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E.O.W. - #023: Strategic Choke Point
Strategic Choke Point
You MUST include a description or backstory this round, or your image wont be taken to poll. Good luck!
Saturday, 6th May 2006 6PM GMT
So a strategic geographic location that a force has to move through to get to a specific location, so lets say like the only crossing of a river is over this single bridge. Thats a choke point because there are no other options to cross the river. I guess its a millitary term in this sense, but dont let it limit you, it could be everything from a huge gateway in a wall that an army needs to pass through which is heavily fortified to a valley that tanks need to roll through, or like a corridor on a spaceship, that the crew can easily trap the alien infestation at. enjoy and be creative.
hmmm, so many ideas are forming. This should be interesting.
thanks for the blurb, Redrook. I looked the word up in LEO (english-german) dictionary but choke point is something in plant mechanic...
maybe strait is a better word...
But the topic is great. I exspect a lot of fine entries this time
Sounds good Ill have a wack at it.
not sure if I'll have time...depends on how COW goes...
Have ideas though
I would do this one, and still might, but i don't know if i will have the time as doing the C.O.W. Wish you could line up all the drawoffs so they start and finish at the same time.
Here is my entry.
A photoshop crash means I have done this twice! SAVESAVESAVESAVE!!!
The Yarinian mountains are a band of peaks dividing the great rolling lands of the Trolldyke. The people of Littleton use its cavernous ravines as a bolt hole when enemies threaten thier peaceful contemplation, as they often do as they are a prosperous people, blessed with fine lands and finer women.
Narrowdell is one such bolt hole. It nestles within a ravine, the entrance of which is narrow and easily defended. With caverns running through the surrounding cliffs complete with thier water stills and fungus farms, the folk of Littleton have made a home away from home at Narrowdell.
speculart-- weird integration of photo and drawing.. Im not sure it's totally making sense. Initially it looks cool and then it kinda dissolves into not-sense. I dunno.. something about the perspective is making me un-comfortable... can't quite put my finger on it... take another good hard look at this in an analytical mode,, maybe you can solve it.
Think I got it. Thanks Chaos for kickin my butt into action!
Last edited by speculart; May 4th, 2006 at 09:32 PM.
misledtomisery - looks good so far, nice composition.
speculart - haha photoshop crashing is a nightmare, ive actually made an easy to access hotkey for save as. Cool image, the combination of photo, painting, and graphic elements is quite interesting. I think the values and lighting are working overall, but some areas get quite confusing. The montage of photos is just too busy.
Anyway, I started reading some historical military tactics and was inspired, very interesting stuff to read.
Its the Battle of Lake Trasimene, where hannibal ambushes a Roman army in 217BC. Basicly, the Roman army was on their way back to Rome and on the way back, they must pass Lake Trasimene. The road ran along the edge of lake and on the other side was forested land. Hannibal found this to be the perfect ambush point, and setup his army in the hills. When the romans marched down the road, hannibal's army surrounded them with nowhere to run. Much of the roman forces were killed or drowned in the lake. Hannibal's army only suffered minimal casualties.
you can read more about it here, http://en.wikipedia.org/wiki/Battle_of_Lake_Trasimene.
c&c always welcome. So where is everyone, come do some environments!
edited my last post so yours has confused me Chaos
Last edited by speculart; May 4th, 2006 at 11:34 PM.
During the war, the longest light rail in Ardenne was the Alpine Snake Rail. Twisting its way through the forested peaks, it was virtually impossible to sabotage using ordinary means. There were only 4 points at which the railway was exposed to the open. At such places (as shown here), small guard posts were built to guard the choke point from saboteurs.
rush, i like your compo and colour choices. Only crits id offer are that the arrows look at first glance like they are going to go sailing into the lake, and also that the hills dont look at all forrested... but perhaps that decision was more intentional.
I have one in the works... We'll see how much I can get done today
Beautiful stuff so far.. we don't get a lot of EOW entries, but they are some of the most amazing stuff..
Been away for a bit sorry guys, I'm in!
I'm in........... nice stuff so far
Strike Leader: "Target has been confirmed.... a hyper steam supply-train"
Strike 2: "Copy Leader"
Strike Leader: "We've only got one place to take it out - the T'Kaalu Gorge bridge, it's the only place they come out of the rocks. Take out the bridge and the train, it's our only chance"
Strike 2: "Copy"
Strike 3: "Copy. Entering the gorge now"
Strike 4: "Copy Strike Leader......Damn !!! I have target in sight, I repeat I have target in sight"
Strike Leader: "Copy that Strike 4. I have a sight.....let's lock and load boys.......Firing one....Firing two..........
Ok, heres me
First off, this image is dedicated to our very own Quicksilver. I almost gave up being unable to find a good thumbnail. But Naomi made me carry on, which I did and found the thumbnail I wanted. Cheers babe!
Ok, the concept: This is my slant on the story of Moses parting the water. Instead here, I've gone ultra biblical. In this scene, he's not in Egypt, but in Hell, rescuing souls that should not be there. Souls who commited sin not knowingly (i.e. posessed). This is the river seperating Hell from Purgatory, and with the power of God he is able to part the river of fire and lava, and let the redeemed be free.
Last edited by Kian; May 6th, 2006 at 05:47 AM.
Awww, you're welcome, hun!! Great progress too - you're defo heading the right way to conveying what you wanted.Originally Posted by kian3001
speculart: Intense stuff, mate. Hope your compy stays alive throughout next time...
misledtomisery, WARHEAD: I'm liking the colours and compositions you both have here. They should be strong pieces when finished~
Have fun, everyone
kian3001: WoW! Powerful scene! That atmosphere is really cool. good job man!
kian, great picture! love the shape of the valley and the light and clouds in the distance!
Really nice Kain3001. Great concept.
Here is mine.
The crusaders charged into the valley, all death or glory, but it would not be enough. To them the valley was the last obstacle before defeating thier enemy. Little did they know that just out of sight the cliff was lined with archers...
well done kian, i like it. i think the landbridge in the middle didnt stand out to me for quite a while, because there is no real compositional leaders, or elements to introduce scale there.
my immediate focus went to the horizon because its such a high contrast in colour temperature to the rest of the image, PLUS it has a value contrast. I think, while important, this area should be a secondary point of contrast. Maybe make the aureola a bit smaller, more subtle, and lead the viewers eye to it in a more narrative way instead of it being such a focus point.
My eye then went to moses, because of the value contrast (him against the fire, the cross against his back). That sold me - he has great rendering and an expressive pose. But again, i felt like i wasnt being led from him to anything else, so my eye wandered... to the people walking, to the buildings and fire.... Maybe you could have positioned and lit moses' staff more down and to the rigth, to lead the eye from the character, down through the staff to the people crossing the bridge....
Also, i think you could have structured the compo better to bring out the bridge. Having it pretty much visually vertical tricks my eye into thinking its part of the fire.... to compensate from that, maybe you should have painted the flames licking out away from the edges, like the water in the traditional moses story... atm it feels more like fire on each side, more than it feels like the fire is being separated. some variation in the path's shape wouldnt go awry either.
The rendering on everything but the buildings (which look a bit unfinished) is great. The cliffs work in a very controlled and simple way... i like that. The figures all have great expression in their poses.
All in all, i think youve produced a great image with a few minor tweaks needed. Good work man
cool shit warhead, similar idea to mine
Warhead--- just like shooting womprats in beggars canyon back home.....!"
ok ... nnice work
I have untill some time tomorow..right?