CHOW 23 - Main Videogame Character - Platformer

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  1. #1
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    CHOW 23 - Main Videogame Character - Platformer

    CHOW 23 - Main Videogame Character - Platformer

    ROUND #23


    PLEASE CONSOLIDATE YOUR WIPS AND FINALS INTO YOUR FIRST POST.

    CLEARLY DESIGNATE YOUR FINAL.

    PLACE THE IMAGE IN A FRAME WITH YOUR NAME/TOPIC

    CHOW 23 - Main Videogame Character - Platformer
    (you can add CA logo, etc).

    DESCRIPTIONS ARE NOT NEEDED.
    Please save your files starting with your nickname.
    example: "Oblio_CHOW23_Platformer33 copy copy.jpg"
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    Platform Game (Mario/RayMan/Oddwold) - memorable characters.
    http://en.wikipedia.org/wiki/Platform_game
    it's our turn...

    for the fun part - add the very first enemy, the smallest of them all.. you know.. the first thing that you encounter in this type of games
    feel free to add descriptions/powers/moves.. whatever tricks you.
    Now... concept!

    Last edited by Oblio; April 27th, 2006 at 04:45 AM.
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  3. #2
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    That's a pretty fucking wide range there. Sure you couldn't throw in like one little parameter? And do we have to describe all the stuff he/she/it can do? Otherwise it sounds like a killer idea, i'm definitely in.

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  4. #3
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    There is no need for description.
    The range... may be wide but that's the hard part. I can think of a bunch of platform characters that did not stick with the gamers. There is no point in aiming to do one, if you don't want it in the hall of fame.

    For description i would highlight the moves/actions that stand out - no need to describe the jump or double jump unless it's something different/or special etc.

    Also - i suggest you think 2D platform game - but it is not a restriction. It's only my personal opinion that a 2D setting will highlight better your character.

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  5. #4
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    nice and non-linear. I like non-linear.

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  6. #5
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    It has to be a human or just human-like character?

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  7. #6
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    old 2D - mario,sonic,prince of persia,metroid,pacman,zelda,metalslug,lemmings,...

    Last edited by Uziel; April 25th, 2006 at 07:30 AM.
    "Create like a god, command like a king, work like a slave."
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  8. #7
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    This could be quite difficult. Jazz Jackrabbit was the first thing I thought of for some reason...

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  9. #8
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    So your supposed to draw the character the way it was in game in your style or do a redesign?

    Mainloop- man i must be dyslexic.. cuz i thought you asked how many people are on lsd

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  10. #9
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    So your supposed to draw the character the way it was in game in your style or do a redesign?
    Good question!

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  11. #10
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    Cool!... I wanna see some Castlevania-wannabes and Megaman/Rockman-type characters!!!...

    For some reason, I was thinking of Klonoa when I read the topic...

    LONG LIVE YOKO KANNO!!!
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  12. #11
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    No redesign.
    It is not required to be human or humanoid. It can be .. a "thing" if you make it become a character

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  13. #12
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    Um, i did some sketches for an initial idea. I think it's got potential but i could use some feedback, i'm not sure if it's all doable or real memorable. I kindof based myself on an old idea, dunno if that's allowed. The little guy's tentative name's Pango (yes dumb i know) he's going up against the machine monsters that are taking over and destroying his green planet and he's very elastical.

    CHOW 23 - Main Videogame Character - Platformer

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    Alright, here we go... Quite a lengthy description/story.
    Update 28/4: Added B&W part with story on image, and frame with details.

    CHOW 23 - Main Videogame Character - Platformer

    Possessed Greg (continued from image story)

    ...After running riot, Possessed Greg was eventually captured and stored in a subterranean facility, bolted into a box inside a chest inside a sarcophogus. However, as the next Halloween approaches his powers grow stronger. Strong enough to break free of his shackles!

    Now... As the player you must guide him to his birthplace, devouring souls along the way to increase your abilities.

    As a character he's limited to human movement (walk, run, jump), simply because of the scarecrow vessel housing the demon. However, as a demon his connection with the 'other side' provides extra functions. Also, the demon is not restricted to any one form, growing stronger with the addition of more souls. He's essentially invulnerable, but you need to keep the scarecrow body habitable while heading towards the ultimate goal.

    Last edited by Simon Boxer; April 28th, 2006 at 11:58 PM.
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    nice cog

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  17. #16
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    cognition.sb - nice concept and presentation.

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  18. #17
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    Cheers guys

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  19. #18
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    Sketched some ideas, as of current none of theese are entries.

    CHOW 23 - Main Videogame Character - Platformer


    Real nice cognition.sb Can't imagine what psychedelic music would be played in that game

    Last edited by Lingmerth; April 27th, 2006 at 01:50 PM.
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  20. #19
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    New rules are up. Thank you.

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  21. #20
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    cognition.sb - nice! the story and presentation is awesome

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  22. #21
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    great contribution cognition.sb!

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    The farmer Tuchiro

    here´s mine, first the sketches and then the final:
    (edit: removed the WIPs)

    In an alternate japan 1740, a blind farmer namned Tuchiro lived a happy and quiet life on the Okinawa countryside. His grown up son Jaisho was a soldier in the shogun Domoichis service. Domoichi ruled the land with an ironhand and seemed to have no mercy. One day Jashio was ordered to kill a farmer for not paying his tax. Jaisho disobeyed, which was not taken lightly by his superiors. He was executed for treason and his body was sent home.

    That night, when Tuchiro held his dead sons body, he made an oath. He would not rest until he had put an end to Domoichi and his dynasty. He would avenge his son.

    Now. Tuchiro is not the ideal warrior. First off he´s a 75 year old farmer.. and he´s blind. But his devotion to his son and the oath that binds him, brings him great power. When the game begins you have only a sword and your sons armor. But as you fight your way from the countryside to the capital, you can obtain new weapons, martial art moves, armor and equipment.

    CHOW 23 - Main Videogame Character - Platformer

    Last edited by tuchten; April 30th, 2006 at 01:40 PM.
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  24. #23
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    Alright, reformatted my image to the new guidelines, also added another little pic and moved the intro onto the image.

    Lingmerth, Tyranx, Tuchten - Thanks for the kind words, much appreciated.

    Tuchten - I get a nice old school vibe from your piece, seems perfect for Gameboy - also got a chuckle out of the pixel animals. heh

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  25. #24
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    tuchten
    cognition.sb


    your works are amazing, really big reminder of how much I still have to learn, truly inspiring

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  26. #25
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    waiiit!?
    cognition.sb, is your farmer blind too?
    omg, was he really blind in you first description? im a totally crazy here?

    two blind farmers is just on to much

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  27. #26
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    editing my post to restore my farmers eyes

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  28. #27
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    hah yea, that detail was always there. I found it amusing we both had the same idea. Don't worry about it, I'll change it in my piece since the farmer is just an extra. Your guy's the main character - he needs to be the underdog!

    Lingmerth - You'll get there... There's a lot for me to learn, too.

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  29. #28
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    I went for the "cute happy happy rainbowland" type of platform ^^

    Pannon
    CHOW 23 - Main Videogame Character - Platformer
    You start the game whit broken wings (since some mean human has tore them appart for fun) and no skills, but later in the game you will regain the ability to fly for a short period of time and learn various spells. The thing he got in is hand is a bread crumble.
    --

    Last edited by Lady Medusa; April 30th, 2006 at 07:07 PM.
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    Here's my WIP. I plan on doing all of the transformations...

    CHOW 23 - Main Videogame Character - Platformer

    Ruvana

    In ancient India, the King is kidnapped by a mysterious villain and the Prince, Ruvana, is the nation'ss only hope!! Taking up the family's secret treasure (glowing energy blade and Tranformation Gem), Ruvana embarks on a quest to save his father.
    In his human form, Ruvana can attack with his energy blade, block with his shield, and use a limited amount of offensive spells via the blade's energy. Using the power of the Transformation Gem, however, enables Ruvana to transform into a Bear, Monkey, Elephant or Octopus. He must use each of the animals to get past certain areas of the game.
    The bear is the most powerful and uses his strength to defeat the most powerful enemies, destroy walls and barricades, and hibernate to regenerate health among other abilities.
    The monkey is the most agile, using his speed and dexterity to climb walls and work around traps and pitfalls.
    The Elephant is the wisest animal and enables Ruvana to cast a variety of spells.
    The Octopus will help Ruvana through the underwater areas.

    I wanna play my game

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  31. #30
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    Absolutely fantastic tuchten! Really like the mixed style too.
    You just keep getting better and better Lady Medusa. Love it!


    Now I know it's VERY simplistic, but i'm trying to get something that looks iconic and comic without losing character. If i'm failing utterly in that respect tell me and i'll ditch it for something more detailed:
    CHOW 23 - Main Videogame Character - Platformer

    And a 3D model:
    CHOW 23 - Main Videogame Character - Platformer

    Last edited by Erilaz; April 30th, 2006 at 10:36 AM.
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