My Final Thesis!
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Thread: My Final Thesis!

  1. #1
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    My Final Thesis!

    well 5 years passes by so quickly. Well Im in my 5th year of college at the Cleveland Institute Which means i have to create a final body of work summerising my five years, and to thenhave defensive crit againts the faculty and my piers. well i honestly have to many ideas which means that i have no ideas. wel if your not famillar with my work feel free to check any of my links, and if your are famillar do you have any suggestions as to what you would like to see me create for my final body of work?

    Last edited by Robert.B; June 22nd, 2006 at 08:35 AM.
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    quick question, is your work going to consist only of 2d work, or are you going to be implimenting your 3d skills also?

    Are you going to try to have a story to where much of your body of work is related or do individual pieces that are independent from one another?

    hmmm, man I've viewed your work for awhile and your very skilled. I would like to see you do some awesome creature concepts. I'd like to hear some of your ideas so many we can suggest a few things maybe.

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    well i would be doing 2d conceptual work and fully rendered 3d stills.
    I was actually lucky enouph to attend a talk by David Freeman this afternoon the guy is amazing. Im gonna talk with him this afternoon and hopefully imploy some of his methedology in my final thesis.

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    I found the senior thesis process a lot of fun. 'Course mine was at UCR and they were not that into illustrative quality. I look forward to what you come up with.

    I'm drawing a blankin my sketchbook, that is

    Ye-ha! I actually completed my site.Check it out
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    Quote Originally Posted by noshadowmaster
    well i would be doing 2d conceptual work and fully rendered 3d stills.
    I was actually lucky enouph to attend a talk by David Freeman this afternoon the guy is amazing. Im gonna talk with him this afternoon and hopefully imploy some of his methedology in my final thesis.
    He spoke at the San Francisco Workshop last year and had some really cool stuff to say. His book is great too (with lots of great work from a number of CA members in it). I think his methods could use a little more (for lack of a better word) structure, but they can still be really useful.

    Looking forward to seeing what you come up with!



    0kelvin

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    Not really much to say in the way of advice, but I am really interested in watching the progress on your thesis. Please keep us posted.

    Melissa Renae
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    yeah im definatly thinking of doing something character baised but im kinda debating wrather to make the work personal of literal.

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    k here are a few ideas I have been thinking of. I would realy appreciate some feed back.

    Ideas

    1. write a short poem and illustrate to it
    2. Write a short simple story and then create an animation with sequential still imagery to portray it.
    3. Create a body of work showcasing the development of a character.
    4. Create an Abstract animation to a sound piece.
    5. To take classic super heroes from either the Marvel series/D C or any given faction and recreate them with a Urban and contemporary feel !
    6.create a character short in illustration to Edgar allen poes " Spirits"

    7. Create a short animation about character named “character who tries to find his identity

    Last edited by Robert.B; September 12th, 2006 at 09:51 AM.
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    Quote Originally Posted by 0kelvin
    (about Freeman) He spoke at the San Francisco Workshop last year and had some really cool stuff to say.
    niurg!
    Is he still singing the same tune ? Anyway.. sorry... *storms out*

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    yeah he was realy misogynistic toward the female employees and every so often kept saying things that didnt have anything to do with " emtioneering " in games. It was frustrating because i was realy listening to what he had to say but then he would take me right out of context with his sexest remarks. the kicker of the whole talk was when my buddy nudged me and said "hey is that" while pointing to the top of freemans desktop, and lo and behold there was some porn at the top of his desktop literd amongst the word files. he quickly hid it and laughed it off. it was hillarious.

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    My first suggestion would be to clearly seperate a 2d thesis from a 3d thesis. Choose one or the other or even do them both, but make them seperate. Doing 2d concepts for your 3d thesis is all well and good, but you look primarily like a 2d artist, yet you would be putting the majority of your effort into a 3d thesis.

    Another suggestion would be to avoid doing an animation unless you have a good deal of experience with that medium. To make a good looking 3d thesis animation you need to be good at all aspects of 3d, from modeling, to texturing, to lighting, to rigging, to animation. If you arent confident in all those aspects, your work isnt gonna look good in the end. A 2d animation is slightly easier, but still requires a huge amount of talent in animating.

    As far as the thesis ideas you just posted:
    1. that could be really cool if you have a great poem to work off of.
    2. see my thoughts about animations
    3. Thats good, but probably not enough work to be an actual thesis.
    4. Abstract animations arent going to be particulalry impressive portfolio pieces for getting a job, but if you really enjoy those sorts of things, then go for it.
    5. This is your thesis, so you should definitely be working off of YOUR concepts. You clearly have plently of talent to make your own. Come up with an original idea. That is really the key to a great thesis work. Originality.
    6. Sounds cool. How in depth are you going to be able to make it?
    7. Sounds hilarious, but once again, I've stated my warnings about the difficulty of producing a polished animation in a relatively short amount of time.

    keep us updated

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