Sketchbook: .:: Still Goin' ::. - Page 22
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Thread: .:: Still Goin' ::.

  1. #631
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    damn dude! awesome stuff all around! the figure studies are really nice! love the breakdowns.

    MY SKETCHBOOK!
    Some Sketchbooks you should check out! --->
    (expect this list to change alot)
    Mattinian
    RazorB
    Albino-Z
    MatejaPetkovic
    Cold
    Jama
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  3. #632
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    Wow, I love this new direction...this, this is an epiphany. I need to re-think my whole approach to art...you've shown me the way.

    ; )

    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

    - TS Eliot


    Bloooooooog
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  5. #633
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    I love your sketches
    Nice hamburger btw

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  7. #634
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    NickyBeats: Thanks, too kind.

    BludHund: Many have disagreed, I am glad you see the logic.

    Skyllberg: It is the finest of burgers.



    A wip.


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  8. #635
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    Those similar thoughts run through my mind all the time...only things I'm too good at anything else...so I have no choice but to keep going haha : )

    Whatever your new career or path you take. Good Luck.

    "Respect the old and seek the new." I heard that from Iron chef

    Make a sketchbook happy, feed it a tip to improve!

    http://conceptart.org/forums/showthread.php?t=85628
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  9. #636
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    PK: Iron chef is cool. I love cooking shows.



    Some progress


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  11. #637
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    'Nother WIP


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    the female character illustration is coming along nicely
    very nice to see the progress
    the last sketch is very cool, I am curious to see what you'll do with it further

    If you want to kill someone, kill yourself.

    asa's sketchbook
    tail designs
    Tail Designs Facebook
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  15. #639
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    Nice SB. I really like the new pencil sketch. I think is one of your better.
    The female illustration, I think you could deform the whole thing, to put a little of exaggerate perspective in the work, like if the point of view it would be lower. Anyway, it's just my 2 cents

    Anjin
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    "un marinaio non prega per il tempo buono... impara a navigare"
    - Anjin Art Website - - Sketchbook - - Anjin Art Blog -
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  17. #640
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    asa: Thanks, mate.

    anjin: Thanks. I did consider a more dynamic perspective but my focus was on the character design, rather than the situation.




    I think I'm about done with this one.


    New environment WIP. Seriously need to do some environments. Critique would be much appreciated.


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  19. #641
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    Lizard dudes


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    THIS WIP looks nice
    The idea is cool and the drawing itself is also great.
    Good base to do a painting.

    Keep it up

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  23. #643
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    Silwynar: Thanks, I will paint it.



    Environment study...


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  25. #644
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    Moar study.


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  27. #645
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    T-T-T-Triple post!





    Progress... Colors aren't gelling completely, need to figure out how to paint clouds and fix the observatory 'coz it's looking pretty stupid.


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  29. #646
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    Nice gesture drawings

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  30. #647
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    GEB: Thanks man.



    Japanese macaque are pretty cool.


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  32. #648
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    great stuff lately man! steppin it up!

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  33. #649
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    Flask: Thanks, bro.



    group character WIPs


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  35. #650
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    Studying some guns.


    Making up some guns. The rifle is a retrograde version of the M8 Avenger from Mass Effect.


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  37. #651
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    Some progress.


    Guess what? It's sob story rant time!
    If these thoughts keep bouncing around in my head, I'll go insane. Unfortunately, once again this sketchbook takes the brunt because there's nowhere and nobody else to turn to (not that I would rant like this to someone's face, anyway).

    Since finishing my last job in animation, I've been jobless for over a month, jumping on every freelance opportunity that pops up without luck.
    I thought that having job experience would help. Apparently I'm wrong.
    I'm not in any dire financial circumstances, in fact, by 80% of the world's population, my circumstance would be heavenly. Funny how that doesn't really relieve any of the stress and pressure.
    What is eating me is the standards of society, ha, a year ago I would have laughed at the idea that I could have any care about what anyone else thought of me.
    But age and the responsibility that comes with it have interesting ways of bending one's perspective.

    Of course, all of this falls back on my complacency while I had the job. How stupid must have I been to get so comfortable on my first job, making no extra effort to keep improving.
    This probbaly tops the charts of 'My Biggest Regrets in Life™'.
    So now I'm making a desperate scramble to... well, not even to improve, but draw stuff that might get me a job... which surprisingly, leaves me feeling hollow, not just the fact that I'm trying to be a pencil monkey, but it's left me in some 'zone' where I've lost all judgement, perspective and context of my work. Well, it's probably not fair to say that this situation alone is causing all the grief, I'm not sure, it's hard to gather these thoughts into words.
    It used to be that I hate maybe 90% of my work, now it's more like 'I don't know how to feel about 100% of my work', which... actually feels much worse.
    There's one artistic problem that's always plagued me and it's that I don't have a vision of how my work should look or where it should progress. You might imagine how the former issue is pouring tar into an already muddy pool...

    Anyway, I want to thank everyone for their kind words and especially those who have continually support me time and time again. You know who you are.

    Last edited by HunterKiller_; May 13th, 2012 at 12:56 AM.
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  39. #652
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  40. #653
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    The most crucial role, I think, that a forum like this provides is not technical advise.
    Because honestly we often have no idea what we are talking about

    The most important role of this forum is to be able to talk to 'you own kind'. People
    who actually can relate to the life of an artist. Also people who, at CA.org at least,
    have the right commitment and attitude to actually make things happen.

    Do you have your portfolio online somewhere we can look at it, maybe give some
    advice based on that? Or better yet, get some professional portfolio reviews.

    The most blatantly talented artists struggle with exactly these problems. Perseverance is
    the only way through. Luck might strike you a few times, but stubbornness and passion
    are the only thing that will get you through rough patches and YOU WILL HAVE rough patches.

    I can definitely see "There's one artistic problem that's always plagued me and it's
    that I don't have a vision of how my work should look or where it should progress"


    Especially when you reach a technical plateau and you can't just be like 'well, I
    really need to learn anatomy', or 'I really need to get my proportions right'.

    That being said you are probably just burned-out, depressed, and anxious

    STYLE is something that you can work on, specifically. Even if you are not sure
    about a personal style or where it should go, you can work on trying and mastering
    different styles. If only to demonstrate flexibility to potential employers. Take a
    single character or set of characters and render them out in several different styles.
    Ask your self what a given style communicates to an audience. In this way
    it is another tool in your kit just like line or color or rhythm.

    Also another TECHNICAL issue: I would say one thing your work is lacking is accents
    and focal points that really stand out. Furthermore, colors and values tend to be
    accurate but aesthetically muddy. Throw in some sharp contrasts and high saturation
    for impact. Especially some more stark highlights.

    Concentrate on the key points a piece has to communicate. Understand the functional
    context (plot, gameplay, emotional theme) that a character or environment or tool exists
    within. Understand the audience/player's motivation. Why do they play/read/watch, what
    do they get out of it? At the end of the line the question is ok, I see this work of art, but
    why should I care?

    SO in order to answer that question at the most basic level YOU have to care. So the most important
    question is, why do you care? Why do you create art? What made you start on the this path?
    What things or people inspired you? Don't be afraid of the answers, because, they can't be wrong and
    you can't be wrong to try and follow them

    Obviously the answer is not money, or you'd be a hedge fund manager or a cult leader

    Take a deep breath, take a step back, don't jump around out of fear or anxiety.

    So go back to your roots, find that inner child. Look around you at your peers and idols that you admire.
    Consider the aesthetic experience of life and nature...what really speaks to you makes you stop in your
    tracks, gives you that hot flush in the blood or goosebumps on the skin?

    For me personally, I am fascinated by so many topics: futurism, social sciences, psychology, history,
    mythology, mysticism, etc. I could never delve into all those topics in any 'normal career'. But they
    can provide rich fodder for creative art and concepts.

    Then there's the pure child that used to spend hours poring over his dad's computer magazines, just for
    the lushly illustrated advertisements and box art for games. Who was struck like by lightning the first time
    he read 'Great Space Battles' and saw Peter Elson's work. Who still can feel lazy summer days and the smell
    of honeysuckle and that thrill of a trip to the library whenever he thinks about Tolkien or Macross or MacGyver.

    Now if you'll excuse me I need to go draw

    Last edited by BludHund; May 14th, 2012 at 10:44 PM.
    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

    - TS Eliot


    Bloooooooog
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  42. #654
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    Hey. You got some great studies done. I like your latest pack of characters.

    Regarding the lack of direction in your work. BludHund covered the topic well. It's really hard to add something more to that.

    It would be much easier for you to see where you're heading with your art if you made gathered your best pieces for a portfolio. Then you can see if something is missing or you're repeating on certain themes, poses, compositions, color palletes. That repetition doesn't necessarily have to be bad. It can help you define yourself better.
    I browsed your sketchbook and you have already experimented with pretty wide range of styles. I know from personal experience that it will help you a lot in working full time for small game studio. Not so much in creating freelance portfolio though. Maybe sticking for a while to one direction and going deeper with it would be beneficial. It's not like if you stop experimenting for a while then you'll totally hamper your artistic growth and loose wide view on art. With your actual skills after few months of doing only dark slimy monsters you can switch to doing cute cartoony characters with no problem (and vice versa).

    Sometimes when looking at your artwork I got the impression that you don't fully know what impact you want to create. Maybe beacause you jump so much between dark/horror and bright/adventure type of images that it gets a bit diluted. When you for example read brief for a weekly activity, come up with an idea and then usually some image pops into your head. It is usually very idealised and hard to achieve technically but it holds the answer to where your direction is. You gotta dwell on it beacause this idealised image eventually will emerge in your artworks and you know it has certain vibe to it that will resonate with the viewer (or at least some group of viewers). It's not like you have to find the right style for yourself but rather find what is it within every style there has impacts the viewer. And then you'll find out that for certain style you can achieve this thing with less effort. Hope that makes sense .

    Also like BludHund mentioned it's sometimes good to go back to your very first images and try to remind yourself what was it that made you draw these. You can even take step further and revise some of your old artwork. Instead of starting all the time from scratch you can build on already established foundations. That's how I made several of my more succesful illustrations. Crappy speedpainting several times turned out to have more potential than I previously thought. All it needed was adding more life and variety to it.

    Cheers.

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  44. #655
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    Blud, Favus, I am deeply thankful for your sincere and fantastic advice.

    You guys managed to get to know me better over the internet than most people do in real life.

    I am utterly indecisive, down to the core, you guys caught it.

    It is likely the reason for my general ambiguity with everything, from the over-arching style/vision, right down to the focal point of a single picture.
    It is probably the root of all my problems.

    Unlike in life, where I would eventually be forced to go down one path or the other, in a picture, I can cheat. I don't have to go down one path, I can take both path at the same time, whether I do this knowingly or sub-consciously, it's a mistake, because the result is dilute.

    The solution from an observers standpoint is obvious, but this indetermination is intrinsic to me. Telling me to be decisive is like coaxing a rat with a sugar cube after life-long shock treatment to not touch sugar cubes.
    In the rare event when I'm forced to make a hasty choice, I'm usually haunted by the decision long after the ordeal.
    Perhaps I've made too many bad choices in life.

    Maybe what I need is a psychiatrist.

    Anyway, maybe now you have an even clearer view of why my art is the way it is.

    ... come up with an idea and then usually some image pops into your head. It is usually very idealised and hard to achieve technically but it holds the answer to where your direction is.
    That's totally right, but what's funny is, back when I was much more casual about drawing, I would often get these poignant ideas of something, of course I was never able to interpret them to any degree of accuracy.

    These days, I feel like these bursts of 'creativity' are a rarity, or maybe it's just because I realize most of those ideas are stupid, I dunno.


    Oh, and here's my current 'portfolio'. I wouldn't even go as far to call it that, it's a haphazard jumble of pictures, but having something is still better than nothing.

    I've gotten quite sloppy always working digitally, so went back to pencils for a bit.




    My interpretation of DnD's classic 'Umber Hulk'.


    Last edited by HunterKiller_; June 9th, 2012 at 03:02 AM.
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  46. #656
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    Your studies are really good, and i am liking the character designs. Keep going!

    Please, excuse me for the possible errors in my English.

    Sketchbook
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  48. #657
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    fuck man, you´re me! i relate damn well to what you´re writing about..
    for the whole last year i tried making the right things "wich might get me jobs".
    in the end i spent over 12 months noodeling waaaay too much on single pieces, and forgetting about steady progress and doing studies and improving.
    i was focusing on turning out pretty pictures, not on learning. in the process i killed the fun of it all.
    which i´m slowly getting back to now.
    of course i gotta turn out finished pieces sometimes, but i think if you focus too much on that instead of learning and slow steady improvement, you end up with a lot of "performance anxiety" etc.

    there´s a great book called "The Art of Learning", you should read it, it helped me out a bunch.
    i´ve recently started to look into sport/performance psychology as well, which is really helpful.

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  50. #658
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    asa: Thanks for lurking.

    Steeliebob: Thanks for droppin' by.

    Flaskpost: Thanks for your support, bro!
    I've started reading the book you sent me, so far fantastic.

    I came across a blog post by Noah Bradley of the forums, a reminder to fellow artists to enjoy the process, something which I've definitely forgotten.

    Farvus: Forgot to respond to this point earlier. Reworking old drawings.
    I have started to realise the value of this exercise, some of the pieces I uploaded in the previous few pages were revisions.
    This is efficient, and somewhat of a moral boost as you can instantly see your own progression.


    Finished one of the characters as test, using a clean and minimal render to see if it works out. C&C welcome as always.


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  52. #659
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    New character sketch, pretty cliche, but oh well.


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    I like these gestures and some of ya rendering of yours. Good luck with life, draw thing u love and

    stay bacon.


    If anybody knows or have the contact stuff to the most wonderfull singer in the known universe please give her this... plxOr
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