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  1. #1
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    3d char concepts

    hello guys,

    i`m around here since months particularly in the sketchbooks which i love dearly, but was never confident enough to post something on this great board.
    i began one and a half year ago with cinema 3d and since my start i was fascinated by character art.
    i often don`t take the time to texture my chars and finish a picture, because i think, to learn more about anatomie, expression and animation is more importent for me (at this point).

    i hope you guys can help me with advice and crits so i can find my way.


    some pics:

    3d char concepts

    3d char concepts

    that are chars for a larger project from concept to final. they should be cute, sexy and hip-hop dresses for a breakdance session in a backyard.
    i was realy, realy surprised how heavy it is, to make clothes..

    3d char concepts

    3d char concepts

    3d char concepts

    3d char concepts

    updates will be come soon. thanks for watching
    Last edited by takeČ; December 7th, 2006 at 05:13 AM.


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  3. #2
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    feet are a little too small, but i absolutely love em, first one is sublime man.

  4. #3
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    Agreed with Asoir, the feet seem in proprtion to the rest of a the body a little too small.
    Also, the fingers, arms and legs' shapes seem to be a little improper, they're a little to straight, like cyllinders. The calf area of the leg bows out, the thigh usually has more of a roundness, defining the knee more. On the forearm, the definition on the top of the arm near the joint seems odd to me. Generally, you have a great start here, just need to go in and modify your loops to reflect the proper topology. Take a look at some side and front views of real people and compare them to your model.

    I realize that these are stylized, which is awesome, but more accurate anatomy would help the visual appeal a lot.

  5. #4
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    hey,

    thanks a lot both of you for the kind words and the crit.

    you are right with your crits for the first pic. there are undefined or wrong muscles, thats why im not satisfied with. unfortunately it`s not possible to correct the mesh. i`ve to make it new (it`s faster) and if there is time, i will do so.

    I realize that these are stylized, which is awesome, but more accurate anatomy would help the visual appeal a lot.
    thats a statement and your right! i will fix hands and feet of the ladys.

    thanks again and good night

  6. #5
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    double post sorry
    Last edited by JeroArt; April 25th, 2006 at 04:53 PM.

  7. #6
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    Great concepts here! Did u learned the 3D prog by urself, of do u also follow lessons at an art school? Like the others say, about the proportions. I see the anatomy is'nt totaly correct. With these sort of 3D stuff it all about the anatomy. Thats what i also found out since working in 3D (almost a year now ) I allready like these, it's just that they could use a little finetune to make em just a bit stronger hehe

    Keep it up

  8. #7
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    thanks for the flowers =)

    no i dont study, i learn through try and error, because i like it the most and have no money for a higher school.
    there are also enough tutorials for a faster learning process but i want to understand what i do, why its functioned that way and why the edgeloops are there and there. try and error gives me the freedom to learn per punishment. it takes longer but if you lose ten hours in front of your pc on a shiny summer day, during your friends are on the beach or drinking some cold beer, you never make it twice wrong.

    i`ve watched your sketchbook and it rocks. with your imagination is zbrush the right choice for you. a month ago i bought it too, but its still unused because i haven`t finished the modeling.

    i will check you SB more often in the future, there are freaking cool creatures.

    ciao =)
    Last edited by takeČ; April 25th, 2006 at 04:52 PM.

  9. #8
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    Hey thanx realy apreciate that I will check here also more. Would like to
    see these textured and all

  10. #9
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    CHEERS! Great work...

    I especially like the girl with her hands in her pockets.


    BAH-BAHP! BAH BAHP! BAAAAAH!

  11. #10
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    hi,

    and thanks for your reply. the groupproject with the girls have to wait. my partner have no time, because he wants to go into independence and have to solve several economy stuff..

    that and cause my life is going more down than up, i`m gone back to the roots and make something suffering. the challenge was the technology stuff, i never made that before. and because its boring, i want to make it more organic. i hope you see, what i mean.

    very wipish. nevertheless my old pc is near to burn down..




    ciao mates
    Last edited by takeČ; December 4th, 2006 at 09:57 AM.

  12. #11
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    i dont like the head version, so i started a new cyborg model. i want to finish first the hole body. it took a lot of time, because i want to make it as much real in anatomy as it is possible for my limited skills.

    i hope it works better.
    Last edited by takeČ; December 4th, 2006 at 09:55 AM.

  13. #12
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    5 Bones

    Love the unique weirdness <> keep exploring that world

    Thanks for dropping by and leaving feedback <> I will always return the favor

  14. #13
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    thanks for your kind words, mentler. i don`t know if you mean what you say

    heres an little update. i begin to feel the body and go deeper in it. no inspiration for the nose yet :/

    3d char concepts
    _______

    3D stuƒƒ

  15. #14
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    House Call

    Moving forward on this one <> keep going <> yah I meant what I said <> it is a good thing <> rated your thread woot

  16. #15
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    Great models, nice and clean. I can see your anatomy is much better than mine .

    I like the hiphop girl, just having a feeling that the hands could be slightly bigger. Or maybe it's just the fingers that are too thin? I am not sure. Perhaps if you can figure out what basis we humans judge hand size by (wrist size?), then you can nail the stylization.

    The lateast WIP is looking good.

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