Female warrior
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  1. #1
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    Female warrior

    This is my second try in painting in digital so any critic is welcome. With PS cs2.



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    Watch out for over use of the airbrush. Smooth gradations aren't always a good idea. Especially when they're blotchy. Double check your anatomy as well. The legs seem a little undefined and that one twisted foot doesn't read right for me. The lighting seems pretty liberal as well and it seems like it's hitting most surfaces a little too mostly because those burnt out white highlights are placed through out. This is a great start for having done only two pieces though. The composition is pretty solid and the proportions, musculature aside, aren't bad. Keep pushing it.

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    Try using more layers and other tools then airbrush
    its not bad work though for you second try
    Try using painter aswell

    What are you doing START drawing
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    Did you use burn/dodge tool ? Carefull, shadows are rarely black and lit portion are rarely white.

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    second digital painting? wow. great for that first off.
    what i noticed are the details looked rushed in the hair and end up flattening her head all together. her hair is gradually turning away from the light so a gradual change in value is nessisary. strips of hair do overlap and cast shadows on the hair underneath. try to capture the direction of planes that make up her hair and relate them to your light source. if i am unclear, ill be happy to draw what i mean. keep going.

    - Kinjark
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    I agree with Exo about the right foot looking strangely twisted; and using a variety of tools / brushes will get across the variety of materials and textures better; right now, everything - skin, textiles, hair, metal, leather - is composed of the same, homogenous, airbrushed material.

    It is a great start to digital painting you've made, Edli: keep it up!

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    Mooshy airbrush and smudging is a big problem, as mentioned, but also her stance is more of a "duhhhhhh...lookit da perdy lights!" than a warrior. Her hand is too slack on the handle of the sword and her turned in feet are inidicative of the stereotypical dunce.

    I really like the details and neat little designs though. Very cool.

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    Quote Originally Posted by vantid
    her stance is more of a "duhhhhhh...lookit da perdy lights!" than a warrior. Her hand is too slack on the handle of the sword and her turned in feet are inidicative of the stereotypical dunce.
    This was my first thought on seeing it as well. "Warriors" don't toe in!


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    I think that having her hand pressed against her outer thigh like that adds to the 'dumbfounded dancer' look. I mean, who actually does that unless they're posing for a glamour shot? Probably no normal person, much less someone who's supposed to be a fierce warrior.

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    Thanks a lot guys. It' doesn't really seems like an warrior, I know. I use a lot the burn and dodge tools, is that a good thing or a bad thing?

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    Bad thing.

    Like kicking yourself in the jimmy.

    You should be using the actually colors, as those two tools just use computer chicanery to simulate crappiness. Things don't just get lighter or darker depending on where the light hits them. The colors and saturation change and you need to know how that works to emulate it. Dodge and burn don't do that. Look at Prom's tutorial for some insight.

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    Enough about the foot. The hair could individual strands to break it up in the light. Other than the crits that everyone gave it's pretty good for your 2nd digital painting.

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    hey nice work for just starting off. Only a couple things you might want to tweak: her right leg looks a bit too thick to me, compared to the left. I would also keep an eye on your light sources. as it stands it seems like there's several, basically a light coming from every direction with no real pools of shadow. which is okay but can make it less interesting than if you had just one or two very defined lightsources. the right foot has already been mentioned. if I were you I would concentrate on adding some more texture to it and getting a little bolder with your lightsources. but still, good work!

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    You *could* stick with the stance she is in if you add something that could be hypnotizing or entrancing her in front of her, the first thing that comes to mind is a demonic snake of course, but perhaps you could come up with something more suited to your needs? By adding something in front of her, you would also be adding an element that tells more of a story.

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    What stuck out to me is the hard edges on the outside of the figure, and the smooth shading on the inside. REmember light bends around people, so even your outside edges should be soft. Not too soft though! Don't get blurry

    For a 2nd go, damn good

    FP.

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    Almost EVERY edge here needs to be softer/smoother. The smudge tool is your friend! Use a low strength on the smudge tool and work on the edges. Especially the sword.

    It's good now, but it'll really look great one you pay attention to all the crits mentioned.

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    Ack, no! No smudge tool!

    Use the brush tool. You can do everything you need by blending.

    FP.

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    smudge tool is amatuer listen to pirate

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