ROUND #045 VOTING

Topic: The Mover

Deadline for the voting: Sunday, 21st May 2006

Posting thread (closed):
http://www.conceptart.org/forums/showthread.php?t=67337









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artist: misledtomisery
concept:
totodon
The totodon are a bizarre race of giant docile creature. They have limited intelligence and a high endurance for bleak conditions and environments. Their natural walking motion is fluid and smooth, creating a demand for the creatures as moving vessels across rough terrain. The are mainly bred in captivity, being trained from birth to carry heavy loads and swift stable movements. Commonly used for public transportation across deserts, the totodon are now becoming the royalties favorite cruising travel. Private ownership has risen, turning these creatures into premiere vacationing travel through desert and marshy terrain, with all the accomadations of home inside these giant travel structures.


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artist: walnut
concept:

It lugs stones around and puts 'em on piles. Then it lugs some more stones around and puts them on another pile. All very mysterious and uninspired. But what the hey.
Due to the harsh conditions on the surfaces of Rigel Alpha-XV-111684, very little research is possible on these fascinating creatures. The strangest phenomenon that typifies them is the stone moving, from which they derive their name. They'll carry heavy chunks of rock around for thousands of miles in order to place them on a pile of other stones, for hitherto unknown reasons. At first these piles have been thought to be remnants of a lost civilisation, but apparently they're all the work of dumb beasts. There are however voices being raised to send expeditions out to determine wether or not the Movers may be in fact an intelligent race.


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artist: Tyranx
concept:
Sertratus Giganticus
On the fringes of the Klatoo system lies the barren planet of Carst. Out of all the known worlds in the galaxy, Carst has the largest number of large land animals to date, and it is home to the second largest ever discovered; the Sertratus Giganticus, the first one being the Terra Carnificus of Bremor V.
Although the locals had used these huge beasts for millenia, the Federation was slow to realize how useful these creatures actually were. It was not until their trucks started breaking down from the unrelenting sandstorms that they realized that they needed an alternative means of transportation. They found it in the
Giganticus.
The Giganticus weighs in at a hefty 150 tons, and can carry an equally astounding load of nearly 100 tons. it is perfectly at home in the desert, and though slow they are immune to the larger desert predators due to their sheer size.


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artist: fuuryoku
concept:

The Aardusdei, or Earth-gods, are massive anteater like creatures that survive by using incredible brute strength and battering ram tactics to tear apart insect mounds in their native deserts. Major characteristics of the species are an unusually powerful shoulder and leg musculature that allows a top ground speed of 30 mph and immense pushing power. Armored plates along the shoulders, neck and head indicate that ramming, especially with the two flanged plates on the forelegs, is the primary means of defense against predators. The first xenobiologists to do any major study found that the aardus are docile except during mating season, although they can be infuriatingly stubborn and single minded at times. for example, When two bulls get into a mating challenge, it is a head to head pushing competition much like a sumo match, and can last as long as five days before one or the other relents. Theories that they could be domesticated have proven mostly correct, and now the aardus are used as work and pack animals in several colonies, their ability to push or tow huge amounts of weight and burrow through hard materials making them perfect alternatives to bulldozers.


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artist: Yoszko [PL]
concept:

A very huge creature name TRAVELLER, who's all of his live fly from one place to another. Sometimes people use these creature to move some very big ang heavy packages.


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artist: Stephan_R
concept:

The Grand Doctus is a reptile of sorts that burrows under the ground much like the Earth's mole. It relishes in the moist soil while poking its "tree-like" whisker above the surface. It lies in wait for birds or other creatures to nest in its whisker and then blasts out of the ground swatting and grabbing all the snacks it can reach before the creatures scurry off. This grand beast was nicknamed "The Mover" because of the large mountains of rock and grass that it folds up with each lunging attack.
Edit/Delete Message


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artist: gorillagrin
concept:

Crunkawoomps are large, clumsy and considered to be not particularly intelligent. Though they can digest almost anything, their favorite food is fresh wood. This is unfortunate since they live only in the most barren mountain regions. Therefore they make do by eating the villagers' houses.
Their large claws are designed for pulverizing and scooping rocks (their main source of nutrition in the mountains) and are not well suited for picking up fragile wooden homes. More often than not, they end up dropping or crushing the homes and just making a general mess of things. The villagers are often irritated to find themselves displaced after being carried miles away from their village and subsequently dropped.
Crunkawoomps would be considered to be one of nature's jokes, not unlike the duck-billed platypus, if it weren't for the fact that they're so damn destructive.
Oh, and they're usually cranky because when they sit down rocks get stuck in their soft dangly bits.


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artist: Artastic
concept:

The Anatassi are a migratory species indigenous to the planet Vlanout in the Uumpere Galaxy. These lumbering giants are the planet's largest species. Similar in behavior to the whale species found on a planet called Earth in the Milky Way Galaxy. However, extreme caution should be exercised when approaching a migrating Anatassi in flight. Because they use Vlanout's dense atmosphere to "climb" the sky in order to migrate, and due to their shear mass, they are unable to stop or change direction in a sufficient amount of time to avoid collisions. Thrill seekers should also be well advised not to attempt to "hike" an Anatassi. While not visible to the naked eye, the Green Orbs on either side of the giant's mid-section are bacterium producing light sources. The lights act as a warning to approaching entities to steer clear. But what is not seen is the bacteria that produces the light. If the bacteria comes into contact with any form of organic matter, it is quickly dissolved and dispensed as nutrition to the Anatassi. This unique digestive system is very efficient when an Anatassi is settled into a crater. Organic material in the immediate vicinity is utilized, and anything underground that unknowingly approaches becomes unwitting nutrition.


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artist: J.Mac
concept:



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artist: kian3001
concept:
The Red Tip Toom
The RTT's are a solitary species. Nomadic and powerful. They are quite successful in many environments, due to their power and intuitive battle sense. The RTT's only drawback is how solitary they really are. So, when it comes to finding a mate, the males will try as hard as possible to put on an impressive display. He does this by levelling all and everything around him. Moving Earth any way he can. The supreme bone plate of his head is incredibly strong and bright. He will smash his head into rock surfaces, and like a plow, channel out high levels of earth. The more he moves, the more likley the female will be attracted.


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artist: MIKECORRIERO
concept:
Tower Knots
These small docile creatures appear to most as small clumps of dirt and grass. Each of these creatures have a distinct body shape and eye and nasal cavities that appear as large holes, no two look alike but they all have a general anatomy structure consisting of 2 front legs and 4 in the back. These creatures have superior camouflage even down to their moss-like tongues and green blood as well as colossal strength and speed. Though the Tower Knots are rarely seen alone, they will occasionally separate from their tower to go in search of food or serve as a scout.
They work in clans because the Tower Knots are by nature colony workers, each assigned a distinct task by the emperor knot. They build towers out of mud and twigs and grass and move these towers day in and day out all throughout the seasons migrating on a constant basis toward the sun. These creatures can't survive cold weather, they need the sun and the food that it provides to stay alive. Most of the time their on the move, various groups of workers will position themselves at the base as others serve as watchers and directors. Scientist are still not sure how they navigate, it's believed though that they can detect heat on extreme high levels and continue to move toward the warmest locations miles and miles away. Base workers take turns in rotation allowing each to gain enough rest in between each move. The tower rarely sits in one location much longer than a few days. The Tower Knots are more well known by the Towers they move than the creatures themselves.


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artist: Soulweaver
concept:

A tectonus doesn't actually move much -- just a few inches every year -- but this is enough to reshape the world. They're extremely long-lived, and their slow movement is responsible for continental drift over many eons. A more noticeable side-effect of their movement is earthquakes, which are more frequent where one tectonus collides with another.


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artist: masque
concept:
Dawn Strider
The Dawn Strider of Jeelosh393 is the largest organism inhabiting the Jeelosh planetoid cluster. Despite it's apparently perfect adaptation to the ecology of the cluster's largest planetoid, the Strider has recently been shown to be an invasive species, though Jeelosh393 is currently also the creature's only known habitat.
The Dawn Strider is unusual in that it must keep in constant motion to survive -- it feeds exclusively on the spores produced by the tundra-like bacterial colonies that completely cover Jeelosh393. These spores are released only under very specific conditions tied to the planetoid's diurnal cycle, a narrow range of temperature and ambient light conditions found at the trailing edge of the planetoid's terminator (i.e., at local dawn). Therefore the Strider continuously seeks out regions of spore release by "running away from the day." This behavior gave rise to the creature's popular name, the Dawn Strider.
The sacs attached to the Strider's principal anterior spine act as both temperature and light sensors, the pressure in the sacs changing with even slight variations in either factor. It gathers drifting spores using its slightly bioluminescent "cape," much as terrestrial whales once used baleen to strain plankton from the ocean; the cape is also part of the Strider's digestive system.
Though it has a very efficient metabolism and extremely lightweight exoskeleton, the limited volume of spores released at any one time means that it must continuously "graze" in order to survive. Extremely territorial, one Strider will immediately attack another if its presence is perceived; rivals attempt to damage each other's sensor sacs by using their spines as offensive weapons. A Strider whose sacs are damaged usually dies within a few local days.
Interestingly, the local bacteria have adapted to the Strider's invasion so completely that the relationshiop is nearly symbiotic -- removal of the Striders would effectively threaten the existence of the planetoid's entire biosphere.


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artist: hwango
concept:

Similar to many species of shark that must swim constantly or suffocate, the Yawn-maw Breezerider possesses a respiratory system that requires active movement in order to function properly. As a result of this, the breezerider spends its entire lifespan in flight. The breezerider does not sleep, though it does rest at times by setting itself into a spiralling descent pattern and gliding for several minutes.
The breezerider feeds mostly on insects, birds, bats, and other airborn creatures that it scoops out of the air in its gaping maw. It has no natural predators, and is not hunted by man both because of the relative lack of edible meat, and because they are often viewed as good luck. Since the breezerider avoids dangerous winds or rain, spotting one often indicates a day of pleasant weather. Sailors in particular consider them a good omen, as the amount of wind the breezerider prefers is also ideal for sailing ships.


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