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Thread: Master of puppets (redone)

  1. #1
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    Master of puppets (redone)

    I re-did everything except the anatomy I liked it that way but I changed the colour by first doing Watercolour painting then on the fur I increased its sharpness and decreased on certain parts of the fur for the lightling, Master of puppets (redone)

    With my pictures I mostly like to have the lightling right and very visible at the same time.


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  3. #2
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    Well, for a guy who like his lighting 'right' I think you let yourself down a tad.

    That wolfen... wolfman, werewolf whatever, is geting hit by light all over, and not from just in front and below like he should. The parts of his body not hit by the light should be in dark shadow, and the parts that are should be lit up with a bright but very warm orange glow.

    The puppets are hard to make out.

    The top of the fire seems 'smudged' and slopily done.

    My advice is to experiment with varying intensities of light and line weight, there should be some tuts floating around this place.

    Good start and happy drawing.

  4. #3
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    just one question... why would a puppetmaster like to cut these strings?... to lose control over them?

    he doesnt appear like a puppetmaster but like some bully who likes to destroy the toys of someone else.
    newest sketchbook
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    "Have only 4 values, but all the edges you want." Glen Orbik

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    This is my last try with the broken record approach: You are relying too much on color to make things look "pretty/right/awesome". Your lack of values are your weak point and unless you sit down and really study color theory, you will not see improvements in your work with your values all at the same level.

    Grayscale this. See how flat it is. Make a new layer, get in there with a black brush and really darken your shadows. Don't be afraid to really punch into this, you can always delete a layer if you don't liek it. Create interest, contrast, direction. If you cannot train your eye to compose with values, your colors will continue to be muddy, flat and boring, no matter how large your pallette is.

  6. #5
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    Quote Originally Posted by Steph Laberis
    This is my last try with the broken record approach: You are relying too much on color to make things look "pretty/right/awesome". Your lack of values are your weak point and unless you sit down and really study color theory, you will not see improvements in your work with your values all at the same level.

    Grayscale this. See how flat it is. Make a new layer, get in there with a black brush and really darken your shadows. Don't be afraid to really punch into this, you can always delete a layer if you don't liek it. Create interest, contrast, direction. If you cannot train your eye to compose with values, your colors will continue to be muddy, flat and boring, no matter how large your pallette is.
    Right on! Echo...

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    Two things that I notice right off:

    1. The lighting is not coming from any one direction. You should make it come from {hopefully this is obvious} the fire. Get some more shadowing on the eyes and darken up what isn't facing the fire.

    2. He is using the scissors with his index and middle finger, where usually it's done with the thumb in the smaller slot, and index & middle finger in the other slot. Maybe that is unimportant, just saying it's an unnatural position.
    ---------
    On the flip side, your anatomy seems pretty realistic, he looks like a werewolf. Not to mention the theme is pretty cool as well.

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    Quote Originally Posted by Krystallwolvelt
    With my pictures I mostly like to have the lightling right and very visible at the same time.
    One last bit - you can't have it both ways all the time, especially in a piece like this where your character is underlit by a very strong light source. It just doesn't add up. If you want everything to be visible, stick your character in a meadow on an overcast spring day. If you want your lighting to be "right", google search some reference such as:

    Master of puppets (redone)

    Master of puppets (redone)

    to understand how light from the fire will affect your character. You don't have to light every inch of him for me to know that he's all there. I hope you take another stab at this.

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    work on the hair as well... it looks like an starfish is coming out of his head.
    "Is there a way I can take my pants off?..." - Snake from MGS3: SE

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    You know, I peeked at your DA gallery and found you had this to say about this piece:

    (Full View please the fur detail is brilliant!!)

    Well you guys probaly want to kick my ass for editing this picture to much, but this is my finished work and there will be no changes at all also this picture is very cool to me since its the first picture of mine on DA that had the highest comment count of 99 comments also it has lots of favs to but not the highest.
    If no changes will be made to this piece, as you have convinced yourself that it's flawless, then you are just wasting the time of people here. The critique section is intended for people who wish to improve and make as many changes to their advanced states of work as possible. You have continually brushed aside, ignored valuable feedback and otherwise shown no inclination to improve, experiment or push yourself out of your very narrow comfort zone.

    You can draw. That's obvious. However, you have a warped image of yourself and this alone is standing in your way of improving. I can tell you, you will never get a Daily Deviation feature with the level you are at now.

    I am tempted to close this thread since you are obviously not looking for feedback in earnest. So nice of you to thank every person on DA who has patted your ass on this one, rather than thank the handful of people here who took time to help you, like you had asked for.

    You've lost the support of a lot of people here who could help bring you to a new level of ability. Including myself, who wanted to give you the benefit of the doubt. Good luck with life.
    Last edited by Steph Laberis; May 5th, 2006 at 11:49 AM.

  11. #10
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    Quote Originally Posted by Steph Laberis
    You know, I peeked at your DA gallery and found you had this to say about this piece:



    If no changes will be made to this piece, as you have convinced yourself that it's flawless, then you are just wasting the time of people here. The critique section is intended for people who wish to improve and make as many changes to their advanced states of work as possible. You have continually brushed aside, ignored valuable feedback and otherwise shown no inclination to improve, experiment or push yourself out of your very narrow comfort zone.

    You can draw. That's obvious. However, you have a warped image of yourself and this alone is standing in your way of improving. I can tell you, you will never get a Daily Deviation feature with the level you are at now.

    I am tempted to close this thread since you are obviously not looking for feedback in earnest. So nice of you to thank every person on DA who has patted your ass on this one, rather than the handful of people here who took time to help you, like you had asked.

    You've lost the support of a lot of people here who could help bring you to a new level of ability. Including myself, who wanted to give you the benefit of the doubt. Good luck with life.
    Steph, you rock!

  12. #11
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    Ditto glikster

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    Again?

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    One thing i think nobody said yet was the fact that the picture´s sharpness was increased in the wrong way, actually is better to stay away from that tool, is completelly useless unless we are talking about 2 flat colors.

    Now, as for "this" attitude problem that we see often in the critique ceneter...maybe we should have a "manky" award, with an icon and stuff. Maybe that way people can avoid wasting valuable time on people that might not apreciate it......just a thought .

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