i dig it (despite the adherence to traditional first-person shooter body style), but the knees look a little off, and i'd like to see a little more definition on the tummy - it looks a little weird compared to all the cool detail on the rest of her outfit. Also, the middle-thigh area, with the strings over the skin, looks a little funny - maybe a darker color for the strings or something? ANyways, those are nit picky things - very well executed!
Thanks adam..=) I se what u mean.. I tried to change the stomach to look more natural....
I did some other small changes as well.
definitely better! it looks great, man, can't wait to see more!
ahh jezzz..i'd love to see it but it appeared to be 2 little red 'x's.
Good stuff Palm, what software u using?
It's amazing what a different a good map makes to a low poly character, keep it up. :chug:
Lightwave and 3d studio Max as an expensive exporter.
Unrealed For the map. All custom made.. But that’s a totally different thread on a different forum.
Really Nice Babe, nice texturepainting! Well done!
How much time does it costs?
All and all about 3 working days. But then I didnt rig it. I just
faked the poses in lightwave.=D lol.. (I know thats lame).
but the effect works..
Could you plz repost the wireframe? I'm curious
Power is nothing without intelligence.