Sketchbook: softocean's sketchbook stuff
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Thread: softocean's sketchbook stuff

  1. #1
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    softocean's sketchbook stuff

    Hi all,

    Just trying to figure out how to post here and stuff.




    This was an attempt at concept for a vehicle that picks up cages/traps from a region with an abundance of carnivorous animals.



    The amazing frog monster.




    an electric stun cannon



    a japanese style gazebo with garden in center - an environment building concept

    Last edited by softocean; July 19th, 2006 at 03:04 AM.
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    Some anatomy studies:


































































    had some problems with image upload.net

    Last edited by softocean; January 18th, 2007 at 03:01 AM.
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    not bad stuff you've got here. Its evident you need to do a lot more work on anatomy, but your structual stuff is quite nice. Looks like the heart of an architect.

    My work: [link]
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    some more anatomy studies from Hogarth and Bridgeman



























    had some problems with image upload.net

    Last edited by softocean; January 18th, 2007 at 02:57 AM.
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    Some Drapery studies from Hogarth's Dynamic wringkles and drapery





























    some problems with image-upload.net

    Last edited by softocean; January 21st, 2007 at 02:34 PM.
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    A new character design/modelsheet
    Here I was designing a futuristic cyborg "Samura" who was a gang member, got drafted in the army and then had post combat surgery.
    The idea was to have a turnaround, construction view, facial expressions, poses, and a colored pose.









    some problems with image-upload.net

    Last edited by softocean; January 18th, 2007 at 03:05 AM.
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    Thas alot of anatomical studies! Are you actually going to remember any of that?

    The character design sheets at the bottom make me think: Yes.

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    Thanks for the encouragement

    Heres some animal anatomy studies and life drawing stuff:































































    some problems with image-upload.net

    Last edited by softocean; January 18th, 2007 at 03:06 AM.
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    I think doing stuff like this is really helping you....


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    character model sheets

    Here is a character model sheet with turnarounds,, facial expressions, poses.
    I was thinking an alien with more verbal capacity than E.T. that tries to integrate into human society.












    some problems with image-upload.net

    Last edited by softocean; February 4th, 2007 at 01:47 PM.
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    I quite like your animal anatomy stuff. As for the alien, the resemblance to ET might be a bit too obvious. I would rework it's chin, it's not too attractive. A bit more square and less protruding, like the first drawing on the 4rd row.

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    life drawing stuff

    Here are some life drawings. Getting a good range of value seems to be difficult here. Like I'm just doing a monotone range instead of accenting with deep darks against a bright light.

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    Some more Hogarth drapery studies
    I find it curious as to how sometimes drapery reveals the form through perspective, anchor points, but sometimes hides the underlying form.























    some problems with image-upload.net

    Last edited by softocean; January 21st, 2007 at 02:35 PM.
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    Some fun with designing clothing concepts for characters.


















    some problems with image-upload.net

    Last edited by softocean; January 18th, 2007 at 03:10 AM.
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    I was experimenting with different body types for populating a town full of people. I haven't figured out what clothes they'll be wearing yet...



















    Last edited by softocean; January 18th, 2007 at 03:10 AM.
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    Here's some stuff I did for a company's character design request. I don't think it has the same level of development as guild wars, but I tried.





    Last edited by softocean; January 18th, 2007 at 03:11 AM.
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    some male clothing thumbnails done a while ago for Red Online game mod project:

    flor


    gretch



    kai



    araby



    kudo


    Last edited by softocean; March 24th, 2007 at 02:06 PM.
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    some more anatomy studies from "Drawing for animation", Bammes and Bridgeman
















































    some problems with image-upload.net

    Last edited by softocean; January 18th, 2007 at 03:19 AM.
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    Some environment concepts - a dump from my archive of stuff:

























































    Last edited by softocean; November 30th, 2006 at 05:43 PM.
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    Here's some more background studies that I started coloring
    Damn, it looks like I'm too lazy to go beyond just rendering flat colors most of the time.
    These things look like they need more texture and attention to light and shadow.














































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  21. #21
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    Hi softocean, very solid work in your SB,I see you study so hard, a good way for accive great result. For the skin tones I answer you in my thread.
    Keep it up
    Ciao

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  22. #22
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    a lot of stuff, you are really busy man!
    i think sometimes you should have a more evident light source.
    keep it up!

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    Your environments are well done and it looks like your anatomy studies are doing your work justice. Keep it up!

    ...a perpetual plan for discovery days,where everyone can take part in "purposeless play".
    My Sketch 'em up book!!
    My Blog/portfolio site- purposelessplay.com/blog
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  24. #24
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    Thanks for the comments guys, I appreciate the feedback.

    Here's some illustrations or doodles for lack of a better description of images which have multiple characters interacting:






























    Last edited by softocean; December 7th, 2006 at 02:27 AM.
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    I like some of the most recent sketches, especially the ones on the bus. Very humerous, and lively with the colors. Seems like you do well with groups of people. Also, some great scenery and landscapes. Are those all places you've been, or from your mind?

    Age merely shows what children we remain.
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  26. #26
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    Must of the background studies were from places I went, the other concept stuff was from my head. I find that I'm having trouble trying to get the same level of detail and perspective accuracy when I draw from imagingation. So maybe the solution is to use a mix of imagination and reference?

    Anyways, here's some sequential art sketches from a short story I was thinking of:
    Basically a government official makes some demmands of a local farming village, and our hero volunteers to
    journey to the capital on behalf of the village.

















    Last edited by softocean; December 12th, 2006 at 09:09 PM.
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    I really like your anatomy studies and environments, especially the most recent one. The light through the orange trees has lots of potential to be beautiful. It seems different from most of your other color schemes which look a little bland and lifeless to me. Try working in more variation (like this one, which was very good - http://www.jerryartist.com/sketches/...ackground4.jpg).

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    You do have nice work, I love your scene renderings.
    I agree that, while readable, your colored works could go much farther with the right contrast and drama.

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    the level of improvement from the top of this page to the bottom is really evident kep hacking away at it (the anat still seems to be your weakest point but its quickly improving) and thanks for your comments

    DiMb

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    ooops double post

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