Sketchbook: softocean's sketchbook stuff - Page 4
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  1. #91
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    more characters

    Hmm, you guys seem to have hit the nail on the head - I need to be more accurate, and less lazy with my drafting ability.

    I'm trying to get better at rendering a bit here.

    I've tried to push the detail level a bit with this next set of characters. Wokring with higher resolution seems to help. By blowing up a small part of the figure and working one area at a time helps me to focus on increasing the level of detail as well.

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  2. #92
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    Some neat concepts. I especially like that walking tank concept you posted awhile back(#87)- I hope you revisit that one.

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  3. #93
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    more miscellaneous characters

    I went back to cell shading on one of these guys. But I feel I still need to get stronger at rendering without linework.

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  4. #94
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    robot series

    so I've basically got sketches all over the place now, figures, robots, concepts and all. It feels like a pile of crap. Now I'm trying to glean from them some clean, inspirational artwork. Creating a larger scale project or series feels more satisfying than random images.

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  5. #95
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    Pretty nice stuff in here; but I agree with some others in that a lot of your drawings seem .. lazy compared to the good stuff. The alien plantz or the powr generator thing are pretty cool as are your perspective studies.

    Keep up the perspective and anatomy studies, I should do them too !

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  6. #96
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    exoskeletons

    Hi Harmageddon,
    thanks for stopping by. Yup, it looks like I'm too lazy to add much detail these days, maybe boosting up the resolution of my photoshop images may help. So recently I've tried to revisit some older concepts and push the detailing and rendering a bit further.

    Heres a series of robotic exoskeletons
    -Wired magazine as well as popular science seem to be focusing on this this month

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  7. #97
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    Cool concepts bro!!! Would like to see some life sketches if possibe. Thanx for stoppin by stuff!!

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  8. #98
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    more coloring

    I tried to touch up the robots series a bit more here:
    I find it challenging to go back and push in more detail and effort into some sketches.

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  9. #99
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    Nice stuff here! Latest robots lack little detail, i like that blue robot with 4 legs, seems to have personality. Great stuff and i'm going to keep eye on this, or two eyes as often i have time to spare them.

    Thanks for dropping at my SB.

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  10. #100
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    cute characters

    Thanks for the feedbac Tasapaino- adding detail is an area I need to work on.

    Here I was going for the "cute" character looks -perhaps may be useful for an animated tv series.

    Again I'm lacking in detail - but maybe that will work for animation here?

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  11. #101
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    The characters on the immediate left and right of the fish seem similar to me as far as silhouette goes. Their stomachs, faces and head curve in the same way. If you want the guy on the right to have a curved body shape, try arching his back more and really pushing the pose. Even if you end up "breaking" the design, you can toy around with different variants to find a happy medium.

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  12. #102
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    fun with monsters

    Good observations Serina, I'll try to keep the silhouette in mind in the future.

    Here are some monster doodles I've collected over the past month or so...

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  13. #103
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    more monsters

    Heres another sheet of monsters...

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  14. #104
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    body language cards

    Heres a series of body language cards I was putting together for a flash card game a little while ago. I tried to push the level of realism by using photo reference as well. As usual, it seems like my stuff is lacking detail...

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  15. #105
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    body language haptics

    So recently, I was exploring the subject of touch in communication. So heres part of a series of haptic communication images. How do people normally interact using touch, etc.

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  16. #106
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    Thanks for stopping by my book.

    You've got a nice sketchbook going on here. You're obviously putting a lot of work into it, and it shows.

    It would be nice to see more work on value and rendering to really start showing the form and details of these characters you are creating.

    Great work!

    Please stop by my new Anatomy Sketchbook and critique the hell out of it.

    "If everything is under control, you are going too slow."- Mario Andretti

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  17. #107
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    more haptics images

    Thanks crazy3dman, I appreciate the feedback.
    As you said, I'm noticing that my abiliity to render texture with soft and hard edges and colors is kindof limited right now. So I' tried pushing the rendering on these guys a bit more...

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  18. #108
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    body language haptics

    So I kept playing with poses for these figures and tried experimenting with layout to make more of a "pop art" poster feel...

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  19. #109
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    another one

    Heres another one

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  20. #110
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    body language haptics

    and another one...

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  21. #111
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    body language haptics

    I experimented with a landscape layout here...

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  22. #112
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    body language haptics

    another landscape layout...

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  23. #113
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    Figures interacting with each other can be very difficult. I think it's great that you are working on that aspect of figure drawing. They are working pretty well. Especially on the ones where there is one figure hanging on the back of another. You are getting a good sense of the weight of the figures.

    Please stop by my new Anatomy Sketchbook and critique the hell out of it.

    "If everything is under control, you are going too slow."- Mario Andretti

    My Blog (Cartoony stuff)

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  24. #114
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    more figures

    Thanks crazy3dman, I appreciate you're feedback

    I've gotten caught up in angles of figures lately with martial art technique illustrations...
    I feel they may be lacking in detail a bit, maybe there is some more I can add without it getting to distracting from the poses?

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  25. #115
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    aikido diagrams

    Heres the 13 jo kata that I haven't played with for a while now, but it helps to get these things on paper to visualize them clearly. I'm curious how to represent the foot movement from a birds eye/ top view.

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  26. #116
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    wrist stretches

    These were a bit difficult to represent the forarms, with the radio-brachialis wrapping around the forearm correctly. Also, it was a bit touch to position the tricep, bicep and deltoids when the arm was contorting in different positions.

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  27. #117
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    subjugation

    I've been curious about body language lately, and here is a pet project to represent several figures demonstrating subjugation poses. One person or group dominating another person.

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  28. #118
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    subjugation 2

    Heres another set of poses on the body language/subjugation area.

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