hear my feeble attempt at portraying weight is working
jdeegz- then do more life drawing!
Olddddddnooooobie - thanks!
Here are some knee studies and doodles. Oh and the digi I spent like 2 hours last night on and I hate it but I'll post it anyway.
September 26th, 2007 #727
September 27th, 2007 #728
September 27th, 2007 #729
September 27th, 2007 #730
September 27th, 2007 #731
September 29th, 2007 #732
September 29th, 2007 #733Registered User
- Join Date
- Aug 2007
- Thanked 1 Time in 1 Post
The arches look good...even though the pic is bad. I can see depth like really looking into the city. I'm really enjoying the man in the forest. I keep having to look back at him every time I stop by. Will you work on him any more? or perhaps another scene...
September 29th, 2007 #734
September 29th, 2007 #735
September 30th, 2007 #736
October 2nd, 2007 #737
October 2nd, 2007 #738
your figures look good. Proportions are very good and anatomy seems right. Some of them have small hands and feet so watch that. I would also like to see you focus more on volume of forms rather then just outline. Throw in some core shadows and things just to show how the forms turn in space.
Only other thing i can see is faces. Think more about the planes of the face not the features. Again how forms turn in space. Draw the eye sockets and cheek bones and muzzle and temples then go in and throw in the eyes and nose and mouth.
Keep it up man you aer getting better and better.
October 2nd, 2007 #739
guess i am a little late.. but your death of marat.. take alook at http://www.vidarholen.net/contents/j...t_by_David.jpg
check out the faces >< hope you see what im talkin about, i'm not going to say it! haha.
i think maybe making the three smaller doors on the building straight infront of you darker, or throw a big pot infront of one or somthing, and maybe make the sky right behind the building darker becuase the colors are blending together so it is hard to tell the difference ><
October 2nd, 2007 #740
sweetoblivion - thanks for dropping in! volumes volumes volumes! I agree, thanks for the advice
jdeegz - yeah his face is messed up bigtime but the teacher mostly cares about me refining the values and planes at this point. Gonna do a lot more work on the arches too. Thanks
Fig. I think i'm making progress! Critttts??
October 2nd, 2007 #741Registered User
- Join Date
- Sep 2007
- Thanked 0 Times in 0 Posts
Very nice. I'm gonna have to work pretty hard to beat you.
Great work man, I'm going to have to get some more figure done.
October 3rd, 2007 #742Registered User
- Join Date
- Aug 2007
- Thanked 1 Time in 1 Post
I really like the way you are using the bones and muscles to form the figure rather than just shapes. It seems to be helping you to get the proportions better. She has feet and ankles and toes and hands and fingers as well as a head and body. The faces are also showing shape, hers, not just general. Gestures are always fun...Good job
October 4th, 2007 #743
October 5th, 2007 #744
All these things are kinda boring to look at, i know its a necessary part of practice but i would really like tro see something interesting looking. I know i dont comment much but i do visit your page daily, but it always looks the same with minor improvements. Dont you draw anything just for you anymore? I would like to see some more original work sometime.
October 5th, 2007 #745
you know what, I kind of agree with arvalis >< I believe you're going to get stuck into this place where all you can draw are people standing or sitting on a log with two lights pointed at them haha, I think you should create some new characters. It seems like when you do this they look a bit wonky, so if you do this, we can critique them and you can get better at creating from yur imagination. i love the perspective pieces, it's good junk to learn, but yeah, in the first perspective piece, your character looks like he is either floating or is weightless. I feel like you didn't incorporate anything you learned from figure drawing into him =\ lovely dragon though
October 6th, 2007 #746
arvalis - yeah i have been focusing a lot on schoolwork, i'll try to get some more stuff from imagination done
jdeegz - thanks, trying to put my knowledge into stuff from my head, guess it takes some time...
Here's a speedy from my head. Hour and a halfish.
October 6th, 2007 #747
October 6th, 2007 #748
Nice man. I like pieces of the last one better, but this one is definitely better overall.
face, hands, and feet are always some of the focal points of figurative work. Her abs look like they have more development than those others. I'd definitely work on seeing the face as a series of shapes and values. You drew the eye but there's not much info for the shading around it. Foot's a bit short too. Hope this stuff helps.
October 7th, 2007 #749
Hey dude, it's Dan here.
Since you're in animation like me, I'd love to see you push gesture more. Use Walter Stanchfield (www.animationmeat.com) and Vanderpoel for help there, though there are lots of good artists that make great use of gesture. (Mike Matessi's "force" book being one of them.)
At some point when you get comfortable enough with life drawing, it'll even help you to find ways of during quicksketch, cartooning the figure or as Andreas Deja said to us at the lecture yesterday, taking the life model and injecting your character into it. The integrity of your animation drawing will shoot up once you can combine all the little jigsaw pieces of all an intuitive knowledge of the technical things you're learning together with some good feeling and gesture. Don't worry though - it's a natural part of the learning process for drawings to look stiff as you're learning about rules like anatomy, perspective, proportion, etc. Gesture, weight, rhythm, exagerrating and balance also have rules, but gesture/exagerration in particular tends to allow for some more leeway as far as going outside what's up there in front of you. It's these things that will give your drawings the 'juice' they need to inject good feeling in your animation.
Last edited by Animation Idiot; October 7th, 2007 at 01:33 PM.
October 8th, 2007 #750