Results 586 to 598 of 735
Thread: .:: Still Goin' ::.
September 16th, 2011 #586
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The Following User Says Thank You to kingkostas For This Useful Post:
September 16th, 2011 #587
Marc: Thanks mate. Anatomy is from Bammes.
cout<mecha: Hey bud, work's goin' fine, almost ended though.
Pigeonkill: Personal projects are unlikely, heh, it'll be hectic job hunting.
kingkostas: Thanks mate, glad you like the black.
A few more sketches.
September 17th, 2011 #588
nice sketches, I like the top right silhouetted guy one alot!
September 19th, 2011 #589
I'm liking the character in the top right sketches. Very original. Showing off the skills in the figures department as well this update. Would love to see a character sheet!
The Following User Says Thank You to cout<mecha For This Useful Post:
September 19th, 2011 #590
kidult: Hey ya, cheers bud.
cout<mecha: Don't know about original, lol, thanks.
Some studies so I can rework this piece
Last edited by HunterKiller_; September 19th, 2011 at 04:37 AM.
The Following User Says Thank You to HunterKiller_ For This Useful Post:
September 19th, 2011 #591
he looks pretty solid not sure of the back leg (his right) tho, could be a bit more curved inwards from the shin down. Also the thigh on it looks just a bit to small. Nit picking really as I feel the pose is working pretty well
October 1st, 2011 #592
The technological rectangles seem small and don't complement the buffness of the figure.
"Beliefs are rules for action"
"Knowledge is proven in action."
"It's use is it's meaning."
The Following User Says Thank You to armando For This Useful Post:
October 7th, 2011 #593
October 8th, 2011 #594
great to see you updating with some new sketches, man!
the studies look spot on. looking forward to more (and not waiting for long this time ).
and thanks so much for the pointers on my work, it's good to have you back!
The Following User Says Thank You to monotony For This Useful Post:
October 10th, 2011 #595
kidult: Thanks for the crits.
armando: Thanks for droppin' in, dude. I will try some variations.
Flaskpost: Thanks, bud!
monotony: Cheers man. I hope you won't have to wait long *cough*.
Huge BSG nerd right here.
October 10th, 2011 #596
good stuffff man! BSG is fucking awesome.
with the face studies and studies in general, i´d recommend that you make that extra effort, to really nail the likeness and construction.
just be patient and let it take some extra time.
a good tip is to look at the drawings in a mirror as well.
October 14th, 2011 #597
Only time for a brief visit now... but will return very soon and give you some more (you have 20 dang pages to go through )
Lookin really good, though, through the last two. Seems like you've made some serious advances in skill.
October 14th, 2011 #598
Okay... phew! 20 pages later... and scene.
A very nice ride, made all the sweeter when I see the difference and much greater confidence you had after that major self doubting in the middle of the thread. It just goes to show that if you keep at "this stuff", you certainly do get better.
I've often felt a lot like you did, where you where you lost all objectivity about your stuff, and wondered if that was as good as you could get--where you just wondered if being mediocre was okay, or if you were willing to live with that.
It was obvious in those stages that you could get better; so it's very satisfying to see just how much better you've gotten since then. Very inspiring and reassuring.
This one was very good, though it's from a while back... your imagination work is interesting and getting much more expressive.
Keep it going. You can't spell epicenter of awesome without "epic" and you've certainly started one