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June 12th, 2006 #1Registered User
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Last edited by Jens; October 4th, 2012 at 07:32 AM.
Hide this ad by registering as a memberJune 12th, 2006 #2Registered User
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I am not sure but how about some of this (for the colouring of the lineart):
- show the basics of how layers work and what type you will use (there are some things that are similar to traditional comic stuff with background, foreground, animation layers).
- how you use pressure sensitivity for the basic midtones and how you use it when highlighting shading.
- I don't know how much you would go into colour theory and light but it could be useful to add some bits as well as some info about lineweight.
- tips on integrating the characters of the lineart with the background (general protoshop tips and painting related tips).
Try to explain what and how you are using Photoshop and the tablet to achieve some effect. That way people get an idea about how the new tech can beuse for the all the 'old stuff' that they learned at school. I should be easier to understand and learn when you supply them with connections. Just saying 'I use the multiply layer' without an explanation and they will easily forget why you are using what.
For the speedpainting:
I could be useful to show little sketches (for composition/values) and how you upsize these and go on from there. Again with the what and why of the process.
June 12th, 2006 #3
When an where is this taking place?
Would be great to see you do a demo.www.tomvandewouwer.com
"There is no such thing as 'accurate drawing'. There is beautiful
drawing, and ugly, and nothing else." JAD Ingres, Ecrits sur l'art
June 12th, 2006 #4
Demos are easy and fun, but a few things you should keep in mind...
Even if a demo is billed as "advanced," you will still have people show up that don't know which end of the stylus is up, let alone how to use one without scrolling. You might do a quick intro and ask some questions to see how far along your students are. I always, always keep mine as basic as possible unless I'm teaching more than one level class at a given time.
Time yourself beforehand! Demos usually don't last long, and if you talk too much you may not get far. Think about how you're going to explain each step and go through it to see how fast you can do it. Remember to leave room for questions they might ask. I tend to make myself a bullet-point listing of each step I intend to cover to keep myself on track.
If your demo is 2 or more hrs, you need to stop and give your students (and youself!) small break(s).
Also, do us all a favor and tell them a couple things NOT to do. The world could do with less lens flare. XD
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By Jens in forum Artist LoungeReplies: 15Last Post: September 8th, 2006, 08:49 AM