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  1. #27
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    I really like your anatomy studies and environments, especially the most recent one. The light through the orange trees has lots of potential to be beautiful. It seems different from most of your other color schemes which look a little bland and lifeless to me. Try working in more variation (like this one, which was very good - http://www.jerryartist.com/sketches/...ackground4.jpg).

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  3. #28
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    You do have nice work, I love your scene renderings.
    I agree that, while readable, your colored works could go much farther with the right contrast and drama.

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  4. #29
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    the level of improvement from the top of this page to the bottom is really evident kep hacking away at it (the anat still seems to be your weakest point but its quickly improving) and thanks for your comments

    DiMb

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  5. #30
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    ooops double post

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  6. #31
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    DA: thanks for the advice on the color schemes, and texture variation- I'll see what I can cook up in the future.

    Sugandya: okay, more contrast and emotion?

    Dimb: thanks for the comment

    Okay, I've been experimenting with creating figures from my head lately: I guess this is practice with poses, proportions and foreshortening:


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    Last edited by softocean; December 21st, 2006 at 10:41 PM.
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  7. #32
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    Wow.. your work is so extensive.. and I guess that it's a little part of the total..!! the practice do to the master man..!! keep it up..!! and congratulations for your effort..!!ç


    I wish a next good new year for U..!!

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  8. #33
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    Thanks Peggo, Happy new year!

    Heres some more figures from the imagination:
    I'm getting kindof bored of these, so I guess I'll try to develop the sketches further by having characters interact, changing proportions, or rendering or somthing...


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    Last edited by softocean; January 11th, 2007 at 06:03 PM.
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  9. #34
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    wow, you're stuying hard, and we can all see you're taking profit from of it - good anatomy
    One thing i notice is that you seem to draw very small. Try to use more space, get yourself some A3 sketchmap, sit down in a comfortable way and use your whole arm to make strokes. That way you got more control and more dynamic.

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  10. #35
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    Lovin the character concepts. Looks like youve improved alot over this thread. Great work. Keep posting.

    My Sketchbook- C&C very welcome
    http://conceptart.org/forums/showthread.php?t=85772

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  11. #36
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    Thanks for dropping by and the comments. You have A LOT of stuff and those stuides are nice, keep it up!

    Myths are distorted truths, conspiracies are distorted myths. Good luck to anyone looking for truth in a well thought out lie.
    ArtBlog
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  12. #37
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    Nuki: Youre right on there- my figures are lacking detail and definition because of the small size... Hmm. I was using a wacom tablet on 1024x768 for most of these. Maybe I should up the resolution? Also my teacher recommended drawing 1 figure per page in my sketchbook rather than 5 per page...

    Envisor, Itachi D Thanks for the comments

    I was doing some sequential art/ comics/storyboards lately, and I went back to some old stuff I had to see what I used to do. This is from a storyboarding class over a year ago: I'm noticing wobbly forms/shapes and line quality issues here:


    softocean's sketchbook stuff



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  13. #38
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    Well, here's another attempt at sequential art:

    I think in this version I had some issues illustrating environments properly. Also the hookups between some panels could have been better. Also the flow of dialog location seems like an afterthought, rather than planned in the panel's composition... All well, it was entertaining for me at least

    softocean's sketchbook stuff

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  14. #39
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    Okay, I'm tired of trying to post thumbnails and stuff...maybe I'll use attachments?
    but 60*150k = 9000 k or 9 mb for a page ugh.

    So I'm revisiting some concept art ideas lately - and trying to improve the quality of the concepts in term of line quality, orthographic views and rendering. Better to have 5 good pieces than 50 crappy ones right? But what I'm seeing is that my photoshop rendering ability is not quite up to my pencil shading control. Maybe I'm not using a high enough resolution? 1024x768 probably isn't enough for some detailing.

    Here are a few character designs of robots that I've been playing with lately..


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    Here's some cheesy cartoony vehicles too:


    softocean's sketchbook stuff


    Last edited by softocean; January 21st, 2007 at 03:23 PM.
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