Please don't choke to death between two laughter
took me 3 hours and this is my first draft of a standard, boring walk cycle. I've NEVER done anything substantial in 3D and am starting to dable with animation in 3DsMax. It's hugely frustrating but I guess it's normal in the begginings... Makes the peg bars feel like home !
Allright so, there are just a couple of keyframes (hence everything happening at the same time, on the same keys) and I haven't touched the curves or anything yet.
Oh yes there's one other thing ; I first tried to animate this bugger in auto key but there were some weird interpolations. So I redid it in straight animation method (keys 1, 2, 3 and not indbetweening keys) in set key animating mode.
If anyone has pointers in order to help my 3D learning curve, please feel free ! I'd be delighted.
You might recognise this character as it's Daniel Martinez's Joe IK test. It was graciously available on his website .
Be direct but keep in mind I'm a sensitive kinda gal ehe
"That flash means 'act fast' ! Duck and coveeer.. doodododooo doo doo doodooo" -Atomiccafe